1 | package main;
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2 |
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3 | import java.awt.Graphics;
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4 | import utils.DynamicImage;
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5 | import utils.Utils;
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6 | import java.awt.Color;
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7 | import gamegui.Animation;
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8 |
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9 | public class Model
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10 | {
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11 | Direction direction;
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12 | Action action;
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13 | private Animation[] anims;
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14 |
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15 | public Model(final String name, final Color bgColor, final Color shadowColor, final int[] numFramesArr) {
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16 | this.anims = new Animation[48];
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17 | this.direction = Direction.North;
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18 | this.action = Action.Walking;
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19 | int numFrames = numFramesArr[0];
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20 | Direction[] values;
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21 | for (int length = (values = Direction.values()).length, i = 0; i < length; ++i) {
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22 | final Direction dir = values[i];
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23 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, true);
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24 | for (int x = 0; x < numFrames; ++x) {
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25 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/walking/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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26 | }
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27 | curAnim.setWidth(96);
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28 | curAnim.setHeight(96);
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29 | this.addAnimation(dir, Action.Walking, curAnim);
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30 | }
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31 | numFrames = numFramesArr[1];
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32 | Direction[] values2;
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33 | for (int length2 = (values2 = Direction.values()).length, j = 0; j < length2; ++j) {
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34 | final Direction dir = values2[j];
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35 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, true);
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36 | for (int x = 0; x < numFrames; ++x) {
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37 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/standing/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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38 | }
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39 | curAnim.setWidth(96);
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40 | curAnim.setHeight(96);
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41 | this.addAnimation(dir, Action.Standing, curAnim);
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42 | }
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43 | numFrames = numFramesArr[2];
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44 | Direction[] values3;
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45 | for (int length3 = (values3 = Direction.values()).length, k = 0; k < length3; ++k) {
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46 | final Direction dir = values3[k];
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47 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, true);
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48 | for (int x = 0; x < numFrames; ++x) {
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49 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/attacking/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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50 | }
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51 | curAnim.setWidth(96);
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52 | curAnim.setHeight(96);
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53 | this.addAnimation(dir, Action.Attacking, curAnim);
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54 | }
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55 | numFrames = numFramesArr[3];
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56 | Direction[] values4;
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57 | for (int length4 = (values4 = Direction.values()).length, l = 0; l < length4; ++l) {
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58 | final Direction dir = values4[l];
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59 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, true);
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60 | for (int x = 0; x < numFrames; ++x) {
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61 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/beenhit/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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62 | }
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63 | curAnim.setWidth(96);
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64 | curAnim.setHeight(96);
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65 | this.addAnimation(dir, Action.BeenHit, curAnim);
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66 | }
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67 | numFrames = numFramesArr[4];
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68 | Direction[] values5;
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69 | for (int length5 = (values5 = Direction.values()).length, n = 0; n < length5; ++n) {
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70 | final Direction dir = values5[n];
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71 | final Animation curAnim = new Animation(dir.toString(), 0, 0, 40, 80, 100, false);
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72 | for (int x = 0; x < numFrames; ++x) {
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73 | curAnim.addFrame(new DynamicImage("creatures/" + name + "/dying/" + Utils.shortString(dir) + String.format("%04d", x) + ".png", bgColor, shadowColor));
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74 | }
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75 | curAnim.setWidth(128);
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76 | curAnim.setHeight(128);
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77 | this.addAnimation(dir, Action.Dying, curAnim);
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78 | }
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79 | }
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80 |
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81 | public Model(final Model copy) {
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82 | this.direction = copy.direction;
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83 | this.action = copy.action;
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84 | this.anims = new Animation[48];
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85 | for (int x = 0; x < this.anims.length; ++x) {
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86 | if (copy.anims[x] != null) {
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87 | this.anims[x] = new Animation(copy.anims[x]);
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88 | }
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89 | }
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90 | }
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91 |
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92 | public void addAnimation(final Direction dir, final Action action, final Animation anim) {
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93 | this.anims[this.getIndex(dir, action)] = anim;
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94 | }
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95 |
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96 | public void draw(final Graphics g, final int x, final int y) {
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97 | if (this.anims[this.getIndex(this.direction, this.action)] != null) {
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98 | this.anims[this.getIndex(this.direction, this.action)].draw(g, x, y);
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99 | }
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100 | }
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101 |
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102 | public int getHeight() {
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103 | return this.getAnimation(this.direction, this.action).getHeight();
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104 | }
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105 |
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106 | public int getWidth() {
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107 | return this.getAnimation(this.direction, this.action).getWidth();
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108 | }
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109 |
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110 | private int getIndex(final Direction dir, final Action action) {
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111 | int pos = 0;
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112 | switch (action) {
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113 | case Running: {
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114 | pos = 8;
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115 | break;
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116 | }
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117 | case Standing: {
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118 | pos = 16;
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119 | break;
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120 | }
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121 | case Attacking: {
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122 | pos = 24;
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123 | break;
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124 | }
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125 | case BeenHit: {
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126 | pos = 32;
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127 | break;
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128 | }
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129 | case Dying: {
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130 | pos = 40;
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131 | break;
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132 | }
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133 | }
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134 | switch (dir) {
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135 | case NorthEast: {
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136 | ++pos;
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137 | break;
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138 | }
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139 | case East: {
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140 | pos += 2;
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141 | break;
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142 | }
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143 | case SouthEast: {
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144 | pos += 3;
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145 | break;
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146 | }
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147 | case South: {
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148 | pos += 4;
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149 | break;
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150 | }
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151 | case SouthWest: {
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152 | pos += 5;
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153 | break;
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154 | }
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155 | case West: {
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156 | pos += 6;
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157 | break;
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158 | }
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159 | case NorthWest: {
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160 | pos += 7;
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161 | break;
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162 | }
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163 | }
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164 | return pos;
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165 | }
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166 |
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167 | public Animation getAnimation(final Direction dir, final Action action) {
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168 | return this.anims[this.getIndex(dir, action)];
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169 | }
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170 |
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171 | public Animation getCurrentAnimation() {
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172 | return this.getAnimation(this.direction, this.action);
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173 | }
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174 | }
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