source: lost-perception/gamegui/Animation.java@ ebd3538

Last change on this file since ebd3538 was ebd3538, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago

Initial commit. This codebase for the Lost Perception game was created by decompiling code from a jar file.

  • Property mode set to 100644
File size: 3.0 KB
Line 
1package gamegui;
2
3import java.awt.Graphics;
4import utils.DynamicImage;
5import java.util.ArrayList;
6
7public class Animation extends Member
8{
9 public ArrayList<DynamicImage> frames;
10 int currentFrame;
11 public int drawInterval;
12 long lastFrameChange;
13 boolean reachedEnd;
14 public boolean wrap;
15
16 public Animation(final String newName, final int newX, final int newY, final int newWidth, final int newHeight, final int newInterval, final boolean wrap) {
17 super(newName, newX, newY, newWidth, newHeight);
18 this.frames = new ArrayList<DynamicImage>();
19 this.currentFrame = 0;
20 this.drawInterval = newInterval;
21 this.lastFrameChange = 0L;
22 this.reachedEnd = false;
23 this.wrap = wrap;
24 }
25
26 public Animation(final Animation copy) {
27 super(copy.getName(), copy.getX(), copy.getY(), copy.getWidth(), copy.getHeight());
28 this.frames = copy.frames;
29 this.currentFrame = copy.currentFrame;
30 this.drawInterval = copy.drawInterval;
31 this.lastFrameChange = 0L;
32 this.reachedEnd = false;
33 this.wrap = copy.wrap;
34 }
35
36 public int getCurrentFrame() {
37 return this.currentFrame;
38 }
39
40 public void addFrame(final DynamicImage newFrame) {
41 this.frames.add(newFrame);
42 }
43
44 @Override
45 public void draw(final Graphics g) {
46 if (this.lastFrameChange == 0L) {
47 this.lastFrameChange = System.nanoTime();
48 }
49 if (System.nanoTime() - this.lastFrameChange > this.drawInterval * 1000000) {
50 ++this.currentFrame;
51 if (this.currentFrame >= this.frames.size()) {
52 if (this.wrap) {
53 this.currentFrame = 0;
54 }
55 else {
56 --this.currentFrame;
57 }
58 this.reachedEnd = true;
59 }
60 this.lastFrameChange = System.nanoTime();
61 }
62 this.frames.get(this.currentFrame).draw(g, this.getX(), this.getY());
63 }
64
65 public void draw(final Graphics g, final int x, final int y) {
66 if (this.lastFrameChange == 0L) {
67 this.lastFrameChange = System.nanoTime();
68 }
69 if (System.nanoTime() - this.lastFrameChange > this.drawInterval * 1000000) {
70 ++this.currentFrame;
71 if (this.currentFrame >= this.frames.size()) {
72 if (this.wrap) {
73 this.currentFrame = 0;
74 }
75 else {
76 --this.currentFrame;
77 }
78 this.reachedEnd = true;
79 }
80 this.lastFrameChange = System.nanoTime();
81 }
82 this.frames.get(this.currentFrame).draw(g, this.getX() + x - this.frames.get(this.currentFrame).getWidth() / 2, this.getY() + y - this.frames.get(this.currentFrame).getHeight());
83 }
84
85 public boolean reachedEnd() {
86 return this.reachedEnd;
87 }
88
89 public void reset() {
90 this.reachedEnd = false;
91 this.currentFrame = 0;
92 this.lastFrameChange = 0L;
93 }
94}
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