Last change
on this file since d05c484 was e6c26b8, checked in by Dmitry Portnoy <dportnoy@…>, 11 years ago |
The client dynamically allocates memory for players and passes around a map with player pointers and some includes are now in individual files instead of in Common.h
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Property mode
set to
100644
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File size:
636 bytes
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1 | #ifndef _GAMERENDER_H
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2 | #define _GAMERENDER_H
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3 |
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4 | /*
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5 | * We don't want to place allegro drawing routines in any classes shared by the client and server
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6 | * because the server shouldn't require Allegro
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7 | */
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8 |
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9 | #include "../../common/Compiler.h"
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10 |
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11 | #include <map>
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12 |
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13 | #ifdef WINDOWS
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14 | #define WIN32_LEAN_AND_MEAN
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15 | #endif
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16 |
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17 | #include <allegro5/allegro_font.h>
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18 |
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19 | #include "../../common/Player.h"
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20 | #include "../../common/WorldMap.h"
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21 |
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22 | class GameRender
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23 | {
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24 | public:
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25 | static void drawMap(WorldMap* gameMap);
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26 | static void drawPlayers(map<unsigned int, Player*>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId);
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27 | };
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28 |
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29 | #endif
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30 |
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