Last change
on this file since a49176d was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Make the decompiled game code compile successfully
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Property mode
set to
100644
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File size:
467 bytes
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1 | package main;
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2 |
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3 | public class Confuse extends TimedEffect {
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4 |
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5 | public Confuse(TargetType target, long duration) {
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6 | super(EffectType.Confuse, target, duration);
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7 | }
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8 |
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9 | public Confuse(Confuse e) {
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10 | super(e);
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11 | }
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12 |
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13 | public Confuse copy() {
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14 | return new Confuse(this);
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15 | }
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16 |
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17 | public void applyEffect(Object o) {
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18 | ((Creature)o).addEffect(this);
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19 | ((Creature)o).confused++;
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20 | }
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21 |
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22 | public void cancelEffect(Object o) {
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23 | ((Creature)o).confused--;
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24 | }
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25 | }
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