Last change
on this file was ebd3538, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
Initial commit. This codebase for the Lost Perception game was created by decompiling code from a jar file.
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Property mode
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File size:
988 bytes
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1 | characters dialog should not include:
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2 | #
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3 | [
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4 | ]
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5 |
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6 | dialog format (angled brackets should not actually be in the file, but square brackets should):
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7 |
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8 | So far, every the npc says and all responses should be in one line. Support for multiline stuff
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9 | will probably be added later.
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10 |
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11 | If a response should end the dialog, the line should say [NULL]
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12 |
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13 | Possible triggers are restoring the player's health, giving him an item, etc.
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14 | All triggers that are not identical should have different numbers. The actual effects are hardcoded.
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15 | If a response has no associated trigger, leave that line out.
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16 |
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17 | #<num>
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18 | <text the npc says>
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19 |
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20 | [<num this response links to>]
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21 | %<number of trigger associated with this response>
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22 | <possible response #1>
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23 |
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24 | [<num this response links to>]
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25 | %<number of trigger associated with this response>
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26 | <possible response #2>
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27 |
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28 | [<num this response links to>]
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29 | %<number of trigger associated with this response>
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30 | <posible response #3>
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31 |
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32 | #<num>
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33 | <text the npc says>
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34 | .
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35 | .
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36 | .
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