[abe7b3d] | 1 | package com.medievaltech.advancewars;
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[5d9e7bb] | 2 |
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[113d7cf] | 3 | import java.io.*;
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[c3ad11c] | 4 | import java.util.*;
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[113d7cf] | 5 |
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[379005b] | 6 | import com.medievaltech.advancewars.Enum.*;
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[113d7cf] | 7 | import com.medievaltech.unit.*;
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[abe7b3d] | 8 | import com.medievaltech.gui.*;
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[205f525] | 9 |
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[5d9e7bb] | 10 | import android.content.Context;
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| 11 | import android.graphics.*;
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| 12 | import android.os.*;
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| 13 | import android.view.*;
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[bb2fa26] | 14 | import android.view.ContextMenu.ContextMenuInfo;
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[5d9e7bb] | 15 | import android.util.AttributeSet;
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| 16 | import android.util.Log;
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| 17 |
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| 18 | class GameView extends SurfaceView implements SurfaceHolder.Callback {
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| 19 |
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[4666fae] | 20 | class DrawingThread extends Thread {
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| 21 |
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[c3ad11c] | 22 | private Unit selectedUnit;
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[fea4b77] | 23 |
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| 24 | private Paint mLinePaint, mTextPaint, mButtonPaint, mTilePaint1,
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[c3ad11c] | 25 | mTilePaint2, mSelectionPaint, mUnitPaint1, mUnitPaint2;
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[5d9e7bb] | 26 |
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| 27 | /** Handle to the surface manager object we interact with */
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| 28 | private SurfaceHolder mSurfaceHolder;
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| 29 |
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[205f525] | 30 | public DrawingThread(SurfaceHolder surfaceHolder, Context context, Handler handler) {
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[5d9e7bb] | 31 | mSurfaceHolder = surfaceHolder;
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[2e798d9] | 32 |
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[5d9e7bb] | 33 | mLinePaint = new Paint();
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[4666fae] | 34 | initPaint(mLinePaint, 0, 255, 0);
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[5d9e7bb] | 35 |
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| 36 | mTextPaint = new Paint();
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| 37 | mTextPaint.setTextSize(12);
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[205f525] | 38 | mTextPaint.setTextAlign(Paint.Align.CENTER);
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[4666fae] | 39 | initPaint(mTextPaint, 255, 255, 255);
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[5d9e7bb] | 40 |
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| 41 | mButtonPaint = new Paint();
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| 42 | mButtonPaint.setTextSize(20);
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| 43 | mButtonPaint.setTextAlign(Paint.Align.CENTER);
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[4666fae] | 44 | initPaint(mButtonPaint, 0, 0, 0);
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[5d9e7bb] | 45 |
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[2e798d9] | 46 | mTilePaint1 = new Paint();
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[4666fae] | 47 | initPaint(mTilePaint1, 0, 255, 0);
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[2e798d9] | 48 |
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| 49 | mTilePaint2 = new Paint();
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[4666fae] | 50 | initPaint(mTilePaint2, 0, 0, 255);
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[2e798d9] | 51 |
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[c3ad11c] | 52 | mUnitPaint1 = new Paint();
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[4666fae] | 53 | initPaint(mUnitPaint1, 255, 0, 0);
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[c3ad11c] | 54 |
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| 55 | mUnitPaint2 = new Paint();
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[4666fae] | 56 | initPaint(mUnitPaint2, 160, 160, 255);
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[1a1e8c7] | 57 |
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[ebaddd9] | 58 | mSelectionPaint = new Paint();
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[4666fae] | 59 | initPaint(mSelectionPaint, 255, 127, 0);
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[ebaddd9] | 60 |
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[41c11dd] | 61 | Player.neutralColor = new Paint();
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[4666fae] | 62 | initPaint(Player.neutralColor, 127, 127, 127);
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[41c11dd] | 63 |
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[4666fae] | 64 | Static.wndMainMenu = new com.medievaltech.gui.Window(0, 0, 320, 450);
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| 65 | Static.wndMainMenu.addGUIObject("txtTitle", new Text("Main Menu", 100, 30, 120, 20, mTextPaint));
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| 66 | Static.wndMainMenu.addGUIObject("btnNewGame", new Button("New Game", 100, 90, 120, 20, mLinePaint, mButtonPaint));
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| 67 | Static.wndMainMenu.addGUIObject("btnLoadGame", new Button("Load Game", 100, 125, 120, 20, mLinePaint, mButtonPaint));
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| 68 | Static.wndMainMenu.addGUIObject("btnMapEditor", new Button("Map Editor", 100, 160, 120, 20, mLinePaint, mButtonPaint));
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| 69 | Static.wndMainMenu.addGUIObject("btnQuit", new Button("Quit", 100, 195, 120, 20, mLinePaint, mButtonPaint));
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[205f525] | 70 |
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[4666fae] | 71 | Static.grassTile = new Tile(mTilePaint1, TerrainType.LAND);
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| 72 | Static.oceanTile = new Tile(mTilePaint2, TerrainType.SEA);
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[2e798d9] | 73 |
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[4666fae] | 74 | Static.map = new Map(Static.grassTile, 6, 8, new Point(10, 25));
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[2e798d9] | 75 |
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| 76 | boolean land = true;
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| 77 |
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[41c11dd] | 78 | for(int x=0; x<Static.map.getWidth(); x++) {
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| 79 | for(int y=0; y<Static.map.getHeight(); y++) {
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[2e798d9] | 80 | if(land)
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[4666fae] | 81 | Static.map.setTile(x, y, new Tile(Static.grassTile, new Point(x, y)));
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[2e798d9] | 82 | else
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[4666fae] | 83 | Static.map.setTile(x, y, new Tile(Static.oceanTile, new Point(x, y)));
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[2e798d9] | 84 | land = !land;
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| 85 | }
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| 86 | land = !land;
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| 87 | }
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| 88 |
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[4666fae] | 89 | Static.human = new Player("Human", mUnitPaint1);
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| 90 | Static.enemy = new Player("Comp", mUnitPaint2);
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[fea4b77] | 91 |
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[4666fae] | 92 | Static.map.getTile(0, 0).addUnit(new Soldier(Static.enemy));
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| 93 | Static.map.getTile(2, 3).addUnit(new Soldier(Static.human));
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| 94 | Static.map.getTile(5, 6).addUnit(new Soldier(Static.human));
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[41c11dd] | 95 |
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| 96 | Static.map.getTile(4, 4).addBuilding(new City());
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[ebaddd9] | 97 |
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[4666fae] | 98 | Static.turn = Turn.YOUR_TURN;
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[fea4b77] | 99 |
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[4666fae] | 100 | Static.gameState = GameState.MAIN_MENU;
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| 101 | }
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| 102 |
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| 103 | public void initPaint(Paint p, int r, int g, int b) {
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| 104 | p.setAntiAlias(true);
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| 105 | p.setARGB(255, r, g, b);
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[5d9e7bb] | 106 | }
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| 107 |
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| 108 | /**
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| 109 | * Starts the game, setting parameters for the current difficulty.
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| 110 | */
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| 111 | // I don't think this gets called now. maybe we should call it in the thread constructor
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| 112 | public void doStart() {
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| 113 | synchronized (mSurfaceHolder) {
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[205f525] | 114 | Log.i("AdvanceWars", "Player's turn starting now");
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[4666fae] | 115 | Static.gameState = GameState.MAIN_MENU;
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[5d9e7bb] | 116 | }
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| 117 | }
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| 118 |
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| 119 | @Override
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| 120 | public void run() {
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[4666fae] | 121 | while (Static.run) {
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[5d9e7bb] | 122 | Canvas c = null;
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| 123 | try {
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| 124 | c = mSurfaceHolder.lockCanvas(null);
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| 125 | synchronized(mSurfaceHolder) {
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[fea4b77] | 126 | doLogic();
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[5d9e7bb] | 127 | doDraw(c);
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| 128 | }
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| 129 | } finally {
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| 130 | // do this in a finally so that if an exception is thrown
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| 131 | // during the above, we don't leave the Surface in an
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| 132 | // inconsistent state
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| 133 | if (c != null) {
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| 134 | mSurfaceHolder.unlockCanvasAndPost(c);
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| 135 | }
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| 136 | }
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| 137 | }
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| 138 | }
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| 139 |
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| 140 | public void setGameState(GameState state) {
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| 141 | synchronized (mSurfaceHolder) {
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[4666fae] | 142 | Static.gameState = state;
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[5d9e7bb] | 143 | }
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| 144 | }
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| 145 |
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| 146 | /* Callback invoked when the surface dimensions change. */
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| 147 | public void setSurfaceSize(int width, int height) {
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| 148 | synchronized (mSurfaceHolder) {
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[4666fae] | 149 | Log.i("AdvanceWars", "width: "+width+", height: "+height);
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[5d9e7bb] | 150 | }
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| 151 | }
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[fea4b77] | 152 |
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| 153 | private void doLogic() {
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[4666fae] | 154 | if(Static.turn == Turn.YOUR_TURN)
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[fea4b77] | 155 | return;
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| 156 |
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[4666fae] | 157 | switch(Static.gameState) {
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[fea4b77] | 158 | case BATTLE_MAP:
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[4666fae] | 159 | Iterator<Unit> iter = Static.enemy.getControlledUnits().iterator();
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[c3ad11c] | 160 | Unit cur;
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| 161 | int x, y;
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| 162 |
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| 163 | Log.i("AdvanceWars", "starting to move enemy units");
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| 164 | while(iter.hasNext()) {
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| 165 | cur = iter.next();
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| 166 | x = cur.location.x;
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| 167 | y = cur.location.y;
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| 168 |
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| 169 | Log.i("AdvanceWars", "moving enemy unit");
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| 170 |
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| 171 | //any unit that's in the way is removed (needs to be changed eventuallyy)
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[41c11dd] | 172 | Static.map.getTile(x, y).removeUnit();
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| 173 | Static.map.getTile(x, y+1).addUnit(cur);
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[c3ad11c] | 174 | }
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| 175 | Log.i("AdvanceWars", "finished moving enemy units");
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| 176 |
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| 177 |
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[4666fae] | 178 | Static.turn = Turn.YOUR_TURN;
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[fea4b77] | 179 | break;
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| 180 | }
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| 181 | }
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[5d9e7bb] | 182 |
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| 183 | /**
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| 184 | * Draws the ship, fuel/speed bars, and background to the provided
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| 185 | * Canvas.
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| 186 | */
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| 187 | private void doDraw(Canvas canvas) {
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| 188 | canvas.drawColor(Color.BLACK);
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| 189 |
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[4666fae] | 190 | switch(Static.gameState) {
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[dd3e793] | 191 | case MAIN_MENU:
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[4666fae] | 192 | Static.wndMainMenu.draw(canvas);
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[dd3e793] | 193 | break;
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| 194 | case BATTLE_MAP:
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| 195 | mTextPaint.setTextSize(12);
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| 196 |
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[41c11dd] | 197 | Static.map.draw(canvas);
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[dd3e793] | 198 |
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[b97a618] | 199 | if(selectedUnit != null) {
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| 200 | for(Point p : selectedUnit.getMovementRange()) {
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| 201 | canvas.drawRect(p.x*50+10, p.y*50+25, p.x*50+50+10, p.y*50+50+25, mSelectionPaint);
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| 202 | }
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[ebaddd9] | 203 | }
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| 204 |
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[41c11dd] | 205 | Static.map.drawBuildings(canvas);
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| 206 | Static.map.drawUnits(canvas);
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[b97a618] | 207 |
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[dd3e793] | 208 | break;
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| 209 | }
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[5d9e7bb] | 210 | }
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| 211 | }
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[bb2fa26] | 212 |
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[5d9e7bb] | 213 | public GameView(Context context, AttributeSet attrs) {
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| 214 | super(context, attrs);
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| 215 |
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| 216 | // register our interest in hearing about changes to our surface
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| 217 | SurfaceHolder holder = getHolder();
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| 218 | holder.addCallback(this);
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| 219 |
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| 220 | // create thread only; it's started in surfaceCreated()
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[4666fae] | 221 | Static.thread = new DrawingThread(holder, context, new Handler() {});
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[5d9e7bb] | 222 |
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| 223 | setFocusable(true); // make sure we get key events
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| 224 | }
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| 225 |
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| 226 | @Override public boolean onTouchEvent(MotionEvent event) {
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[205f525] | 227 | Log.i("AdvanceWars", "Detected touch event");
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[5d9e7bb] | 228 |
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| 229 | if(event.getAction() == MotionEvent.ACTION_UP) {
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[205f525] | 230 | Log.i("AdvanceWars", "Detected UP touch action");
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[4666fae] | 231 | switch(Static.gameState) {
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[dd3e793] | 232 | case MAIN_MENU:
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[4666fae] | 233 | if(Static.wndMainMenu.getGUIObject("btnNewGame").isClicked(event.getX(), event.getY())) {
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[bb2fa26] | 234 | Log.i("AdvanceWars", "Switching to battle map");
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[4666fae] | 235 | Static.gameState = GameState.BATTLE_MAP;
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| 236 | }else if(Static.wndMainMenu.getGUIObject("btnLoadGame").isClicked(event.getX(), event.getY())) {
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[113d7cf] | 237 | BufferedReader b;
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| 238 | try {
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| 239 | b = new BufferedReader(new FileReader(android.os.Environment.getExternalStorageDirectory()+"/save.txt"));
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| 240 |
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| 241 | int width = Integer.parseInt(b.readLine());
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| 242 | int height = Integer.parseInt(b.readLine());
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| 243 |
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| 244 | String offset = b.readLine();
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| 245 | Log.i("GameSave", offset);
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| 246 | int offsetX = Integer.parseInt(offset.substring(0, offset.indexOf("x")));
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| 247 | int offsetY = Integer.parseInt(offset.substring(offset.indexOf("x")+1));
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| 248 |
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[4666fae] | 249 | Static.map = new Map(Static.grassTile, width, height, new Point(offsetX, offsetY));
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[113d7cf] | 250 |
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| 251 | Log.i("GameSave", "Created the map");
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| 252 |
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| 253 | for(int x=0; x<width; x++) {
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| 254 | String line = b.readLine();
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| 255 | Log.i("GameSave", line);
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| 256 | String[] arr = line.split(",");
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| 257 | for(int y=0; y<arr.length; y++) {
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| 258 | TerrainType type = TerrainType.values()[Integer.parseInt(arr[y])];
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| 259 | if(type.equals(TerrainType.LAND))
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[4666fae] | 260 | Static.map.setTile(x, y, new Tile(Static.grassTile, new Point(10, 25)));
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[113d7cf] | 261 | else
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[4666fae] | 262 | Static.map.setTile(x, y, new Tile(Static.oceanTile, new Point(10, 25)));
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[113d7cf] | 263 | }
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| 264 | }
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| 265 |
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| 266 | while(b.ready()) {
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| 267 | String unit = b.readLine();
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| 268 | Log.i("GameSave", unit);
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| 269 | int x = Integer.parseInt(unit.substring(0, unit.indexOf(",")));
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| 270 | int y = Integer.parseInt(unit.substring(unit.indexOf(",")+1));
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| 271 |
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[4666fae] | 272 | Player humanPlayer = new Player("Human", Static.thread.mUnitPaint1);
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[c3ad11c] | 273 |
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[41c11dd] | 274 | Static.map.getTile(x, y).addUnit(new Soldier(humanPlayer));
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[113d7cf] | 275 | }
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| 276 |
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| 277 | b.close();
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| 278 | }catch(IOException ioe) {
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| 279 | ioe.printStackTrace();
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| 280 | }
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[4666fae] | 281 | Static.gameState = GameState.BATTLE_MAP;
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| 282 | }else if(Static.wndMainMenu.getGUIObject("btnQuit").isClicked(event.getX(), event.getY())) {
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| 283 | Static.game.finish();
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[205f525] | 284 | }
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[5d9e7bb] | 285 | break;
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[dd3e793] | 286 | case BATTLE_MAP:
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[205f525] | 287 | Log.i("AdvanceWars", "Touch event detected on battle map");
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[b97a618] | 288 |
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[41c11dd] | 289 | if(event.getX() >= Static.map.offset.x && event.getY() >= Static.map.offset.y) {
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| 290 | int x = ((int)event.getX() - Static.map.offset.x) / 50;
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| 291 | int y = ((int)event.getY() - Static.map.offset.y) / 50;
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[b97a618] | 292 |
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[bb2fa26] | 293 | Log.i("AdvanceWars", "About to show context menu");
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| 294 | showContextMenu();
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| 295 |
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| 296 | /*
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| 297 |
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[41c11dd] | 298 | Unit target = Static.map.getTile(x, y).currentUnit;
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[bdd63ba] | 299 |
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[4666fae] | 300 | if(Static.thread.selectedUnit != null && Static.thread.selectedUnit.getMovementRange().contains(new Point(x, y))) {
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[bb2fa26] | 301 | //Display a menu allowing the player to move to the target or attack the target or
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| 302 | //get more info on the target
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| 303 |
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[4666fae] | 304 | if(target == null || target == Static.thread.selectedUnit) {
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| 305 | Static.map.getTile(Static.thread.selectedUnit.location.x, Static.thread.selectedUnit.location.y).removeUnit();
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| 306 | Static.map.getTile(x, y).addUnit(Static.thread.selectedUnit);
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[bdd63ba] | 307 | }else {
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[bb2fa26] | 308 | // Display a context menu that gives the option of attacking the target
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[bdd63ba] | 309 | }
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[4666fae] | 310 | Static.thread.selectedUnit = null;
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[bdd63ba] | 311 | }else
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[4666fae] | 312 | Static.thread.selectedUnit = target;
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[bb2fa26] | 313 | */
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[b97a618] | 314 | }
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| 315 |
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[c3ad11c] | 316 | Log.i("AdvanceWars", "Touch event handling finished");
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| 317 |
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[5d9e7bb] | 318 | break;
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| 319 | }
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| 320 | }else if(event.getAction() == MotionEvent.ACTION_DOWN) {
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| 321 |
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| 322 | }
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| 323 |
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| 324 | return true;
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| 325 | }
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| 326 |
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| 327 | /* Callback invoked when the surface dimensions change. */
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| 328 | public void surfaceChanged(SurfaceHolder holder, int format, int width,
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| 329 | int height) {
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[4666fae] | 330 | Static.thread.setSurfaceSize(width, height);
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[5d9e7bb] | 331 | }
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| 332 |
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| 333 | /*
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| 334 | * Callback invoked when the Surface has been created and is ready to be
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| 335 | * used.
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| 336 | */
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| 337 | public void surfaceCreated(SurfaceHolder holder) {
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[4666fae] | 338 | Static.run = true;
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| 339 | Static.thread.start();
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[5d9e7bb] | 340 | }
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| 341 |
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| 342 | /*
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| 343 | * Callback invoked when the Surface has been destroyed and must no longer
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| 344 | * be touched. WARNING: after this method returns, the Surface/Canvas must
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| 345 | * never be touched again!
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| 346 | */
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| 347 | public void surfaceDestroyed(SurfaceHolder holder) {
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| 348 | // we have to tell thread to shut down & wait for it to finish, or else
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| 349 | // it might touch the Surface after we return and explode
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| 350 | boolean retry = true;
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[4666fae] | 351 | Static.run = false;
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[5d9e7bb] | 352 | while (retry) {
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| 353 | try {
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[4666fae] | 354 | Static.thread.join();
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[5d9e7bb] | 355 | retry = false;
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| 356 | } catch (InterruptedException e) {
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| 357 | }
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| 358 | }
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| 359 | }
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| 360 | }
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