Last change
on this file since 3a0d468 was 3a0d468, checked in by dportnoy <devnull@…>, 14 years ago |
Added code to connect to the game server.
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Property mode
set to
100644
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File size:
1.2 KB
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1 | package com.example.helloandroid;
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2 |
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3 | /*
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4 | * This thread is responsible for interacting with the server. It waits to receive messages from the server and then handles them.
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5 | */
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6 |
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7 | public class ClientThread extends Connection {
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8 | private Game main;
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9 |
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10 | public ClientThread(String ip, int port, Game main) {
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11 | super(ip, port, "ClientThread");
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12 |
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13 | this.main = main;
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14 | }
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15 |
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16 | protected void processMessage(MessageType type, String input) {
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17 |
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18 | }
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19 |
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20 | protected void connectionStart() {
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21 | main.mThread.connMessage = "Connection Started";
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22 | }
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23 |
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24 | protected void connectionSuccess() {
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25 | main.mThread.connMessage = "Connected to Server";
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26 | sendMessage(MessageType.Info, "Yo, youze beeze gay!");
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27 | }
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28 |
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29 | protected void connectionFailure(String str) {
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30 | main.mThread.connMessage = "Server not found";
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31 | main.mThread.connMessage = str;
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32 | }
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33 |
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34 | protected void connectionBreak() {
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35 | main.mThread.connMessage = "Your connection was interrupted";
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36 | }
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37 |
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38 | protected void peerDisconnect() {
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39 | main.mThread.connMessage = "The server disconnected";
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40 | }
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41 |
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42 | protected void connectionEnd() {
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43 |
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44 | }
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45 | }
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