1 | package main;
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2 |
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3 | import java.awt.FontMetrics;
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4 | import java.awt.Font;
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5 | import java.awt.Graphics;
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6 | import java.util.Iterator;
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7 | import astar.AStarSearch;
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8 | import collision.Bound;
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9 | import java.awt.Color;
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10 | import utils.DynamicImage;
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11 | import java.awt.Point;
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12 | import java.util.LinkedList;
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13 | import java.awt.geom.Point2D;
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14 |
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15 | public class Creature extends MapObject
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16 | {
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17 | String name;
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18 | private Model model;
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19 | private Point2D.Double exactLoc;
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20 | LinkedList<Point> path;
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21 | Creature enemyTarget;
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22 | int speed;
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23 | long lastMoved;
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24 | long lastAttacked;
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25 | boolean attacked;
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26 | int xOffset;
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27 | int yOffset;
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28 | public int strikeFrame;
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29 | boolean dead;
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30 | private int damage;
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31 | int minRange;
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32 | int startRange;
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33 | int maxRange;
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34 | int hitpoints;
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35 | int manapoints;
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36 | int maxHitpoints;
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37 | int maxManapoints;
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38 | int[] stats;
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39 | public int id;
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40 | private static int lastId;
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41 | public static DynamicImage hpBar;
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42 |
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43 | static {
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44 | Creature.lastId = 0;
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45 | }
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46 |
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47 | public Creature(final String name, final int xOffset, final int yOffset) {
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48 | super(0, 0, 0);
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49 | this.name = name;
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50 | this.model = null;
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51 | this.loc = new Point(0, 0);
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52 | (this.exactLoc = new Point2D.Double()).setLocation(this.loc);
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53 | this.path = null;
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54 | this.speed = 50;
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55 | this.attacked = false;
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56 | this.xOffset = xOffset;
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57 | this.yOffset = yOffset;
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58 | this.strikeFrame = -1;
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59 | this.damage = 0;
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60 | this.minRange = 0;
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61 | this.startRange = 0;
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62 | this.maxRange = 0;
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63 | final boolean b = false;
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64 | this.hitpoints = (b ? 1 : 0);
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65 | this.maxHitpoints = (b ? 1 : 0);
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66 | final boolean b2 = false;
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67 | this.manapoints = (b2 ? 1 : 0);
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68 | this.maxManapoints = (b2 ? 1 : 0);
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69 | (this.stats = new int[8])[StatType.Strength.ordinal()] = 0;
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70 | this.stats[StatType.Dexterity.ordinal()] = 0;
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71 | this.stats[StatType.Constitution.ordinal()] = 0;
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72 | this.stats[StatType.Intelligence.ordinal()] = 0;
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73 | this.stats[StatType.Fire.ordinal()] = 0;
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74 | this.stats[StatType.Ice.ordinal()] = 0;
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75 | this.stats[StatType.Wind.ordinal()] = 0;
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76 | this.stats[StatType.Fire.ordinal()] = 0;
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77 | this.dead = false;
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78 | this.id = Creature.lastId;
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79 | ++Creature.lastId;
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80 | }
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81 |
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82 | protected Creature(final Creature cr) {
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83 | super(cr, 0, 0, 0);
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84 | this.name = cr.name;
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85 | this.model = new Model(cr.model);
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86 | this.path = null;
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87 | this.speed = cr.speed;
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88 | this.attacked = false;
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89 | this.xOffset = cr.xOffset;
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90 | this.yOffset = cr.yOffset;
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91 | this.strikeFrame = cr.strikeFrame;
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92 | this.damage = cr.damage;
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93 | this.minRange = cr.minRange;
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94 | this.startRange = cr.startRange;
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95 | this.maxRange = cr.maxRange;
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96 | final int maxHitpoints = cr.maxHitpoints;
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97 | this.hitpoints = maxHitpoints;
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98 | this.maxHitpoints = maxHitpoints;
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99 | final int maxHitpoints2 = cr.maxHitpoints;
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100 | this.manapoints = maxHitpoints2;
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101 | this.maxManapoints = maxHitpoints2;
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102 | this.stats = new int[cr.stats.length];
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103 | for (int x = 0; x < cr.stats.length; ++x) {
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104 | this.stats[x] = cr.stats[x];
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105 | }
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106 | this.dead = false;
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107 | this.id = cr.id;
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108 | }
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109 |
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110 | public Creature copy(final Point newLoc) {
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111 | final Creature newCr = new Creature(this);
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112 | newCr.initLoc(newLoc);
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113 | return newCr;
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114 | }
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115 |
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116 | protected void initLoc(final Point newLoc) {
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117 | this.loc = newLoc;
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118 | (this.exactLoc = new Point2D.Double()).setLocation(this.loc);
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119 | }
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120 |
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121 | public Model getModel() {
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122 | return this.model;
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123 | }
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124 |
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125 | public void loadModel(final String folder, final Color bgColor, final Color shadowColor, final int[] numFramesArr) {
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126 | this.model = new Model(folder, bgColor, shadowColor, numFramesArr);
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127 | }
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128 |
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129 | public void setModel(final Model model) {
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130 | this.model = model;
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131 | }
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132 |
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133 | public void setStats(final int strength, final int dexterity, final int constitution, final int intelligence) {
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134 | this.stats[StatType.Strength.ordinal()] = strength;
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135 | this.stats[StatType.Dexterity.ordinal()] = dexterity;
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136 | this.stats[StatType.Constitution.ordinal()] = constitution;
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137 | this.stats[StatType.Intelligence.ordinal()] = intelligence;
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138 | this.propagateStatChanges();
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139 | this.hitpoints = this.maxHitpoints;
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140 | this.manapoints = this.maxManapoints;
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141 | }
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142 |
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143 | public void setAttack(final int damage, final int minRange, final int startRange, final int maxRange) {
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144 | this.damage = damage;
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145 | this.minRange = minRange;
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146 | this.startRange = startRange;
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147 | this.maxRange = maxRange;
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148 | }
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149 |
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150 | public void propagateStatChanges() {
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151 | this.maxHitpoints = this.stats[StatType.Constitution.ordinal()] * 5;
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152 | this.maxManapoints = this.stats[StatType.Intelligence.ordinal()] * 5;
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153 | }
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154 |
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155 | public void setWalkSpeed(final int speed) {
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156 | this.speed = speed;
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157 | }
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158 |
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159 | @Override
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160 | public double getSortZ() {
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161 | if (this.dead) {
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162 | return super.getSortZ() + 0.5;
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163 | }
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164 | return super.getSortZ() + 1.0;
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165 | }
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166 |
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167 | public int getDamage() {
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168 | return this.damage;
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169 | }
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170 |
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171 | public void takeDamage(final int damage) {
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172 | this.hitpoints -= damage;
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173 | }
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174 |
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175 | public boolean readyToAttack() {
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176 | final boolean ans = this.model.action == Action.Attacking && this.model.getCurrentAnimation().getCurrentFrame() == this.strikeFrame;
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177 | if (this.attacked) {
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178 | this.attacked = ans;
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179 | return false;
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180 | }
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181 | return this.attacked = ans;
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182 | }
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183 |
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184 | public void AI_move(final Player player, final Map map) {
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185 | }
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186 |
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187 | public void AI_react(final Map map) {
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188 | }
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189 |
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190 | public void startAttack(final Creature enemy) {
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191 | final Direction dir = calcDirection(this.exactLoc, enemy.exactLoc);
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192 | if (dir != null) {
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193 | this.model.direction = dir;
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194 | }
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195 | this.model.action = Action.Attacking;
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196 | }
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197 |
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198 | public void attack(final Creature enemy) {
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199 | this.enemyTarget.takeDamage(this.getDamage());
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200 | if (this.enemyTarget.hitpoints <= 0) {
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201 | this.enemyTarget.die();
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202 | this.enemyTarget = null;
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203 | this.path = null;
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204 | }
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205 | }
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206 |
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207 | public void setLoc(final Point loc) {
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208 | this.loc.setLocation(loc);
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209 | this.exactLoc.setLocation(loc);
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210 | }
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211 |
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212 | public void die() {
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213 | this.hitpoints = 0;
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214 | this.path = null;
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215 | this.model.action = Action.Dying;
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216 | this.setBound(null);
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217 | this.dead = true;
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218 | }
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219 |
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220 | public void setEnemyTarget(final Creature cr, final Map map) {
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221 | this.enemyTarget = cr;
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222 | if (this.enemyTarget != null) {
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223 | this.setTarget(new Point(cr.loc), map);
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224 | }
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225 | }
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226 |
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227 | public void setTarget(final Point p, final Map map) {
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228 | this.path = AStarSearch.findPath(this.loc, p, map.asMap);
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229 | if (this.path != null) {
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230 | this.path.removeFirst();
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231 | }
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232 | }
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233 |
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234 | public void move(final LinkedList<MapObject> nearbyObjects, final Map map) {
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235 | if (this.lastMoved == 0L) {
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236 | this.lastMoved = System.nanoTime();
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237 | return;
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238 | }
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239 | if (this.dead) {
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240 | return;
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241 | }
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242 | final double dist = this.speed * (System.nanoTime() - this.lastMoved) / 1.0E9;
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243 | final Point2D.Double newLoc = new Point2D.Double();
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244 | final Point oldLoc = this.loc;
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245 | double xDif = 0.0;
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246 | double yDif = 0.0;
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247 | this.lastMoved = System.nanoTime();
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248 | this.AI_react(map);
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249 | if ((this.model.action == Action.Attacking || this.model.action == Action.BeenHit) && this.model.getCurrentAnimation().reachedEnd()) {
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250 | this.model.getCurrentAnimation().reset();
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251 | this.model.action = Action.Standing;
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252 | this.enemyTarget = null;
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253 | this.path = null;
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254 | }
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255 | if (this.model.action == Action.Attacking || this.model.action == Action.BeenHit) {
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256 | return;
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257 | }
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258 | Point target = null;
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259 | if (this.path == null) {
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260 | if (this.model.action == Action.Walking || this.model.action == Action.Running) {
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261 | this.model.getCurrentAnimation().reset();
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262 | this.model.action = Action.Standing;
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263 | }
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264 | return;
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265 | }
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266 | target = this.path.getFirst();
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267 | if (this.exactLoc.distance(target) <= dist) {
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268 | newLoc.setLocation(target);
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269 | this.path.removeFirst();
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270 | if (this.path.size() == 0) {
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271 | this.path = null;
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272 | }
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273 | }
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274 | else {
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275 | xDif = (target.x - this.exactLoc.x) * dist / this.exactLoc.distance(target);
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276 | yDif = (target.y - this.exactLoc.y) * dist / this.exactLoc.distance(target);
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277 | newLoc.setLocation(this.exactLoc.x + xDif, this.exactLoc.y + yDif);
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278 | if ((xDif != 0.0 || yDif != 0.0) && this.model.action != Action.Walking) {
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279 | this.model.getCurrentAnimation().reset();
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280 | this.model.action = Action.Walking;
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281 | }
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282 | }
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283 | final Direction dir = calcDirection(this.exactLoc, newLoc);
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284 | if (dir != null && target != null && this.model.direction != dir) {
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285 | this.model.getCurrentAnimation().reset();
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286 | this.model.direction = dir;
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287 | }
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288 | (this.loc = new Point(0, 0)).setLocation(newLoc);
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289 | for (final MapObject obj : nearbyObjects) {
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290 | if (this != obj && obj.intersects(this) && Creature.class.isAssignableFrom(obj.getClass())) {
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291 | if (!Creature.class.isAssignableFrom(obj.getClass()) || ((Creature)obj).path == null) {
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292 | this.model.getCurrentAnimation().reset();
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293 | this.model.action = Action.Standing;
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294 | }
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295 | this.AI_react(map);
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296 | this.loc = oldLoc;
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297 | this.path = null;
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298 | return;
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299 | }
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300 | }
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301 | (this.loc = oldLoc).setLocation(newLoc);
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302 | this.exactLoc.setLocation(newLoc);
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303 | }
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304 |
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305 | private static Direction calcDirection(final Point2D.Double p1, final Point2D.Double p2) {
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306 | final double xDif = p2.x - p1.x;
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307 | final double yDif = p1.y - p2.y;
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308 | double angle = Math.atan(yDif / xDif) * 180.0 / 3.141592653589793;
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309 | if (Double.isNaN(angle)) {
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310 | return null;
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311 | }
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312 | if (xDif < 0.0) {
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313 | angle += 180.0;
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314 | }
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315 | else if (yDif < 0.0) {
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316 | angle += 360.0;
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317 | }
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318 | if (337.5 < angle || angle <= 22.5) {
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319 | return Direction.East;
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320 | }
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321 | if (22.5 < angle && angle <= 67.5) {
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322 | return Direction.NorthEast;
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323 | }
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324 | if (67.5 < angle && angle <= 112.5) {
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325 | return Direction.North;
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326 | }
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327 | if (112.5 < angle && angle <= 157.5) {
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328 | return Direction.NorthWest;
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329 | }
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330 | if (157.5 < angle && angle <= 202.25) {
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331 | return Direction.West;
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332 | }
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333 | if (202.5 < angle && angle <= 247.5) {
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334 | return Direction.SouthWest;
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335 | }
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336 | if (247.5 < angle && angle <= 292.5) {
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337 | return Direction.South;
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338 | }
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339 | if (292.5 < angle && angle <= 337.5) {
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340 | return Direction.SouthEast;
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341 | }
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342 | return null;
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343 | }
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344 |
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345 | @Override
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346 | public void draw(final Graphics g, final int playerX, final int playerY) {
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347 | this.model.draw(g, this.loc.x + playerX + this.xOffset, this.loc.y + playerY + this.yOffset);
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348 | final int x = -40 + this.loc.x + playerX + this.xOffset;
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349 | final int y = -10 - this.model.getHeight() + this.loc.y + playerY + this.yOffset;
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350 | Creature.hpBar.draw(g, x, y, x + 80 * this.hitpoints / this.maxHitpoints, y + 10, 0, 0, 80 * this.hitpoints / this.maxHitpoints, 10);
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351 | if (!this.dead) {
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352 | g.setColor(Color.black);
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353 | final Font font12 = new Font("Arial", 0, 12);
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354 | final FontMetrics metrics = g.getFontMetrics(font12);
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355 | g.setFont(font12);
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356 | g.drawString(this.name, this.loc.x + playerX + this.xOffset - metrics.stringWidth(this.name) / 2, -this.model.getHeight() + this.loc.y + playerY + this.yOffset);
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357 | }
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358 | }
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359 | }
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