1 | package main;
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2 |
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3 | import java.util.LinkedList;
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4 | import gamegui.Animation;
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5 |
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6 | public class Ship extends Unit {
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7 | int damage;
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8 | Unit target;
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9 | public Location targetLoc;
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10 | Animation projectileImg;
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11 | int speed;
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12 | boolean startFiring;
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13 |
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14 | public Ship(final String name, final Animation img, final int damage, final int hitpoints, final int fireRate, final Animation projectileImg) {
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15 | super(name, img, hitpoints);
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16 | this.damage = damage;
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17 | this.target = null;
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18 | this.targetLoc = null;
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19 | this.projectileImg = projectileImg;
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20 | this.speed = 100;
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21 | this.targetLoc = new Location(400.0, 400.0);
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22 | this.startFiring = false;
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23 | this.actions.add(new Action.Fire(fireRate));
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24 | this.actions.add(new Action.Move(20L));
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25 | }
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26 |
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27 | public Ship(final Ship copy) {
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28 | super(copy);
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29 | this.damage = copy.damage;
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30 | if (copy.target == null) {
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31 | this.target = null;
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32 | }
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33 | else {
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34 | this.target = new Unit(copy.target);
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35 | }
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36 | this.targetLoc = new Location(copy.targetLoc);
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37 | this.projectileImg = new Animation(copy.projectileImg);
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38 | this.speed = copy.speed;
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39 | this.startFiring = false;
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40 | }
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41 |
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42 | public int getDamage() {
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43 | return this.damage;
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44 | }
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45 |
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46 | @Override
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47 | public void perform(final Action action, final LinkedList<Entity> lstObjects, final LinkedList<Unit> lstTargets) {
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48 | if (action instanceof Action.Fire) {
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49 | this.perform((Action.Fire)action, lstObjects, lstTargets);
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50 | }
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51 | else if (action instanceof Action.Move) {
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52 | this.perform((Action.Move)action, lstObjects, lstTargets);
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53 | }
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54 | }
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55 |
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56 | public void perform(final Action.Move action, final LinkedList<Entity> lstObjects, final LinkedList<Unit> lstTargets) {
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57 | if (this.loc.moveToTarget(this.targetLoc.getX(), this.targetLoc.getY(), (System.currentTimeMillis() - action.timeLastPerformed) * this.speed / 1000L)) {
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58 | this.startFiring = true;
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59 | }
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60 | }
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61 |
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62 | public void perform(final Action.Fire action, final LinkedList<Entity> lstObjects, final LinkedList<Unit> lstTargets) {
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63 | if (lstTargets.size() == 0) {
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64 | this.target = null;
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65 | return;
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66 | }
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67 | if (this.target == null || this.target.remove) {
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68 | this.target = lstTargets.get((int)(Math.random() * lstTargets.size()));
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69 | }
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70 | if (this.startFiring) {
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71 | lstObjects.add(this.fire(this.target));
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72 | }
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73 | }
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74 |
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75 | public Projectile fire(final Unit target) {
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76 | final Projectile proj = new Projectile("Projectile", this.projectileImg, 400, target.loc, target, this.damage);
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77 | proj.setLocation(this.loc);
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78 | return proj;
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79 | }
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80 | }
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