Last change
on this file since a49176d was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Make the decompiled game code compile successfully
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-
Property mode
set to
100644
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File size:
936 bytes
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1 | package main;
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2 |
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3 | import java.awt.image.BufferedImage;
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4 | import java.io.IOException;
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5 |
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6 | import javax.imageio.ImageIO;
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7 |
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8 | public class MapElement {
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9 |
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10 | private BufferedImage img;
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11 | private boolean passable;
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12 |
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13 | public MapElement(BufferedImage img, boolean passable) {
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14 | this.img = img;
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15 | this.passable = passable;
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16 | }
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17 |
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18 | public MapElement(String imgFile, boolean passable) {
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19 | try {
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20 | this.img = ImageIO.read(getClass().getResource("../images/" + imgFile));
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21 | this.passable = passable;
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22 | } catch (IOException ioe) {
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23 | ioe.printStackTrace();
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24 | }
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25 | }
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26 |
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27 | public MapElement(MapElement copy) {
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28 | this.img = copy.img;
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29 | this.passable = copy.passable;
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30 | }
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31 |
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32 | public BufferedImage getImg() {
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33 | return this.img;
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34 | }
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35 |
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36 | public boolean isPassable() {
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37 | return this.passable;
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38 | }
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39 |
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40 | public void setImg(BufferedImage img) {
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41 | this.img = img;
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42 | }
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43 |
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44 | public void setPassable(boolean passable) {
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45 | this.passable = passable;
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46 | }
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47 | }
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