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1 | import java.io.*;
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2 | import java.util.*;
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3 |
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4 | /*
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5 | * An instance of this class should exist for every player that is online. THe PrintWriter is used to send messages to the player and the
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6 | * Calender stores when he logged on.
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7 | */
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8 |
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9 | public class Client {
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10 | private PrintWriter out;
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11 | private Calendar timeLoggedOn;
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12 |
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13 | public Client(PrintWriter newOut) {
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14 | out = newOut;
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15 | }
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16 |
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17 | public PrintWriter getOut() {
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18 | return out;
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19 | }
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20 |
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21 | public Calendar getTimeLoggedOn() {
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22 | return timeLoggedOn;
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23 | }
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24 |
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25 | public void setTimeLoggedOn(Calendar newTime) {
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26 | timeLoggedOn = newTime;
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27 | }
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28 | }
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