[abe7b3d] | 1 | package com.medievaltech.advancewars;
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[5d9e7bb] | 2 |
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[abe7b3d] | 3 | import com.medievaltech.gui.*;
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[205f525] | 4 |
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[5d9e7bb] | 5 | import android.content.Context;
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| 6 | import android.graphics.*;
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| 7 | import android.os.*;
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| 8 | import android.view.*;
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| 9 | import android.util.AttributeSet;
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| 10 | import android.util.Log;
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| 11 | import android.widget.TextView;
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| 12 |
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| 13 | /**
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| 14 | * View that draws, takes keystrokes, etc. for a simple LunarLander game.
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| 15 | *
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| 16 | * Has a mode which RUNNING, PAUSED, etc. Has a x, y, dx, dy, ... capturing the
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| 17 | * current ship physics. All x/y etc. are measured with (0,0) at the lower left.
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| 18 | * updatePhysics() advances the physics based on realtime. draw() renders the
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| 19 | * ship, and does an invalidate() to prompt another draw() as soon as possible
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| 20 | * by the system.
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| 21 | */
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| 22 | class GameView extends SurfaceView implements SurfaceHolder.Callback {
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| 23 |
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| 24 | class DrawingThread extends Thread {
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| 25 | public AppState mAppState;
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| 26 | public GameState mGameState;
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| 27 |
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| 28 | /*
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| 29 | * UI constants (i.e. the speed & fuel bars)
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| 30 | */
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| 31 | public static final int UI_BAR = 100; // width of the bar(s)
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| 32 | public static final int UI_BAR_HEIGHT = 10; // height of the bar(s)
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| 33 |
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| 34 | /*
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| 35 | * Member (state) fields
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| 36 | */
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| 37 |
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| 38 | private int mCanvasHeight = 1;
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| 39 | private int mCanvasWidth = 1;
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| 40 | public int mPlayerWins = 0, mPlayerLosses = 0;
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| 41 |
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| 42 | /** Message handler used by thread to interact with TextView */
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| 43 | private Handler mHandler;
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| 44 |
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| 45 | /** Used to figure out elapsed time between frames */
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| 46 | private long mLastTime;
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| 47 |
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| 48 | /** Paint to draw the lines on screen. */
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[2e798d9] | 49 | private Paint mLinePaint, mTextPaint, mButtonPaint, mTilePaint1, mTilePaint2;
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| 50 |
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| 51 | private Map mMap;
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[5d9e7bb] | 52 |
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| 53 | /** Indicate whether the surface has been created & is ready to draw */
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| 54 | private boolean mRun = false;
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| 55 |
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| 56 | /** Handle to the surface manager object we interact with */
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| 57 | private SurfaceHolder mSurfaceHolder;
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| 58 |
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[abe7b3d] | 59 | private com.medievaltech.gui.Window wndMainMenu, wndBattleMap;
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[205f525] | 60 |
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| 61 | public DrawingThread(SurfaceHolder surfaceHolder, Context context, Handler handler) {
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[5d9e7bb] | 62 | // get handles to some important objects
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| 63 | mSurfaceHolder = surfaceHolder;
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| 64 | mHandler = handler;
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| 65 | mContext = context;
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[2e798d9] | 66 |
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[5d9e7bb] | 67 | mLinePaint = new Paint();
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| 68 | mLinePaint.setAntiAlias(true);
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| 69 | mLinePaint.setARGB(255, 0, 255, 0);
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| 70 |
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| 71 | mTextPaint = new Paint();
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| 72 | mTextPaint.setAntiAlias(true);
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| 73 | mTextPaint.setARGB(255, 255, 255, 255);
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| 74 | mTextPaint.setTextSize(12);
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[205f525] | 75 | mTextPaint.setTextAlign(Paint.Align.CENTER);
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[5d9e7bb] | 76 |
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| 77 | mButtonPaint = new Paint();
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| 78 | mButtonPaint.setAntiAlias(true);
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| 79 | mButtonPaint.setARGB(255, 0, 0, 0);
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| 80 | mButtonPaint.setTextSize(20);
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| 81 | mButtonPaint.setTextAlign(Paint.Align.CENTER);
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| 82 |
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[2e798d9] | 83 | mTilePaint1 = new Paint();
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| 84 | mTilePaint1.setAntiAlias(true);
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| 85 | mTilePaint1.setARGB(255, 0, 255, 0);
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| 86 |
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| 87 | mTilePaint2 = new Paint();
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| 88 | mTilePaint2.setAntiAlias(true);
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| 89 | mTilePaint2.setARGB(255, 0, 0, 255);
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| 90 |
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[abe7b3d] | 91 | wndMainMenu = new com.medievaltech.gui.Window(0, 0, 320, 450);;
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[26a9fd6] | 92 | wndMainMenu.addGUIObject("txtTitle", new Text("Main Menu", 100, 30, 120, 20, mTextPaint));
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| 93 | wndMainMenu.addGUIObject("btnNewGame", new Button("New Game", 100, 90, 120, 20, mLinePaint, mButtonPaint));
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| 94 | wndMainMenu.addGUIObject("btnLoadGame", new Button("Load Game", 100, 125, 120, 20, mLinePaint, mButtonPaint));
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| 95 | wndMainMenu.addGUIObject("btnMapEditor", new Button("Map Editor", 100, 160, 120, 20, mLinePaint, mButtonPaint));
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| 96 | wndMainMenu.addGUIObject("btnQuit", new Button("Quit", 100, 195, 120, 20, mLinePaint, mButtonPaint));
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[205f525] | 97 |
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[2e798d9] | 98 | Tile grassTile = new Tile(mTilePaint1);
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| 99 | Tile oceanTile = new Tile(mTilePaint2);
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| 100 |
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| 101 | mMap = new Map(grassTile, 6, 8);
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| 102 |
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| 103 | boolean land = true;
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| 104 |
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| 105 | for(int x=0; x<mMap.getWidth(); x++) {
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| 106 | for(int y=0; y<mMap.getHeight(); y++) {
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| 107 | if(land)
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| 108 | mMap.setTile(x, y, grassTile);
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| 109 | else
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| 110 | mMap.setTile(x, y, oceanTile);
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| 111 | land = !land;
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| 112 | }
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| 113 | land = !land;
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| 114 | }
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| 115 |
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[dd3e793] | 116 | mGameState = GameState.MAIN_MENU;
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[5d9e7bb] | 117 | }
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| 118 |
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| 119 | /**
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| 120 | * Starts the game, setting parameters for the current difficulty.
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| 121 | */
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| 122 | // I don't think this gets called now. maybe we should call it in the thread constructor
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| 123 | public void doStart() {
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| 124 | synchronized (mSurfaceHolder) {
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| 125 | mLastTime = System.currentTimeMillis() + 100;
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| 126 | setState(AppState.RUNNING);
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[205f525] | 127 | Log.i("AdvanceWars", "Player's turn starting now");
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[dd3e793] | 128 | mGameState = GameState.MAIN_MENU;
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[5d9e7bb] | 129 | }
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| 130 | }
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| 131 |
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| 132 | /**
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| 133 | * Pauses the physics update & animation.
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| 134 | */
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| 135 | public void pause() {
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| 136 | synchronized (mSurfaceHolder) {
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| 137 | if (mAppState == AppState.RUNNING) setState(AppState.PAUSE);
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| 138 | }
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| 139 | }
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| 140 |
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| 141 | @Override
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| 142 | public void run() {
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| 143 | while (mRun) {
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| 144 | Canvas c = null;
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| 145 | try {
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| 146 | c = mSurfaceHolder.lockCanvas(null);
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| 147 | synchronized(mSurfaceHolder) {
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| 148 | if(mAppState == AppState.RUNNING)
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| 149 | updatePhysics();
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| 150 | doDraw(c);
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| 151 | }
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| 152 | } finally {
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| 153 | // do this in a finally so that if an exception is thrown
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| 154 | // during the above, we don't leave the Surface in an
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| 155 | // inconsistent state
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| 156 | if (c != null) {
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| 157 | mSurfaceHolder.unlockCanvasAndPost(c);
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| 158 | }
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| 159 | }
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| 160 | }
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| 161 | }
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| 162 |
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| 163 | /**
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| 164 | * Used to signal the thread whether it should be running or not.
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| 165 | * Passing true allows the thread to run; passing false will shut it
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| 166 | * down if it's already running. Calling start() after this was most
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| 167 | * recently called with false will result in an immediate shutdown.
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| 168 | *
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| 169 | * @param b true to run, false to shut down
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| 170 | */
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| 171 | public void setRunning(boolean b) {
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| 172 | mRun = b;
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| 173 | }
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| 174 |
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| 175 | /**
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| 176 | * Sets the game mode. That is, whether we are running, paused, in the
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| 177 | * failure state, in the victory state, etc.
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| 178 | *
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| 179 | * @see #setState(int, CharSequence)
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| 180 | * @param mode one of the STATE_* constants
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| 181 | */
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| 182 | public void setState(AppState state) {
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| 183 | synchronized (mSurfaceHolder) {
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| 184 | setState(state, null);
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| 185 | }
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| 186 | }
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| 187 |
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| 188 | public void setGameState(GameState state) {
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| 189 | synchronized (mSurfaceHolder) {
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| 190 | mGameState = state;
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| 191 | }
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| 192 | }
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| 193 |
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| 194 | /**
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| 195 | * Sets the game mode. That is, whether we are running, paused, in the
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| 196 | * failure state, in the victory state, etc.
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| 197 | *
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| 198 | * @param mode one of the STATE_* constants
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| 199 | * @param message string to add to screen or null
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| 200 | */
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| 201 | public void setState(AppState mode, CharSequence message) {
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| 202 | /*
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| 203 | * This method optionally can cause a text message to be displayed
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| 204 | * to the user when the mode changes. Since the View that actually
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| 205 | * renders that text is part of the main View hierarchy and not
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| 206 | * owned by this thread, we can't touch the state of that View.
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| 207 | * Instead we use a Message + Handler to relay commands to the main
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| 208 | * thread, which updates the user-text View.
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| 209 | */
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| 210 | synchronized (mSurfaceHolder) {
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| 211 | mAppState = mode;
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| 212 |
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| 213 | if (mAppState == AppState.RUNNING) {
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| 214 | Message msg = mHandler.obtainMessage();
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| 215 | Bundle b = new Bundle();
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| 216 | b.putString("text", "");
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| 217 | b.putInt("viz", GameView.INVISIBLE);
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| 218 | msg.setData(b);
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| 219 | mHandler.sendMessage(msg);
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| 220 | } else {
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| 221 | CharSequence str = "";
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| 222 | str = "Mode probably changed";
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| 223 |
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| 224 | if (message != null) {
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| 225 | str = message + "\n" + str;
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| 226 | }
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| 227 |
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| 228 | Message msg = mHandler.obtainMessage();
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| 229 | Bundle b = new Bundle();
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| 230 | b.putString("text", str.toString());
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| 231 | b.putInt("viz", GameView.VISIBLE);
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| 232 | msg.setData(b);
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| 233 | //mHandler.sendMessage(msg);
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| 234 | }
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| 235 | }
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| 236 | }
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| 237 |
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| 238 | /* Callback invoked when the surface dimensions change. */
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| 239 | public void setSurfaceSize(int width, int height) {
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| 240 | // synchronized to make sure these all change atomically
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| 241 | synchronized (mSurfaceHolder) {
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| 242 | mCanvasWidth = width;
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| 243 | mCanvasHeight = height;
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| 244 |
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[205f525] | 245 | Log.i("AdvanceWars", "width: "+mCanvasWidth+", height: "+mCanvasHeight);
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[5d9e7bb] | 246 | }
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| 247 | }
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| 248 |
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| 249 | /**
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| 250 | * Resumes from a pause.
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| 251 | */
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| 252 | public void unpause() {
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| 253 | // Move the real time clock up to now
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| 254 | synchronized (mSurfaceHolder) {
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| 255 | mLastTime = System.currentTimeMillis() + 100;
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| 256 | }
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| 257 | setState(AppState.RUNNING);
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| 258 | }
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| 259 |
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| 260 | /**
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| 261 | * Handles a key-down event.
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| 262 | *
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| 263 | * @param keyCode the key that was pressed
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| 264 | * @param msg the original event object
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| 265 | * @return true
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| 266 | */
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| 267 | boolean doKeyDown(int keyCode, KeyEvent msg) {
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| 268 | synchronized (mSurfaceHolder) {
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| 269 | boolean okStart = false;
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| 270 | if (keyCode == KeyEvent.KEYCODE_DPAD_UP) okStart = true;
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| 271 | if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) okStart = true;
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| 272 | if (keyCode == KeyEvent.KEYCODE_S) okStart = true;
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| 273 |
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| 274 | if (okStart
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| 275 | && (mAppState == AppState.READY || mAppState == AppState.LOSE || mAppState == AppState.WIN)) {
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| 276 | // ready-to-start -> start
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| 277 | doStart();
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| 278 | return true;
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| 279 | } else if (mAppState == AppState.PAUSE && okStart) {
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| 280 | // paused -> running
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| 281 | unpause();
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| 282 | return true;
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| 283 | } else if (mAppState == AppState.RUNNING) {
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| 284 | return true;
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| 285 | }
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| 286 |
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| 287 | return false;
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| 288 | }
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| 289 | }
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| 290 |
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| 291 | /**
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| 292 | * Handles a key-up event.
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| 293 | *
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| 294 | * @param keyCode the key that was pressed
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| 295 | * @param msg the original event object
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| 296 | * @return true if the key was handled and consumed, or else false
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| 297 | */
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| 298 | boolean doKeyUp(int keyCode, KeyEvent msg) {
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| 299 | boolean handled = false;
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| 300 |
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| 301 | synchronized (mSurfaceHolder) {
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| 302 | if (mAppState == AppState.RUNNING) {
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| 303 | if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER
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| 304 | || keyCode == KeyEvent.KEYCODE_SPACE) {
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| 305 | handled = true;
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| 306 | } else if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT
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| 307 | || keyCode == KeyEvent.KEYCODE_Q
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| 308 | || keyCode == KeyEvent.KEYCODE_DPAD_RIGHT
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| 309 | || keyCode == KeyEvent.KEYCODE_W) {
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| 310 | handled = true;
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| 311 | }
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| 312 | }
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| 313 | }
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| 314 |
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| 315 | return handled;
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| 316 | }
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| 317 |
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| 318 | /**
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| 319 | * Draws the ship, fuel/speed bars, and background to the provided
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| 320 | * Canvas.
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| 321 | */
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| 322 | private void doDraw(Canvas canvas) {
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| 323 | canvas.drawColor(Color.BLACK);
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| 324 |
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[dd3e793] | 325 | String text;
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[5d9e7bb] | 326 | Paint.FontMetrics metrics = mTextPaint.getFontMetrics();
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| 327 |
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[dd3e793] | 328 | switch(mGameState) {
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| 329 | case MAIN_MENU:
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[26a9fd6] | 330 | wndMainMenu.draw(canvas);
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[dd3e793] | 331 | break;
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| 332 | case BATTLE_MAP:
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| 333 | mTextPaint.setTextSize(12);
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| 334 |
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| 335 | mMap.draw(canvas, 10, 25);
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| 336 |
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| 337 | text = "Advance Wars grid test";
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| 338 | canvas.drawText(text, 0, 450-(metrics.ascent+metrics.descent)/2, mTextPaint);
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| 339 | break;
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| 340 | }
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[5d9e7bb] | 341 | }
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| 342 |
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| 343 | /**
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| 344 | * Figures the lander state (x, y, fuel, ...) based on the passage of
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| 345 | * realtime. Does not invalidate(). Called at the start of draw().
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| 346 | * Detects the end-of-game and sets the UI to the next state.
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| 347 | */
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| 348 | private void updatePhysics() {
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| 349 | long now = System.currentTimeMillis();
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| 350 |
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| 351 | // Do nothing if mLastTime is in the future.
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| 352 | // This allows the game-start to delay the start of the physics
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| 353 | // by 100ms or whatever.
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| 354 | if (mLastTime > now) return;
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| 355 |
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| 356 | // DO SHIT HERE
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| 357 |
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| 358 | mLastTime = now+50;
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| 359 | }
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| 360 | }
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| 361 |
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| 362 | /** Handle to the application context, used to e.g. fetch Drawables. */
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| 363 | private Context mContext;
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| 364 |
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| 365 | /** Pointer to the text view to display "Paused.." etc. */
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| 366 | private TextView mStatusText;
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| 367 |
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| 368 | /** The thread that actually draws the animation */
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| 369 | private DrawingThread thread;
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[205f525] | 370 |
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| 371 | public Game mGame;
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[5d9e7bb] | 372 |
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| 373 | public GameView(Context context, AttributeSet attrs) {
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| 374 | super(context, attrs);
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| 375 |
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| 376 | // register our interest in hearing about changes to our surface
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| 377 | SurfaceHolder holder = getHolder();
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| 378 | holder.addCallback(this);
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| 379 |
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| 380 | // create thread only; it's started in surfaceCreated()
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| 381 | thread = new DrawingThread(holder, context, new Handler() {
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| 382 | @Override
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| 383 | public void handleMessage(Message m) {
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| 384 | mStatusText.setVisibility(m.getData().getInt("viz"));
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| 385 | mStatusText.setText(m.getData().getString("text"));
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| 386 | }
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| 387 | });
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| 388 |
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| 389 | setFocusable(true); // make sure we get key events
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| 390 | }
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| 391 |
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| 392 | @Override public boolean onTouchEvent(MotionEvent event) {
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[205f525] | 393 | Log.i("AdvanceWars", "Detected touch event");
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[5d9e7bb] | 394 |
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| 395 | if(event.getAction() == MotionEvent.ACTION_UP) {
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[205f525] | 396 | Log.i("AdvanceWars", "Detected UP touch action");
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[5d9e7bb] | 397 | switch(thread.mGameState) {
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[dd3e793] | 398 | case MAIN_MENU:
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[205f525] | 399 | Log.i("AdvanceWars", "Switching to battle map");
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[26a9fd6] | 400 | if(thread.wndMainMenu.getGUIObject("btnNewGame").isClicked(event.getX(), event.getY())) {
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[205f525] | 401 | thread.mGameState = GameState.BATTLE_MAP;
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[26a9fd6] | 402 | }else if(thread.wndMainMenu.getGUIObject("btnLoadGame").isClicked(event.getX(), event.getY())) {
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[205f525] | 403 | thread.mGameState = GameState.BATTLE_MAP;
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[26a9fd6] | 404 | }else if(thread.wndMainMenu.getGUIObject("btnQuit").isClicked(event.getX(), event.getY())) {
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[205f525] | 405 | mGame.finish();
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| 406 | }
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[5d9e7bb] | 407 | break;
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[dd3e793] | 408 | case BATTLE_MAP:
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[205f525] | 409 | Log.i("AdvanceWars", "Touch event detected on battle map");
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| 410 | thread.mGameState = GameState.MAIN_MENU;
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[5d9e7bb] | 411 | break;
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| 412 | }
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| 413 | }else if(event.getAction() == MotionEvent.ACTION_DOWN) {
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| 414 |
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| 415 | }
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| 416 |
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| 417 | return true;
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| 418 | }
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| 419 |
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| 420 | /**
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| 421 | * Fetches the animation thread corresponding to this LunarView.
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| 422 | *
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| 423 | * @return the animation thread
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| 424 | */
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| 425 | public DrawingThread getThread() {
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| 426 | return thread;
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| 427 | }
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| 428 |
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| 429 | /**
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| 430 | * Standard override to get key-press events.
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| 431 | */
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| 432 | @Override
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| 433 | public boolean onKeyDown(int keyCode, KeyEvent msg) {
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| 434 | return thread.doKeyDown(keyCode, msg);
|
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| 435 | }
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| 436 |
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| 437 | /**
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| 438 | * Standard override for key-up. We actually care about these, so we can
|
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| 439 | * turn off the engine or stop rotating.
|
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| 440 | */
|
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| 441 | @Override
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| 442 | public boolean onKeyUp(int keyCode, KeyEvent msg) {
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| 443 | return thread.doKeyUp(keyCode, msg);
|
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| 444 | }
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| 445 |
|
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| 446 | /**
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| 447 | * Standard window-focus override. Notice focus lost so we can pause on
|
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| 448 | * focus lost. e.g. user switches to take a call.
|
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| 449 | */
|
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| 450 | @Override
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| 451 | public void onWindowFocusChanged(boolean hasWindowFocus) {
|
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| 452 | if (!hasWindowFocus) thread.pause();
|
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| 453 | }
|
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| 454 |
|
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| 455 | /**
|
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| 456 | * Installs a pointer to the text view used for messages.
|
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| 457 | */
|
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| 458 | public void setTextView(TextView textView) {
|
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| 459 | mStatusText = textView;
|
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| 460 | }
|
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| 461 |
|
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| 462 | /* Callback invoked when the surface dimensions change. */
|
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| 463 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
|
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| 464 | int height) {
|
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| 465 | thread.setSurfaceSize(width, height);
|
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| 466 | }
|
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| 467 |
|
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| 468 | /*
|
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| 469 | * Callback invoked when the Surface has been created and is ready to be
|
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| 470 | * used.
|
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| 471 | */
|
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| 472 | public void surfaceCreated(SurfaceHolder holder) {
|
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| 473 | // start the thread here so that we don't busy-wait in run()
|
---|
| 474 | // waiting for the surface to be created
|
---|
| 475 | thread.setRunning(true);
|
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| 476 |
|
---|
| 477 | //if(thread.mAppState == AppState.PAUSE)
|
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| 478 | //thread.unpause();
|
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| 479 | //else
|
---|
| 480 | thread.start();
|
---|
| 481 | }
|
---|
| 482 |
|
---|
| 483 | /*
|
---|
| 484 | * Callback invoked when the Surface has been destroyed and must no longer
|
---|
| 485 | * be touched. WARNING: after this method returns, the Surface/Canvas must
|
---|
| 486 | * never be touched again!
|
---|
| 487 | */
|
---|
| 488 | public void surfaceDestroyed(SurfaceHolder holder) {
|
---|
| 489 | // we have to tell thread to shut down & wait for it to finish, or else
|
---|
| 490 | // it might touch the Surface after we return and explode
|
---|
| 491 | boolean retry = true;
|
---|
| 492 | thread.setRunning(false);
|
---|
| 493 | while (retry) {
|
---|
| 494 | try {
|
---|
| 495 | thread.join();
|
---|
| 496 | retry = false;
|
---|
| 497 | } catch (InterruptedException e) {
|
---|
| 498 | }
|
---|
| 499 | }
|
---|
| 500 | }
|
---|
| 501 | }
|
---|