Last change
on this file since a49176d was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Make the decompiled game code compile successfully
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Property mode
set to
100644
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File size:
1.5 KB
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[8edd04e] | 1 | package main;
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| 2 |
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| 3 | public class Point {
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| 4 |
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| 5 | private int x;
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| 6 | private int xMin;
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| 7 | private int y;
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| 8 | private int yMin;
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| 9 |
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| 10 | public Point() {
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| 11 | this.x = 0;
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| 12 | this.y = 0;
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| 13 | }
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| 14 |
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| 15 | public Point(int x, int y) {
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| 16 | this.x = x;
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| 17 | this.xMin = 0;
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| 18 | this.y = y;
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| 19 | this.yMin = 0;
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| 20 | }
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| 21 |
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| 22 | public Point(int x, int xMin, int y, int yMin) {
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| 23 | this.x = x;
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| 24 | this.xMin = xMin;
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| 25 | this.y = y;
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| 26 | this.yMin = yMin;
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| 27 | }
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| 28 |
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| 29 | public Point(Point p) {
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| 30 | this.x = p.x;
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| 31 | this.xMin = p.xMin;
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| 32 | this.y = p.y;
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| 33 | this.yMin = p.yMin;
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| 34 | }
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| 35 |
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| 36 | public int getX() {
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| 37 | return this.x;
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| 38 | }
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| 39 |
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| 40 | public int getXMin() {
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| 41 | return this.xMin;
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| 42 | }
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| 43 |
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| 44 | public int getY() {
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| 45 | return this.y;
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| 46 | }
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| 47 |
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| 48 | public int getYMin() {
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| 49 | return this.yMin;
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| 50 | }
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| 51 |
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| 52 | public void setX(int x) {
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| 53 | this.x = x;
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| 54 | }
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| 55 |
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| 56 | public void setXMin(int xMin) {
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| 57 | this.xMin = xMin;
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| 58 | }
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| 59 |
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| 60 | public void setY(int y) {
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| 61 | this.y = y;
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| 62 | }
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| 63 |
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| 64 | public void setYMin(int yMin) {
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| 65 | this.yMin = yMin;
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| 66 | }
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| 67 |
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| 68 | public boolean equals(Point p) {
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| 69 | return (this.x == p.x && this.y == p.y && this.xMin == p.xMin && this.yMin == p.yMin);
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| 70 | }
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| 71 |
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| 72 | public String toString() {
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| 73 | return String.valueOf(this.x) + "," + this.y;
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| 74 | }
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| 75 |
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| 76 | public static int xDif(Point p1, Point p2) {
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| 77 | return 100 * (p2.x - p1.x) + p2.xMin - p1.xMin;
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| 78 | }
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| 79 |
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| 80 | public static int yDif(Point p1, Point p2) {
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| 81 | return 100 * (p2.y - p1.y) + p2.yMin - p1.yMin;
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| 82 | }
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| 83 |
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| 84 | public static double dist(Point p1, Point p2) {
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| 85 | return Math.sqrt(Math.pow((p1.x + p1.xMin / 100 - p2.x - p2.xMin / 100), 2.0D) + Math.pow((p1.y + p1.yMin / 100 - p2.y - p2.yMin / 100), 2.0D));
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| 86 | }
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| 87 | }
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