Last change
on this file since 3d64884 was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Make the decompiled game code compile successfully
|
-
Property mode
set to
100644
|
File size:
1016 bytes
|
Rev | Line | |
---|
[8edd04e] | 1 | package main;
|
---|
| 2 |
|
---|
| 3 | import java.util.PriorityQueue;
|
---|
| 4 |
|
---|
| 5 | public class Location {
|
---|
| 6 |
|
---|
| 7 | private Land land;
|
---|
| 8 | private Structure structure;
|
---|
| 9 | private PriorityQueue<Creature> creatures;
|
---|
| 10 |
|
---|
| 11 | public Location(Land land, Structure structure) {
|
---|
| 12 | this.land = land;
|
---|
| 13 | this.structure = structure;
|
---|
| 14 | this.creatures = new PriorityQueue<Creature>();
|
---|
| 15 | }
|
---|
| 16 |
|
---|
| 17 | public void addCreature(Creature creature) {
|
---|
| 18 | this.creatures.add(creature);
|
---|
| 19 | }
|
---|
| 20 |
|
---|
| 21 | public void spawnCreature(Creature creature, Point loc) {
|
---|
| 22 | Creature newC = creature.copy();
|
---|
| 23 | newC.setLoc(loc);
|
---|
| 24 | this.creatures.add(newC);
|
---|
| 25 | }
|
---|
| 26 |
|
---|
| 27 | public Land getLand() {
|
---|
| 28 | return this.land;
|
---|
| 29 | }
|
---|
| 30 |
|
---|
| 31 | public Structure getStruct() {
|
---|
| 32 | return this.structure;
|
---|
| 33 | }
|
---|
| 34 |
|
---|
| 35 | public PriorityQueue<Creature> getCreatures() {
|
---|
| 36 | return this.creatures;
|
---|
| 37 | }
|
---|
| 38 |
|
---|
| 39 | public void setLand(Land type) {
|
---|
| 40 | this.land = type;
|
---|
| 41 | }
|
---|
| 42 |
|
---|
| 43 | public void setStruct(Structure type) {
|
---|
| 44 | this.structure = type;
|
---|
| 45 | }
|
---|
| 46 |
|
---|
| 47 | public boolean isPassable() {
|
---|
| 48 | return (this.land.isPassable() && this.structure.isPassable());
|
---|
| 49 | }
|
---|
| 50 | }
|
---|
Note:
See
TracBrowser
for help on using the repository browser.