[ebd3538] | 1 | package main;
|
---|
| 2 |
|
---|
| 3 | import java.util.Iterator;
|
---|
| 4 | import java.awt.geom.Point2D;
|
---|
| 5 | import java.awt.Point;
|
---|
| 6 | import java.util.ArrayList;
|
---|
| 7 |
|
---|
| 8 | public class Player extends Creature
|
---|
| 9 | {
|
---|
| 10 | private NPC npcTarget;
|
---|
| 11 | int level;
|
---|
| 12 | int experience;
|
---|
| 13 | Weapon weapon;
|
---|
| 14 | Armor[] armor;
|
---|
| 15 | ArrayList<Item> inventory;
|
---|
| 16 | public Item[][] invSpace;
|
---|
| 17 | public int statPoints;
|
---|
| 18 | private int baseAttackSpeed;
|
---|
| 19 | private int baseMoveSpeed;
|
---|
| 20 | private int basePixelSpeed;
|
---|
| 21 | public double attackSpeedMod;
|
---|
| 22 | public double moveSpeedMod;
|
---|
| 23 | public int damageMod;
|
---|
| 24 | public int hpMod;
|
---|
| 25 | public int mpMod;
|
---|
| 26 |
|
---|
| 27 | public Player(final String name, final int xOffset, final int yOffset, final int level, final int experience) {
|
---|
| 28 | super(name, xOffset, yOffset);
|
---|
| 29 | this.invSpace = new Item[10][8];
|
---|
| 30 | this.npcTarget = null;
|
---|
| 31 | this.level = level;
|
---|
| 32 | this.experience = experience;
|
---|
| 33 | this.weapon = null;
|
---|
| 34 | this.armor = new Armor[4];
|
---|
| 35 | for (int x = 0; x < this.armor.length; ++x) {
|
---|
| 36 | this.armor[x] = null;
|
---|
| 37 | }
|
---|
| 38 | this.inventory = new ArrayList<Item>();
|
---|
| 39 | this.statPoints = 0;
|
---|
| 40 | final double n = 1.0;
|
---|
| 41 | this.moveSpeedMod = n;
|
---|
| 42 | this.attackSpeedMod = n;
|
---|
| 43 | final boolean damageMod = false;
|
---|
| 44 | this.mpMod = (damageMod ? 1 : 0);
|
---|
| 45 | this.hpMod = (damageMod ? 1 : 0);
|
---|
| 46 | this.damageMod = (damageMod ? 1 : 0);
|
---|
| 47 | this.basePixelSpeed = this.speed;
|
---|
| 48 | for (int i = 0; i < this.invSpace.length; ++i) {
|
---|
| 49 | for (int j = 0; j < this.invSpace[0].length; ++j) {
|
---|
| 50 | this.invSpace[i][j] = null;
|
---|
| 51 | }
|
---|
| 52 | }
|
---|
| 53 | }
|
---|
| 54 |
|
---|
| 55 | @Override
|
---|
| 56 | public int getDamage() {
|
---|
| 57 | if (this.weapon == null) {
|
---|
| 58 | return super.getDamage() + this.stats[StatType.Strength.ordinal()] / 2 + this.damageMod;
|
---|
| 59 | }
|
---|
| 60 | return this.weapon.getDamage() + this.stats[StatType.Strength.ordinal()] / 2 + this.damageMod;
|
---|
| 61 | }
|
---|
| 62 |
|
---|
| 63 | @Override
|
---|
| 64 | public void takeDamage(final int damage) {
|
---|
| 65 | this.hitpoints -= (int)Math.round(damage * Math.pow(0.5, this.stats[StatType.Armor.ordinal()] / 100.0));
|
---|
| 66 | }
|
---|
| 67 |
|
---|
| 68 | public int getBaseAttackSpeed() {
|
---|
| 69 | return this.baseAttackSpeed;
|
---|
| 70 | }
|
---|
| 71 |
|
---|
| 72 | public int getBaseMoveSpeed() {
|
---|
| 73 | return this.baseMoveSpeed;
|
---|
| 74 | }
|
---|
| 75 |
|
---|
| 76 | public int getBasePixelSpeed() {
|
---|
| 77 | return this.basePixelSpeed;
|
---|
| 78 | }
|
---|
| 79 |
|
---|
| 80 | public int getArmorRating() {
|
---|
| 81 | int total = 0;
|
---|
| 82 | for (int x = 0; x < this.armor.length; ++x) {
|
---|
| 83 | total += this.armor[x].getArmorRating();
|
---|
| 84 | }
|
---|
| 85 | return total;
|
---|
| 86 | }
|
---|
| 87 |
|
---|
| 88 | public double getAttackSpeed() {
|
---|
| 89 | final double dexMod = 1.0 + this.stats[StatType.Dexterity.ordinal()] / 50.0;
|
---|
| 90 | double weaponAttackSpeed = 1.0;
|
---|
| 91 | if (this.weapon != null) {
|
---|
| 92 | weaponAttackSpeed = this.weapon.getAttackSpeed();
|
---|
| 93 | }
|
---|
| 94 | return weaponAttackSpeed / this.attackSpeedMod / dexMod;
|
---|
| 95 | }
|
---|
| 96 |
|
---|
| 97 | public double getMoveSpeed() {
|
---|
| 98 | final double dexMod = 1.0 + this.stats[StatType.Dexterity.ordinal()] / 50.0;
|
---|
| 99 | double weaponAttackSpeed = 1.0;
|
---|
| 100 | if (this.weapon != null) {
|
---|
| 101 | weaponAttackSpeed = this.weapon.getAttackSpeed();
|
---|
| 102 | }
|
---|
| 103 | return weaponAttackSpeed / this.attackSpeedMod / dexMod;
|
---|
| 104 | }
|
---|
| 105 |
|
---|
| 106 | @Override
|
---|
| 107 | public void propagateStatChanges() {
|
---|
| 108 | this.maxHitpoints = this.stats[StatType.Constitution.ordinal()] * 5 + this.hpMod;
|
---|
| 109 | this.maxManapoints = this.stats[StatType.Intelligence.ordinal()] * 5 + this.mpMod;
|
---|
| 110 | }
|
---|
| 111 |
|
---|
| 112 | @Override
|
---|
| 113 | public void setModel(final Model model) {
|
---|
| 114 | super.setModel(model);
|
---|
| 115 | this.baseAttackSpeed = this.getModel().getAnimation(Direction.North, Action.Attacking).drawInterval;
|
---|
| 116 | this.baseMoveSpeed = this.getModel().getAnimation(Direction.North, Action.Walking).drawInterval;
|
---|
| 117 | }
|
---|
| 118 |
|
---|
| 119 | @Override
|
---|
| 120 | public void AI_move(final Player player, final Map map) {
|
---|
| 121 | if (this.enemyTarget != null && this.path != null && (this.path.getLast().distance(this.enemyTarget.loc) > this.loc.distance(this.path.getLast()) || this.loc.distance(this.enemyTarget.loc) * 2.0 < this.enemyTarget.loc.distance(this.path.getLast()))) {
|
---|
| 122 | this.setEnemyTarget(this.enemyTarget, map);
|
---|
| 123 | }
|
---|
| 124 | }
|
---|
| 125 |
|
---|
| 126 | @Override
|
---|
| 127 | public void AI_react(final Map map) {
|
---|
| 128 | if (this.enemyTarget == null) {
|
---|
| 129 | return;
|
---|
| 130 | }
|
---|
| 131 | if (this.enemyTarget.getClass() == NPC.class) {
|
---|
| 132 | if (this.enemyTarget.intersects(this)) {
|
---|
| 133 | this.startDialog((NPC)this.enemyTarget);
|
---|
| 134 | this.enemyTarget = null;
|
---|
| 135 | this.path = null;
|
---|
| 136 | }
|
---|
| 137 | }
|
---|
| 138 | else {
|
---|
| 139 | final double distance = this.loc.distance(this.enemyTarget.loc);
|
---|
| 140 | if (this.getModel().action != Action.Attacking && this.getModel().action != Action.BeenHit && distance <= this.startRange) {
|
---|
| 141 | this.startAttack(this.enemyTarget);
|
---|
| 142 | }
|
---|
| 143 | if (this.readyToAttack() && this.minRange <= distance && distance <= this.maxRange) {
|
---|
| 144 | this.attack(this.enemyTarget, map);
|
---|
| 145 | }
|
---|
| 146 | }
|
---|
| 147 | }
|
---|
| 148 |
|
---|
| 149 | public boolean isTalking() {
|
---|
| 150 | return this.npcTarget != null;
|
---|
| 151 | }
|
---|
| 152 |
|
---|
| 153 | public NPC getNPCTarget() {
|
---|
| 154 | return this.npcTarget;
|
---|
| 155 | }
|
---|
| 156 |
|
---|
| 157 | public void startDialog(final NPC npc) {
|
---|
| 158 | this.npcTarget = npc;
|
---|
| 159 | }
|
---|
| 160 |
|
---|
| 161 | public void endDialog() {
|
---|
| 162 | this.npcTarget = null;
|
---|
| 163 | }
|
---|
| 164 |
|
---|
| 165 | public void attack(final Creature enemy, final Map map) {
|
---|
| 166 | this.enemyTarget.getModel().getCurrentAnimation().reset();
|
---|
| 167 | this.enemyTarget.getModel().action = Action.BeenHit;
|
---|
| 168 | this.enemyTarget.takeDamage(this.getDamage());
|
---|
| 169 | if (this.enemyTarget.hitpoints <= 0) {
|
---|
| 170 | this.experience += ((Enemy)enemy).xpReward;
|
---|
| 171 | this.checkLevelUp();
|
---|
| 172 | final Iterator<Item> itemDrops = ((Enemy)enemy).generateDrops().iterator();
|
---|
| 173 | while (itemDrops.hasNext()) {
|
---|
| 174 | this.pickUp(itemDrops.next());
|
---|
| 175 | }
|
---|
| 176 | this.enemyTarget.die();
|
---|
| 177 | this.enemyTarget = null;
|
---|
| 178 | this.path = null;
|
---|
| 179 | }
|
---|
| 180 | }
|
---|
| 181 |
|
---|
| 182 | public void pickUp(final Item item) {
|
---|
| 183 | for (int i = 0; i < this.invSpace.length; ++i) {
|
---|
| 184 | for (int j = 0; j < this.invSpace[0].length; ++j) {
|
---|
| 185 | if (this.itemFits(item, j, i)) {
|
---|
| 186 | for (int a = 0; a < item.getImgHeight(); ++a) {
|
---|
| 187 | for (int b = 0; b < item.getImgWidth(); ++b) {
|
---|
| 188 | this.invSpace[i + a][j + b] = item;
|
---|
| 189 | }
|
---|
| 190 | }
|
---|
| 191 | item.invX = j;
|
---|
| 192 | item.invY = i;
|
---|
| 193 | this.inventory.add(item);
|
---|
| 194 | return;
|
---|
| 195 | }
|
---|
| 196 | }
|
---|
| 197 | }
|
---|
| 198 | }
|
---|
| 199 |
|
---|
| 200 | public void pickUp(final Item item, final int x, final int y) {
|
---|
| 201 | if (this.itemFits(item, x, y)) {
|
---|
| 202 | for (int a = 0; a < item.getImgHeight(); ++a) {
|
---|
| 203 | for (int b = 0; b < item.getImgWidth(); ++b) {
|
---|
| 204 | this.invSpace[y + a][x + b] = item;
|
---|
| 205 | }
|
---|
| 206 | }
|
---|
| 207 | item.invX = x;
|
---|
| 208 | item.invY = y;
|
---|
| 209 | this.inventory.add(item);
|
---|
| 210 | }
|
---|
| 211 | }
|
---|
| 212 |
|
---|
| 213 | public void drop(final Item item) {
|
---|
| 214 | for (int a = 0; a < item.getImgHeight(); ++a) {
|
---|
| 215 | for (int b = 0; b < item.getImgWidth(); ++b) {
|
---|
| 216 | this.invSpace[item.invY + a][item.invX + b] = null;
|
---|
| 217 | }
|
---|
| 218 | }
|
---|
| 219 | this.inventory.remove(item);
|
---|
| 220 | }
|
---|
| 221 |
|
---|
| 222 | public void moveItem(final Item item, final int x, final int y) {
|
---|
| 223 | if (this.itemFits(item, x, y)) {
|
---|
| 224 | for (int a = 0; a < item.getImgHeight(); ++a) {
|
---|
| 225 | for (int b = 0; b < item.getImgWidth(); ++b) {
|
---|
| 226 | this.invSpace[item.invY + a][item.invX + b] = null;
|
---|
| 227 | }
|
---|
| 228 | }
|
---|
| 229 | for (int a = 0; a < item.getImgHeight(); ++a) {
|
---|
| 230 | for (int b = 0; b < item.getImgWidth(); ++b) {
|
---|
| 231 | this.invSpace[y + a][x + b] = item;
|
---|
| 232 | }
|
---|
| 233 | }
|
---|
| 234 | item.invX = x;
|
---|
| 235 | item.invY = y;
|
---|
| 236 | }
|
---|
| 237 | }
|
---|
| 238 |
|
---|
| 239 | public boolean itemFits(final Item item, final int x, final int y) {
|
---|
| 240 | if (x < 0 || x + item.imgWidth > this.invSpace[0].length) {
|
---|
| 241 | return false;
|
---|
| 242 | }
|
---|
| 243 | if (y < 0 || y + item.imgHeight > this.invSpace.length) {
|
---|
| 244 | return false;
|
---|
| 245 | }
|
---|
| 246 | for (int i = 0; i < item.getImgHeight(); ++i) {
|
---|
| 247 | for (int j = 0; j < item.getImgWidth(); ++j) {
|
---|
| 248 | if (this.invSpace[i + y][j + x] != null && this.invSpace[i + y][j + x] != item) {
|
---|
| 249 | return false;
|
---|
| 250 | }
|
---|
| 251 | }
|
---|
| 252 | }
|
---|
| 253 | return true;
|
---|
| 254 | }
|
---|
| 255 |
|
---|
| 256 | public int getMaxExperience() {
|
---|
| 257 | return this.level * 1000;
|
---|
| 258 | }
|
---|
| 259 |
|
---|
| 260 | public void checkLevelUp() {
|
---|
| 261 | if (this.experience >= this.getMaxExperience()) {
|
---|
| 262 | this.experience -= this.getMaxExperience();
|
---|
| 263 | ++this.level;
|
---|
| 264 | this.statPoints += 5;
|
---|
| 265 | }
|
---|
| 266 | }
|
---|
| 267 |
|
---|
| 268 | public void equipWeapon(final Weapon i) {
|
---|
| 269 | this.equipItem(i);
|
---|
| 270 | if (this.weapon != null) {
|
---|
| 271 | this.unequipItem(this.weapon);
|
---|
| 272 | this.pickUp(this.weapon);
|
---|
| 273 | }
|
---|
| 274 | this.weapon = i;
|
---|
| 275 | Direction[] values;
|
---|
| 276 | for (int length = (values = Direction.values()).length, j = 0; j < length; ++j) {
|
---|
| 277 | final Direction dir = values[j];
|
---|
| 278 | this.getModel().getAnimation(dir, Action.Attacking).drawInterval = (int)(this.getBaseAttackSpeed() * this.getAttackSpeed());
|
---|
| 279 | }
|
---|
| 280 | }
|
---|
| 281 |
|
---|
| 282 | public void unequipWeapon(final Weapon i) {
|
---|
| 283 | this.unequipItem(i);
|
---|
| 284 | this.weapon = null;
|
---|
| 285 | Direction[] values;
|
---|
| 286 | for (int length = (values = Direction.values()).length, j = 0; j < length; ++j) {
|
---|
| 287 | final Direction dir = values[j];
|
---|
| 288 | this.getModel().getAnimation(dir, Action.Attacking).drawInterval = (int)(this.getBaseAttackSpeed() * this.getAttackSpeed());
|
---|
| 289 | }
|
---|
| 290 | }
|
---|
| 291 |
|
---|
| 292 | public void equipArmor(final int pos, final Armor i) {
|
---|
| 293 | final int[] stats = this.stats;
|
---|
| 294 | final int ordinal = StatType.Armor.ordinal();
|
---|
| 295 | stats[ordinal] += i.getArmorRating();
|
---|
| 296 | this.equipItem(i);
|
---|
| 297 | if (this.armor[pos] != null) {
|
---|
| 298 | final int[] stats2 = this.stats;
|
---|
| 299 | final int ordinal2 = StatType.Armor.ordinal();
|
---|
| 300 | stats2[ordinal2] -= this.armor[pos].getArmorRating();
|
---|
| 301 | this.unequipItem(this.armor[pos]);
|
---|
| 302 | this.pickUp(this.armor[pos]);
|
---|
| 303 | }
|
---|
| 304 | this.armor[pos] = i;
|
---|
| 305 | }
|
---|
| 306 |
|
---|
| 307 | public void unequipArmor(final int pos, final Armor i) {
|
---|
| 308 | final int[] stats = this.stats;
|
---|
| 309 | final int ordinal = StatType.Armor.ordinal();
|
---|
| 310 | stats[ordinal] -= i.getArmorRating();
|
---|
| 311 | this.unequipItem(i);
|
---|
| 312 | this.armor[pos] = null;
|
---|
| 313 | }
|
---|
| 314 |
|
---|
| 315 | private void unequipItem(final Item i) {
|
---|
| 316 | final Iterator<Effect> iter = i.getEffects().iterator();
|
---|
| 317 | while (iter.hasNext()) {
|
---|
| 318 | iter.next().unapply(this);
|
---|
| 319 | }
|
---|
| 320 | }
|
---|
| 321 |
|
---|
| 322 | private void equipItem(final Item i) {
|
---|
| 323 | final Iterator<Effect> iter = i.getEffects().iterator();
|
---|
| 324 | while (iter.hasNext()) {
|
---|
| 325 | iter.next().apply(this);
|
---|
| 326 | }
|
---|
| 327 | }
|
---|
| 328 | }
|
---|