Last change
on this file since 8e945fc was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Make the decompiled game code compile successfully
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Property mode
set to
100644
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File size:
1.0 KB
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1 | package main;
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2 |
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3 | import java.util.Iterator;
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4 |
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5 | public class AreaOfEffect extends Effect {
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6 |
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7 | private Effect effect;
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8 | private int range;
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9 |
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10 | public AreaOfEffect(Effect effect, int range, TargetType target) {
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11 | super(EffectType.AreaOfEffect, target);
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12 | this.effect = effect;
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13 | this.range = range;
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14 | }
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15 |
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16 | public AreaOfEffect(AreaOfEffect e) {
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17 | super(e);
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18 | this.effect = e.effect.copy();
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19 | this.range = e.range;
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20 | }
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21 |
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22 | public AreaOfEffect copy() {
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23 | return new AreaOfEffect(this);
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24 | }
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25 |
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26 | public Effect getEffect() {
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27 | return this.effect;
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28 | }
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29 |
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30 | public void applyEffect(Object o) {
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31 | Creature cr = (Creature)o;
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32 | Map map = LostHavenRPG.map;
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33 | for (int x = 0; x < map.getLength(); x++) {
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34 | for (int y = 0; y < map.getHeight(); y++) {
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35 | Iterator<Creature> iter = map.getLoc(x, y).getCreatures().iterator();
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36 | while (iter.hasNext()) {
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37 | Creature temp = iter.next();
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38 | if (Point.dist(temp.getLoc(), cr.getLoc()) <= this.range)
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39 | this.effect.applyEffect(temp);
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40 | }
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41 | }
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42 | }
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43 | }
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44 | }
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