[abe7b3d] | 1 | package com.medievaltech.advancewars;
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[5d9e7bb] | 2 |
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[113d7cf] | 3 | import java.io.*;
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[c3ad11c] | 4 | import java.util.*;
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[113d7cf] | 5 |
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[379005b] | 6 | import com.medievaltech.advancewars.Enum.*;
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[113d7cf] | 7 | import com.medievaltech.unit.*;
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[abe7b3d] | 8 | import com.medievaltech.gui.*;
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[205f525] | 9 |
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[5d9e7bb] | 10 | import android.content.Context;
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| 11 | import android.graphics.*;
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| 12 | import android.os.*;
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| 13 | import android.view.*;
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| 14 | import android.util.AttributeSet;
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| 15 | import android.util.Log;
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| 16 |
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| 17 | class GameView extends SurfaceView implements SurfaceHolder.Callback {
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| 18 |
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[4666fae] | 19 | class DrawingThread extends Thread {
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| 20 |
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[c3ad11c] | 21 | private Unit selectedUnit;
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[fea4b77] | 22 |
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| 23 | private Paint mLinePaint, mTextPaint, mButtonPaint, mTilePaint1,
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[c3ad11c] | 24 | mTilePaint2, mSelectionPaint, mUnitPaint1, mUnitPaint2;
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[5d9e7bb] | 25 |
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| 26 | /** Handle to the surface manager object we interact with */
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| 27 | private SurfaceHolder mSurfaceHolder;
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| 28 |
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[205f525] | 29 | public DrawingThread(SurfaceHolder surfaceHolder, Context context, Handler handler) {
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[5d9e7bb] | 30 | mSurfaceHolder = surfaceHolder;
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[2e798d9] | 31 |
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[5d9e7bb] | 32 | mLinePaint = new Paint();
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[4666fae] | 33 | initPaint(mLinePaint, 0, 255, 0);
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[5d9e7bb] | 34 |
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| 35 | mTextPaint = new Paint();
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| 36 | mTextPaint.setTextSize(12);
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[205f525] | 37 | mTextPaint.setTextAlign(Paint.Align.CENTER);
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[4666fae] | 38 | initPaint(mTextPaint, 255, 255, 255);
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[5d9e7bb] | 39 |
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| 40 | mButtonPaint = new Paint();
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| 41 | mButtonPaint.setTextSize(20);
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| 42 | mButtonPaint.setTextAlign(Paint.Align.CENTER);
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[4666fae] | 43 | initPaint(mButtonPaint, 0, 0, 0);
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[5d9e7bb] | 44 |
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[2e798d9] | 45 | mTilePaint1 = new Paint();
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[4666fae] | 46 | initPaint(mTilePaint1, 0, 255, 0);
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[2e798d9] | 47 |
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| 48 | mTilePaint2 = new Paint();
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[4666fae] | 49 | initPaint(mTilePaint2, 0, 0, 255);
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[2e798d9] | 50 |
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[c3ad11c] | 51 | mUnitPaint1 = new Paint();
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[4666fae] | 52 | initPaint(mUnitPaint1, 255, 0, 0);
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[c3ad11c] | 53 |
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| 54 | mUnitPaint2 = new Paint();
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[4666fae] | 55 | initPaint(mUnitPaint2, 160, 160, 255);
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[1a1e8c7] | 56 |
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[ebaddd9] | 57 | mSelectionPaint = new Paint();
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[4666fae] | 58 | initPaint(mSelectionPaint, 255, 127, 0);
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[ebaddd9] | 59 |
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[41c11dd] | 60 | Player.neutralColor = new Paint();
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[4666fae] | 61 | initPaint(Player.neutralColor, 127, 127, 127);
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[41c11dd] | 62 |
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[4666fae] | 63 | Static.wndMainMenu = new com.medievaltech.gui.Window(0, 0, 320, 450);
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| 64 | Static.wndMainMenu.addGUIObject("txtTitle", new Text("Main Menu", 100, 30, 120, 20, mTextPaint));
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| 65 | Static.wndMainMenu.addGUIObject("btnNewGame", new Button("New Game", 100, 90, 120, 20, mLinePaint, mButtonPaint));
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| 66 | Static.wndMainMenu.addGUIObject("btnLoadGame", new Button("Load Game", 100, 125, 120, 20, mLinePaint, mButtonPaint));
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| 67 | Static.wndMainMenu.addGUIObject("btnMapEditor", new Button("Map Editor", 100, 160, 120, 20, mLinePaint, mButtonPaint));
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| 68 | Static.wndMainMenu.addGUIObject("btnQuit", new Button("Quit", 100, 195, 120, 20, mLinePaint, mButtonPaint));
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[205f525] | 69 |
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[4666fae] | 70 | Static.grassTile = new Tile(mTilePaint1, TerrainType.LAND);
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| 71 | Static.oceanTile = new Tile(mTilePaint2, TerrainType.SEA);
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[2e798d9] | 72 |
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[4666fae] | 73 | Static.map = new Map(Static.grassTile, 6, 8, new Point(10, 25));
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[2e798d9] | 74 |
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| 75 | boolean land = true;
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| 76 |
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[41c11dd] | 77 | for(int x=0; x<Static.map.getWidth(); x++) {
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| 78 | for(int y=0; y<Static.map.getHeight(); y++) {
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[2e798d9] | 79 | if(land)
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[4666fae] | 80 | Static.map.setTile(x, y, new Tile(Static.grassTile, new Point(x, y)));
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[2e798d9] | 81 | else
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[4666fae] | 82 | Static.map.setTile(x, y, new Tile(Static.oceanTile, new Point(x, y)));
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[2e798d9] | 83 | land = !land;
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| 84 | }
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| 85 | land = !land;
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| 86 | }
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| 87 |
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[4666fae] | 88 | Static.human = new Player("Human", mUnitPaint1);
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| 89 | Static.enemy = new Player("Comp", mUnitPaint2);
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[fea4b77] | 90 |
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[4666fae] | 91 | Static.map.getTile(0, 0).addUnit(new Soldier(Static.enemy));
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| 92 | Static.map.getTile(2, 3).addUnit(new Soldier(Static.human));
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| 93 | Static.map.getTile(5, 6).addUnit(new Soldier(Static.human));
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[41c11dd] | 94 |
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| 95 | Static.map.getTile(4, 4).addBuilding(new City());
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[ebaddd9] | 96 |
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[4666fae] | 97 | Static.turn = Turn.YOUR_TURN;
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[fea4b77] | 98 |
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[4666fae] | 99 | Static.gameState = GameState.MAIN_MENU;
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| 100 | }
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| 101 |
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| 102 | public void initPaint(Paint p, int r, int g, int b) {
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| 103 | p.setAntiAlias(true);
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| 104 | p.setARGB(255, r, g, b);
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[5d9e7bb] | 105 | }
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| 106 |
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| 107 | /**
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| 108 | * Starts the game, setting parameters for the current difficulty.
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| 109 | */
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| 110 | // I don't think this gets called now. maybe we should call it in the thread constructor
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| 111 | public void doStart() {
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| 112 | synchronized (mSurfaceHolder) {
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[205f525] | 113 | Log.i("AdvanceWars", "Player's turn starting now");
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[4666fae] | 114 | Static.gameState = GameState.MAIN_MENU;
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[5d9e7bb] | 115 | }
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| 116 | }
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| 117 |
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| 118 | @Override
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| 119 | public void run() {
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[4666fae] | 120 | while (Static.run) {
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[5d9e7bb] | 121 | Canvas c = null;
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| 122 | try {
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| 123 | c = mSurfaceHolder.lockCanvas(null);
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| 124 | synchronized(mSurfaceHolder) {
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[fea4b77] | 125 | doLogic();
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[5d9e7bb] | 126 | doDraw(c);
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| 127 | }
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| 128 | } finally {
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| 129 | // do this in a finally so that if an exception is thrown
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| 130 | // during the above, we don't leave the Surface in an
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| 131 | // inconsistent state
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| 132 | if (c != null) {
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| 133 | mSurfaceHolder.unlockCanvasAndPost(c);
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| 134 | }
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| 135 | }
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| 136 | }
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| 137 | }
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| 138 |
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| 139 | public void setGameState(GameState state) {
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| 140 | synchronized (mSurfaceHolder) {
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[4666fae] | 141 | Static.gameState = state;
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[5d9e7bb] | 142 | }
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| 143 | }
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| 144 |
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| 145 | /* Callback invoked when the surface dimensions change. */
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| 146 | public void setSurfaceSize(int width, int height) {
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| 147 | synchronized (mSurfaceHolder) {
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[4666fae] | 148 | Log.i("AdvanceWars", "width: "+width+", height: "+height);
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[5d9e7bb] | 149 | }
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| 150 | }
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[fea4b77] | 151 |
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| 152 | private void doLogic() {
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[4666fae] | 153 | if(Static.turn == Turn.YOUR_TURN)
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[fea4b77] | 154 | return;
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| 155 |
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[4666fae] | 156 | switch(Static.gameState) {
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[fea4b77] | 157 | case BATTLE_MAP:
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[4666fae] | 158 | Iterator<Unit> iter = Static.enemy.getControlledUnits().iterator();
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[c3ad11c] | 159 | Unit cur;
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| 160 | int x, y;
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| 161 |
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| 162 | Log.i("AdvanceWars", "starting to move enemy units");
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| 163 | while(iter.hasNext()) {
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| 164 | cur = iter.next();
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| 165 | x = cur.location.x;
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| 166 | y = cur.location.y;
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| 167 |
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| 168 | Log.i("AdvanceWars", "moving enemy unit");
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| 169 |
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| 170 | //any unit that's in the way is removed (needs to be changed eventuallyy)
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[41c11dd] | 171 | Static.map.getTile(x, y).removeUnit();
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| 172 | Static.map.getTile(x, y+1).addUnit(cur);
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[c3ad11c] | 173 | }
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| 174 | Log.i("AdvanceWars", "finished moving enemy units");
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| 175 |
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| 176 |
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[4666fae] | 177 | Static.turn = Turn.YOUR_TURN;
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[fea4b77] | 178 | break;
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| 179 | }
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| 180 | }
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[5d9e7bb] | 181 |
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| 182 | /**
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| 183 | * Draws the ship, fuel/speed bars, and background to the provided
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| 184 | * Canvas.
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| 185 | */
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| 186 | private void doDraw(Canvas canvas) {
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| 187 | canvas.drawColor(Color.BLACK);
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| 188 |
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[4666fae] | 189 | switch(Static.gameState) {
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[dd3e793] | 190 | case MAIN_MENU:
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[4666fae] | 191 | Static.wndMainMenu.draw(canvas);
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[dd3e793] | 192 | break;
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| 193 | case BATTLE_MAP:
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| 194 | mTextPaint.setTextSize(12);
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| 195 |
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[41c11dd] | 196 | Static.map.draw(canvas);
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[dd3e793] | 197 |
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[b97a618] | 198 | if(selectedUnit != null) {
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| 199 | for(Point p : selectedUnit.getMovementRange()) {
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| 200 | canvas.drawRect(p.x*50+10, p.y*50+25, p.x*50+50+10, p.y*50+50+25, mSelectionPaint);
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| 201 | }
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[ebaddd9] | 202 | }
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| 203 |
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[41c11dd] | 204 | Static.map.drawBuildings(canvas);
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| 205 | Static.map.drawUnits(canvas);
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[b97a618] | 206 |
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[dd3e793] | 207 | break;
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| 208 | }
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[5d9e7bb] | 209 | }
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| 210 | }
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| 211 |
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| 212 | /** Pointer to the text view to display "Paused.." etc. */
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[4666fae] | 213 | //private TextView mStatusText;
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[5d9e7bb] | 214 |
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| 215 | public GameView(Context context, AttributeSet attrs) {
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| 216 | super(context, attrs);
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| 217 |
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| 218 | // register our interest in hearing about changes to our surface
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| 219 | SurfaceHolder holder = getHolder();
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| 220 | holder.addCallback(this);
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| 221 |
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| 222 | // create thread only; it's started in surfaceCreated()
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[4666fae] | 223 | Static.thread = new DrawingThread(holder, context, new Handler() {});
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[5d9e7bb] | 224 |
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| 225 | setFocusable(true); // make sure we get key events
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| 226 | }
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| 227 |
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| 228 | @Override public boolean onTouchEvent(MotionEvent event) {
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[205f525] | 229 | Log.i("AdvanceWars", "Detected touch event");
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[5d9e7bb] | 230 |
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| 231 | if(event.getAction() == MotionEvent.ACTION_UP) {
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[205f525] | 232 | Log.i("AdvanceWars", "Detected UP touch action");
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[4666fae] | 233 | switch(Static.gameState) {
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[dd3e793] | 234 | case MAIN_MENU:
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[205f525] | 235 | Log.i("AdvanceWars", "Switching to battle map");
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[4666fae] | 236 | if(Static.wndMainMenu.getGUIObject("btnNewGame").isClicked(event.getX(), event.getY())) {
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| 237 | Static.gameState = GameState.BATTLE_MAP;
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| 238 | }else if(Static.wndMainMenu.getGUIObject("btnLoadGame").isClicked(event.getX(), event.getY())) {
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[113d7cf] | 239 | BufferedReader b;
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| 240 | try {
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| 241 | b = new BufferedReader(new FileReader(android.os.Environment.getExternalStorageDirectory()+"/save.txt"));
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| 242 |
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| 243 | int width = Integer.parseInt(b.readLine());
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| 244 | int height = Integer.parseInt(b.readLine());
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| 245 |
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| 246 | String offset = b.readLine();
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| 247 | Log.i("GameSave", offset);
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| 248 | int offsetX = Integer.parseInt(offset.substring(0, offset.indexOf("x")));
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| 249 | int offsetY = Integer.parseInt(offset.substring(offset.indexOf("x")+1));
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| 250 |
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[4666fae] | 251 | Static.map = new Map(Static.grassTile, width, height, new Point(offsetX, offsetY));
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[113d7cf] | 252 |
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| 253 | Log.i("GameSave", "Created the map");
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| 254 |
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| 255 | for(int x=0; x<width; x++) {
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| 256 | String line = b.readLine();
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| 257 | Log.i("GameSave", line);
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| 258 | String[] arr = line.split(",");
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| 259 | for(int y=0; y<arr.length; y++) {
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| 260 | TerrainType type = TerrainType.values()[Integer.parseInt(arr[y])];
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| 261 | if(type.equals(TerrainType.LAND))
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[4666fae] | 262 | Static.map.setTile(x, y, new Tile(Static.grassTile, new Point(10, 25)));
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[113d7cf] | 263 | else
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[4666fae] | 264 | Static.map.setTile(x, y, new Tile(Static.oceanTile, new Point(10, 25)));
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[113d7cf] | 265 | }
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| 266 | }
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| 267 |
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| 268 | while(b.ready()) {
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| 269 | String unit = b.readLine();
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| 270 | Log.i("GameSave", unit);
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| 271 | int x = Integer.parseInt(unit.substring(0, unit.indexOf(",")));
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| 272 | int y = Integer.parseInt(unit.substring(unit.indexOf(",")+1));
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| 273 |
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[4666fae] | 274 | Player humanPlayer = new Player("Human", Static.thread.mUnitPaint1);
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[c3ad11c] | 275 |
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[41c11dd] | 276 | Static.map.getTile(x, y).addUnit(new Soldier(humanPlayer));
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[113d7cf] | 277 | }
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| 278 |
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| 279 | b.close();
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| 280 | }catch(IOException ioe) {
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| 281 | ioe.printStackTrace();
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| 282 | }
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[4666fae] | 283 | Static.gameState = GameState.BATTLE_MAP;
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| 284 | }else if(Static.wndMainMenu.getGUIObject("btnQuit").isClicked(event.getX(), event.getY())) {
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| 285 | Static.game.finish();
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[205f525] | 286 | }
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[5d9e7bb] | 287 | break;
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[dd3e793] | 288 | case BATTLE_MAP:
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[205f525] | 289 | Log.i("AdvanceWars", "Touch event detected on battle map");
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[b97a618] | 290 |
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[41c11dd] | 291 | if(event.getX() >= Static.map.offset.x && event.getY() >= Static.map.offset.y) {
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| 292 | int x = ((int)event.getX() - Static.map.offset.x) / 50;
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| 293 | int y = ((int)event.getY() - Static.map.offset.y) / 50;
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[b97a618] | 294 |
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[41c11dd] | 295 | Unit target = Static.map.getTile(x, y).currentUnit;
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[bdd63ba] | 296 |
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[4666fae] | 297 | if(Static.thread.selectedUnit != null && Static.thread.selectedUnit.getMovementRange().contains(new Point(x, y))) {
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| 298 | if(target == null || target == Static.thread.selectedUnit) {
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| 299 | Static.map.getTile(Static.thread.selectedUnit.location.x, Static.thread.selectedUnit.location.y).removeUnit();
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| 300 | Static.map.getTile(x, y).addUnit(Static.thread.selectedUnit);
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[bdd63ba] | 301 | }else {
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| 302 | // the target contains another unit. If the unit is enemy-controlled, attack it
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| 303 | }
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[4666fae] | 304 | Static.thread.selectedUnit = null;
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[bdd63ba] | 305 | }else
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[4666fae] | 306 | Static.thread.selectedUnit = target;
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[b97a618] | 307 | }
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| 308 |
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[c3ad11c] | 309 | Log.i("AdvanceWars", "Touch event handling finished");
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| 310 |
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[5d9e7bb] | 311 | break;
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| 312 | }
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| 313 | }else if(event.getAction() == MotionEvent.ACTION_DOWN) {
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| 314 |
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| 315 | }
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| 316 |
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| 317 | return true;
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| 318 | }
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| 319 |
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| 320 | /* Callback invoked when the surface dimensions change. */
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| 321 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
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| 322 | int height) {
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[4666fae] | 323 | Static.thread.setSurfaceSize(width, height);
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[5d9e7bb] | 324 | }
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| 325 |
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| 326 | /*
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| 327 | * Callback invoked when the Surface has been created and is ready to be
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| 328 | * used.
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| 329 | */
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| 330 | public void surfaceCreated(SurfaceHolder holder) {
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[4666fae] | 331 | Static.run = true;
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| 332 | Static.thread.start();
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[5d9e7bb] | 333 | }
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| 334 |
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| 335 | /*
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| 336 | * Callback invoked when the Surface has been destroyed and must no longer
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| 337 | * be touched. WARNING: after this method returns, the Surface/Canvas must
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| 338 | * never be touched again!
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| 339 | */
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| 340 | public void surfaceDestroyed(SurfaceHolder holder) {
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| 341 | // we have to tell thread to shut down & wait for it to finish, or else
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| 342 | // it might touch the Surface after we return and explode
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| 343 | boolean retry = true;
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[4666fae] | 344 | Static.run = false;
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[5d9e7bb] | 345 | while (retry) {
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| 346 | try {
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[4666fae] | 347 | Static.thread.join();
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[5d9e7bb] | 348 | retry = false;
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| 349 | } catch (InterruptedException e) {
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| 350 | }
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| 351 | }
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| 352 | }
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| 353 | }
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