Last change
on this file since d6b5f74 was f63aa57, checked in by dportnoy <dmp1488@…>, 11 years ago |
The old Game window has been completely removed from the client and the client frees all gui components on its own, instead of relying on the Window destructor
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-
Property mode
set to
100644
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File size:
715 bytes
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1 | #include "Window.h"
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2 |
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3 | Window::Window(int x, int y, int width, int height) :
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4 | GuiComponent(x, y, width, height, NULL)
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5 | {
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6 | }
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7 |
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8 | Window::~Window(void)
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9 | {
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10 | }
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11 |
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12 | GuiComponent* Window::addComponent(GuiComponent* comp)
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13 | {
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14 | this->vctGui.push_back(comp);
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15 | return comp;
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16 | }
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17 |
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18 | GuiComponent* Window::getComponent(int x)
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19 | {
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20 | return this->vctGui[x];
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21 | }
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22 |
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23 | void Window::draw(ALLEGRO_DISPLAY *display)
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24 | {
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25 | al_clear_to_color(al_map_rgb(0, 0, 0));
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26 |
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27 | for(unsigned int x=0; x<this->vctGui.size(); x++)
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28 | this->vctGui[x]->draw(display);
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29 | }
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30 |
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31 | bool Window::handleEvent(ALLEGRO_EVENT& e)
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32 | {
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33 | for(unsigned int x=0; x<this->vctGui.size(); x++) {
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34 | if(this->vctGui[x]->handleEvent(e)) {
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35 | return true;
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36 | }
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37 | }
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38 |
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39 | return false;
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40 | }
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