source: network-game/client/Client/main.cpp@ e70b66b

Last change on this file since e70b66b was e70b66b, checked in by dportnoy <dmp1488@…>, 11 years ago

Player targeting logic has been fixed

  • Property mode set to 100644
File size: 41.5 KB
RevLine 
[4c202e0]1#include "../../common/Compiler.h"
2
[e08572c]3#if defined WINDOWS
[0dde5da]4 #include <winsock2.h>
[6319311]5 #include <ws2tcpip.h>
[e08572c]6#elif defined LINUX
[0dde5da]7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
[a845faf]13#endif
[1912323]14
[88cdae2]15#include <cstdio>
16#include <cstdlib>
[8c74150]17#include <cmath>
18#include <sys/types.h>
[a845faf]19#include <string>
[1912323]20#include <iostream>
[88cdae2]21#include <sstream>
[8271c78]22#include <fstream>
[3a79253]23#include <map>
[f63aa57]24#include <vector>
[8aed9c0]25#include <stdexcept>
[3a79253]26
[d352805]27#include <allegro5/allegro.h>
28#include <allegro5/allegro_font.h>
29#include <allegro5/allegro_ttf.h>
[88cdae2]30#include <allegro5/allegro_primitives.h>
[7d7df47]31
[e607c0f]32#include "../../common/Common.h"
[b35b2b2]33#include "../../common/MessageContainer.h"
[10f6fc2]34#include "../../common/MessageProcessor.h"
[62ee2ce]35#include "../../common/WorldMap.h"
[4c202e0]36#include "../../common/Player.h"
[fbcfc35]37#include "../../common/Projectile.h"
[2ee386d]38#include "../../common/Game.h"
[3e44a59]39#include "../../common/GameSummary.h"
[7d7df47]40
[87b3ee2]41#include "Window.h"
[6319311]42#include "TextLabel.h"
[87b3ee2]43#include "Button.h"
[6319311]44#include "Textbox.h"
[5c95436]45#include "RadioButtonList.h"
[6319311]46
47#include "GameRender.h"
48
[6475138]49#include "chat.h"
50
[a845faf]51#ifdef WINDOWS
[6475138]52 #pragma comment(lib, "ws2_32.lib")
[a845faf]53#endif
[1912323]54
55using namespace std;
56
[0dde5da]57void initWinSock();
58void shutdownWinSock();
[eb2ad4f]59void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers,
[e0fd377]60 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId);
[1f1eb58]61int getRefreshRate(int width, int height);
[929b4e0]62void drawMessageStatus(ALLEGRO_FONT* font);
[87b3ee2]63
[929b4e0]64// Callback declarations
[5c95436]65void goToLoginScreen();
66void goToRegisterScreen();
[87b3ee2]67void registerAccount();
68void login();
69void logout();
70void quit();
71void sendChatMessage();
[b35b2b2]72void toggleDebugging();
[929b4e0]73void joinGame();
74void createGame();
[03ba5e3]75void leaveGame();
[3e44a59]76void closeGameSummary();
[4da5aa3]77
[d352805]78const float FPS = 60;
[9b1e12c]79const int SCREEN_W = 1024;
80const int SCREEN_H = 768;
[0cc431d]81
82enum STATE {
83 STATE_START,
[1785314]84 STATE_LOBBY,
[e0fd377]85 STATE_GAME
[d352805]86};
[87b3ee2]87
88int state;
89
90bool doexit;
91
[f63aa57]92vector<GuiComponent*> vctComponents;
93
[87b3ee2]94Window* wndLogin;
[5c95436]95Window* wndRegister;
[1785314]96Window* wndLobby;
[f63aa57]97Window* wndLobbyDebug;
[3ff2bd7]98Window* wndGame;
[3e44a59]99Window* wndGameSummary;
[87b3ee2]100Window* wndCurrent;
101
[5c95436]102// wndLogin
[87b3ee2]103Textbox* txtUsername;
104Textbox* txtPassword;
[365e156]105TextLabel* lblLoginStatus;
[5c95436]106
107// wndRegister
108Textbox* txtUsernameRegister;
109Textbox* txtPasswordRegister;
110RadioButtonList* rblClasses;
[365e156]111TextLabel* lblRegisterStatus;
[5c95436]112
[929b4e0]113// wndLobby
114Textbox* txtJoinGame;
115Textbox* txtCreateGame;
[87b3ee2]116Textbox* txtChat;
117
118int sock;
119struct sockaddr_in server, from;
120struct hostent *hp;
121NETWORK_MSG msgTo, msgFrom;
122string username;
[b35b2b2]123chat chatConsole, debugConsole;
124bool debugging;
[321fbbc]125map<string, int> mapGames;
[803566d]126Game* game;
[3e44a59]127GameSummary* gameSummary;
[1f1eb58]128
[10f6fc2]129MessageProcessor msgProcessor;
130
[d352805]131int main(int argc, char **argv)
132{
133 ALLEGRO_DISPLAY *display = NULL;
134 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
135 ALLEGRO_TIMER *timer = NULL;
136 bool key[4] = { false, false, false, false };
[e6c26b8]137 map<unsigned int, Player*> mapPlayers;
[fbcfc35]138 map<unsigned int, Projectile> mapProjectiles;
[88cdae2]139 unsigned int curPlayerId = -1;
[68d94de]140 ofstream outputLog;
141
[803566d]142 doexit = false;
[b35b2b2]143 debugging = false;
[803566d]144 bool redraw = true;
145 bool fullscreen = false;
146 game = NULL;
[3e44a59]147 gameSummary = NULL;
[15efb4e]148
[87b3ee2]149 state = STATE_START;
[9a3e6b1]150
[d352805]151 if(!al_init()) {
152 fprintf(stderr, "failed to initialize allegro!\n");
153 return -1;
154 }
155
[8271c78]156 outputLog.open("client.log", ios::app);
157 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
158
[88cdae2]159 if (al_init_primitives_addon())
160 cout << "Primitives initialized" << endl;
161 else
162 cout << "Primitives not initialized" << endl;
163
[d352805]164 al_init_font_addon();
165 al_init_ttf_addon();
166
[88cdae2]167 #if defined WINDOWS
168 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
169 #elif defined LINUX
170 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
171 #endif
172
[d352805]173 if (!font) {
174 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
175 getchar();
[803566d]176 return -1;
[d352805]177 }
178
179 if(!al_install_keyboard()) {
180 fprintf(stderr, "failed to initialize the keyboard!\n");
181 return -1;
182 }
[87b3ee2]183
184 if(!al_install_mouse()) {
185 fprintf(stderr, "failed to initialize the mouse!\n");
186 return -1;
187 }
[d352805]188
189 timer = al_create_timer(1.0 / FPS);
190 if(!timer) {
191 fprintf(stderr, "failed to create timer!\n");
192 return -1;
193 }
194
[1f1eb58]195 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
196 // if the computer doesn't support this resolution, just use windowed mode
197 if (refreshRate > 0 && fullscreen) {
198 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
199 al_set_new_display_refresh_rate(refreshRate);
200 }
201 display = al_create_display(SCREEN_W, SCREEN_H);
[d352805]202 if(!display) {
203 fprintf(stderr, "failed to create display!\n");
204 al_destroy_timer(timer);
205 return -1;
206 }
[87b3ee2]207
[b35b2b2]208 debugConsole.addLine("Debug console:");
209 debugConsole.addLine("");
210
[87b3ee2]211 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
[f63aa57]212 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 40, 100, 20, font)));
213 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 70, 100, 20, font)));
214 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
215 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
216 vctComponents.push_back(wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
217 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen)));
218 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login)));
219 vctComponents.push_back(wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
220 vctComponents.push_back(wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
[87b3ee2]221
222 txtUsername = (Textbox*)wndLogin->getComponent(0);
223 txtPassword = (Textbox*)wndLogin->getComponent(1);
[365e156]224 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
225
226 cout << "Created login screen" << endl;
[87b3ee2]227
[5c95436]228 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
[f63aa57]229 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 40, 100, 20, font)));
230 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 70, 100, 20, font)));
231 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
232 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
233 vctComponents.push_back(wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font)));
234 vctComponents.push_back(wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
235 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen)));
236 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount)));
237 vctComponents.push_back(wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
238 vctComponents.push_back(wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
[5c95436]239
240 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
241 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
242
[365e156]243 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
[5c95436]244 rblClasses->addRadioButton("Warrior");
245 rblClasses->addRadioButton("Ranger");
246
[365e156]247 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
248
249 cout << "Created register screen" << endl;
250
[f63aa57]251 txtJoinGame = new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font);
252 txtCreateGame = new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font);
253
254 vctComponents.push_back(txtJoinGame);
255 vctComponents.push_back(txtCreateGame);
256
[1785314]257 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
[f63aa57]258 vctComponents.push_back(wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout)));
259 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
260 wndLobby->addComponent(txtJoinGame);
261 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
262 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
263 wndLobby->addComponent(txtCreateGame);
264 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
265 vctComponents.push_back(wndLobby->addComponent(new Textbox(95, 40, 300, 20, font)));
266 vctComponents.push_back(wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage)));
267 vctComponents.push_back(wndLobby->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
268
269
[53d41ea]270 txtChat = (Textbox*)wndLobby->getComponent(7);
[87b3ee2]271
[1785314]272 cout << "Created lobby screen" << endl;
[87b3ee2]273
[f63aa57]274 wndLobbyDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
275 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout)));
276 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
277 wndLobbyDebug->addComponent(txtJoinGame);
278 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
279 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
280 wndLobbyDebug->addComponent(txtCreateGame);
281 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
282 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
[1785314]283
[f63aa57]284 cout << "Created debug lobby screen" << endl;
[365e156]285
[3ff2bd7]286 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
287 vctComponents.push_back(wndGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame)));
[03ba5e3]288
289 cout << "Created new game screen" << endl;
290
[3e44a59]291 wndGameSummary = new Window(0, 0, SCREEN_W, SCREEN_H);
[f63aa57]292 vctComponents.push_back(wndGameSummary->addComponent(new Button(840, 730, 160, 20, font, "Back to Lobby", closeGameSummary)));
[3e44a59]293
294 cout << "Created game summary screen" << endl;
295
[49da01a]296 goToLoginScreen();
[d352805]297
298 event_queue = al_create_event_queue();
299 if(!event_queue) {
300 fprintf(stderr, "failed to create event_queue!\n");
301 al_destroy_display(display);
302 al_destroy_timer(timer);
303 return -1;
304 }
305
306 al_set_target_bitmap(al_get_backbuffer(display));
307
308 al_register_event_source(event_queue, al_get_display_event_source(display));
309 al_register_event_source(event_queue, al_get_timer_event_source(timer));
310 al_register_event_source(event_queue, al_get_keyboard_event_source());
[87b3ee2]311 al_register_event_source(event_queue, al_get_mouse_event_source());
[d352805]312
313 al_clear_to_color(al_map_rgb(0,0,0));
314
315 al_flip_display();
[9a3e6b1]316
317 if (argc != 3) {
318 cout << "Usage: server port" << endl;
319 exit(1);
320 }
321
322 initWinSock();
[803566d]323
[9a3e6b1]324 sock = socket(AF_INET, SOCK_DGRAM, 0);
325 if (sock < 0)
326 error("socket");
327
[e607c0f]328 set_nonblock(sock);
329
[9a3e6b1]330 server.sin_family = AF_INET;
331 hp = gethostbyname(argv[1]);
[9c18cb7]332 if (hp == 0)
[9a3e6b1]333 error("Unknown host");
334
335 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
336 server.sin_port = htons(atoi(argv[2]));
337
[68d94de]338 msgProcessor = MessageProcessor(sock, &outputLog);
339
[d352805]340 al_start_timer(timer);
[e607c0f]341
[d352805]342 while(!doexit)
343 {
344 ALLEGRO_EVENT ev;
[3d81c0d]345
[d352805]346 al_wait_for_event(event_queue, &ev);
[87b3ee2]347
348 if(wndCurrent->handleEvent(ev)) {
349 // do nothing
350 }
351 else if(ev.type == ALLEGRO_EVENT_TIMER) {
[a1a3bd5]352 redraw = true; // seems like we should just call a draw function here instead
[d352805]353 }
354 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
[9a3e6b1]355 doexit = true;
[d352805]356 }
357 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
358 }
359 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
360 switch(ev.keyboard.keycode) {
361 case ALLEGRO_KEY_ESCAPE:
362 doexit = true;
363 break;
[4926168]364 case ALLEGRO_KEY_S: // pickup an item next to you
[e0fd377]365 if (state == STATE_GAME) {
[4926168]366 msgTo.type = MSG_TYPE_PICKUP_FLAG;
367 memcpy(msgTo.buffer, &curPlayerId, 4);
[68d94de]368 msgProcessor.sendMessage(&msgTo, &server);
[4926168]369 }
370 break;
[626e5b0]371 case ALLEGRO_KEY_D: // drop the current item
[e0fd377]372 if (state == STATE_GAME) {
[626e5b0]373 Player* p = NULL;
[6c9bcdd]374 try {
375 p = mapPlayers.at(curPlayerId);
376 } catch (const out_of_range& ex) {}
[626e5b0]377
378 if (p != NULL) {
379 int flagType = WorldMap::OBJECT_NONE;
380
381 if (p->hasBlueFlag)
382 flagType = WorldMap::OBJECT_BLUE_FLAG;
383 else if (p->hasRedFlag)
384 flagType = WorldMap::OBJECT_RED_FLAG;
385
386 if (flagType != WorldMap::OBJECT_NONE) {
387 msgTo.type = MSG_TYPE_DROP_FLAG;
388 memcpy(msgTo.buffer, &curPlayerId, 4);
[68d94de]389 msgProcessor.sendMessage(&msgTo, &server);
[626e5b0]390 }
391 }
392 }
393 break;
[d352805]394 }
395 }
[88cdae2]396 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
[3ff2bd7]397 if(wndCurrent == wndGame) {
[e1f78f5]398 if (ev.mouse.button == 1) { // left click
399 msgTo.type = MSG_TYPE_PLAYER_MOVE;
[88cdae2]400
[e1f78f5]401 POSITION pos;
402 pos.x = ev.mouse.x;
403 pos.y = ev.mouse.y;
404 pos = screenToMap(pos);
[62ee2ce]405
[e1f78f5]406 if (pos.x != -1)
407 {
408 memcpy(msgTo.buffer, &curPlayerId, 4);
409 memcpy(msgTo.buffer+4, &pos.x, 4);
410 memcpy(msgTo.buffer+8, &pos.y, 4);
411
[68d94de]412 msgProcessor.sendMessage(&msgTo, &server);
[e1f78f5]413 }
414 else
415 cout << "Invalid point: User did not click on the map" << endl;
416 }else if (ev.mouse.button == 2) { // right click
[b8abc90]417 cout << "Detected a right-click" << endl;
418 map<unsigned int, Player*>::iterator it;
[e1f78f5]419
[cbc70eb]420 Player* curPlayer = mapPlayers[curPlayerId];;
[fbcfc35]421
[b8abc90]422 cout << "Got current player" << endl;
423 cout << "current game: " << game << endl;
[e1f78f5]424
[b8abc90]425 map<unsigned int, Player*> playersInGame = game->getPlayers();
426 Player* target;
427
428 for(it = playersInGame.begin(); it != playersInGame.end(); it++)
429 {
430 // need to check if the right-click was actually on this player
431 // right now, this code will target all players other than the current one
432 target = it->second;
433 cout << "set target" << endl;
[e70b66b]434 if (target->team != curPlayer->team)
[e1f78f5]435 {
[b8abc90]436 cout << "Found valid target" << endl;
[88cdae2]437
[e70b66b]438 POSITION cursorPos;
439 cursorPos.x = ev.mouse.x;
440 cursorPos.y = ev.mouse.y;
441 cursorPos = screenToMap(cursorPos);
[5b92307]442
[e70b66b]443 float distance =posDistance(cursorPos.toFloat(), target->pos);
[b8abc90]444
[e70b66b]445 if (distance < 25) {
446 unsigned int targetId = target->getId();
447
448 msgTo.type = MSG_TYPE_ATTACK;
449 memcpy(msgTo.buffer, &curPlayerId, 4);
450 memcpy(msgTo.buffer+4, &targetId, 4);
451
452 msgProcessor.sendMessage(&msgTo, &server);
453 }
[e1f78f5]454 }
[b8abc90]455 }
[62ee2ce]456 }
[ad5d122]457 }
[88cdae2]458 }
[e607c0f]459
[68d94de]460 if (msgProcessor.receiveMessage(&msgFrom, &from) >= 0)
[eb2ad4f]461 processMessage(msgFrom, state, chatConsole, mapPlayers, mapProjectiles, curPlayerId);
[054b50b]462
[a1a3bd5]463 if (redraw)
[e607c0f]464 {
[d352805]465 redraw = false;
[88cdae2]466
[68d94de]467 msgProcessor.resendUnackedMessages();
[10f6fc2]468
[f63aa57]469 if (debugging && wndCurrent == wndLobby)
470 wndLobbyDebug->draw(display);
[b35b2b2]471 else
472 wndCurrent->draw(display);
[9a3e6b1]473
[50e6c7a]474 if (wndCurrent == wndLobby) {
[f63aa57]475 if (!debugging)
476 chatConsole.draw(font, al_map_rgb(255,255,255));
[53d41ea]477
[321fbbc]478 map<string, int>::iterator it;
[2ee386d]479 int i=0;
[2992b1a]480 ostringstream ossGame;
[2ee386d]481 for (it = mapGames.begin(); it != mapGames.end(); it++) {
[321fbbc]482 ossGame << it->first << " (" << it->second << " players)" << endl;
[b4c5b6a]483 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
[2992b1a]484 ossGame.clear();
485 ossGame.str("");
[2ee386d]486 i++;
[50e6c7a]487 }
488 }
[3ff2bd7]489 else if (wndCurrent == wndGame)
[03ba5e3]490 {
[b4c5b6a]491 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
492
493 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
494 map<unsigned int, Player*>::iterator it;
495
[3ff2bd7]496 if (!debugging) {
497 int playerCount = 0;
498 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
499 {
500 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
501 playerCount++;
502 }
[b4c5b6a]503 }
504
[03ba5e3]505 ostringstream ossScoreBlue, ossScoreRed;
506
507 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
508 ossScoreRed << "Red: " << game->getRedScore() << endl;
509
510 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
511 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
[0693e25]512
[fef7c69]513 // update players
514 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
515 {
516 it->second->updateTarget(game->getPlayers());
517 }
518
519 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
520 {
521 it->second->move(game->getMap()); // ignore return value
522 }
523
[58ca135]524 // update projectile positions
525 map<unsigned int, Projectile>::iterator it2;
526 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
527 {
528 it2->second.move(game->getPlayers());
529 }
530
[6319311]531 GameRender::drawMap(game->getMap());
532 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
[e5697b1]533 GameRender::drawProjectiles(game->getProjectiles(), game->getPlayers());
[03ba5e3]534 }
[f63aa57]535 else if (wndCurrent == wndGameSummary)
[50e6c7a]536 {
[635ad9b]537 ostringstream ossBlueScore, ossRedScore;
538
539 ossBlueScore << "Blue Score: " << gameSummary->getBlueScore();
540 ossRedScore << "Red Score: " << gameSummary->getRedScore();
541
[3e44a59]542 string strWinner;
543
544 if (gameSummary->getWinner() == 0)
[635ad9b]545 strWinner = "Blue Team Wins";
[3e44a59]546 else if (gameSummary->getWinner() == 1)
[635ad9b]547 strWinner = "Red Team Wins";
548 else
549 strWinner = "winner set to wrong value";
550
[3e44a59]551 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 40, ALLEGRO_ALIGN_CENTRE, gameSummary->getName().c_str());
[635ad9b]552 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossBlueScore.str().c_str());
553 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossRedScore.str().c_str());
[3e44a59]554 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 120, ALLEGRO_ALIGN_CENTRE, strWinner.c_str());
[87b3ee2]555 }
556
[b35b2b2]557 if (debugging) {
558 //debugConsole.draw(font, al_map_rgb(255,255,255));
559 drawMessageStatus(font);
560 }
561
[d352805]562 al_flip_display();
563 }
564 }
[9a3e6b1]565
566 #if defined WINDOWS
567 closesocket(sock);
568 #elif defined LINUX
569 close(sock);
570 #endif
571
572 shutdownWinSock();
[d352805]573
[f63aa57]574 // delete all components
575 for (unsigned int x=0; x<vctComponents.size(); x++)
576 delete vctComponents[x];
577
[87b3ee2]578 delete wndLogin;
[1785314]579 delete wndRegister;
580 delete wndLobby;
[f63aa57]581 delete wndLobbyDebug;
[3ff2bd7]582 delete wndGame;
[f63aa57]583 delete wndGameSummary;
[87b3ee2]584
[eb2ad4f]585 // game should be deleted when the player leaves a gamw
[d519032]586 if (game != NULL)
587 delete game;
[62ee2ce]588
[3e44a59]589 if (gameSummary != NULL)
590 delete gameSummary;
591
[e6c26b8]592 map<unsigned int, Player*>::iterator it;
593
594 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
595 delete it->second;
596 }
597
[d352805]598 al_destroy_event_queue(event_queue);
599 al_destroy_display(display);
600 al_destroy_timer(timer);
[8271c78]601
602 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
603 outputLog.close();
604
[d352805]605 return 0;
606}
607
[0dde5da]608void initWinSock()
609{
610#if defined WINDOWS
611 WORD wVersionRequested;
612 WSADATA wsaData;
613 int wsaerr;
614
615 wVersionRequested = MAKEWORD(2, 2);
616 wsaerr = WSAStartup(wVersionRequested, &wsaData);
[803566d]617
[0dde5da]618 if (wsaerr != 0) {
619 cout << "The Winsock dll not found." << endl;
620 exit(1);
621 }else
622 cout << "The Winsock dll was found." << endl;
623#endif
624}
625
626void shutdownWinSock()
627{
628#if defined WINDOWS
629 WSACleanup();
630#endif
[1912323]631}
632
[eb2ad4f]633void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers,
[e0fd377]634 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId)
[1912323]635{
[53ba300]636 // this is outdated since most messages now don't contain just a text string
[4da5aa3]637 string response = string(msg.buffer);
638
639 switch(state)
640 {
641 case STATE_START:
642 {
[e607c0f]643 cout << "In STATE_START" << endl;
644
[87b3ee2]645 switch(msg.type)
[4da5aa3]646 {
[87b3ee2]647 case MSG_TYPE_REGISTER:
648 {
[365e156]649 lblRegisterStatus->setText(response);
[87b3ee2]650 break;
651 }
[bc70282]652 default:
653 {
654 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
655 break;
656 }
657 }
658
659 break;
660 }
[1785314]661 case STATE_LOBBY:
[bc70282]662 {
[e0fd377]663 cout << "In STATE_LOBBY" << endl;
[bc70282]664 switch(msg.type)
665 {
[87b3ee2]666 case MSG_TYPE_LOGIN:
667 {
668 if (response.compare("Player has already logged in.") == 0)
669 {
[bc70282]670 goToLoginScreen();
671 state = STATE_START;
672
[365e156]673 lblLoginStatus->setText(response);
[87b3ee2]674 }
675 else if (response.compare("Incorrect username or password") == 0)
676 {
[bc70282]677 goToLoginScreen();
678 state = STATE_START;
679
[365e156]680 lblLoginStatus->setText(response);
[87b3ee2]681 }
682 else
683 {
[1785314]684 wndCurrent = wndLobby;
[95ffe57]685
686 // this message should only be sent when a player first logs in so they know their id
687
688 Player* p = new Player("", "");
689 p->deserialize(msg.buffer);
[e6c26b8]690
[5b92307]691 if (mapPlayers.find(p->getId()) != mapPlayers.end())
692 delete mapPlayers[p->getId()];
693 mapPlayers[p->getId()] = p;
694 curPlayerId = p->getId();
[88cdae2]695
696 cout << "Got a valid login response with the player" << endl;
[1f1eb58]697 cout << "Player id: " << curPlayerId << endl;
[95ffe57]698 cout << "Player health: " << p->health << endl;
[bc70282]699 cout << "player map size: " << mapPlayers.size() << endl;
[87b3ee2]700 }
[88cdae2]701
[a1a3bd5]702 break;
703 }
704 case MSG_TYPE_LOGOUT:
705 {
[054b50b]706 cout << "Got a logout message" << endl;
[a1a3bd5]707
[53ba300]708 int playerId;
709
710 // Check if it's about you or another player
711 memcpy(&playerId, msg.buffer, 4);
712 response = string(msg.buffer+4);
713
714 if (playerId == curPlayerId)
[87b3ee2]715 {
[53ba300]716 if (response.compare("You have successfully logged out.") == 0)
717 {
718 cout << "Logged out" << endl;
719 state = STATE_START;
720 goToLoginScreen();
721 }
722
723 // if there was an error logging out, nothing happens
724 }
725 else
726 {
727 delete mapPlayers[playerId];
[87b3ee2]728 }
[054b50b]729
730 break;
731 }
[4c202e0]732 case MSG_TYPE_PLAYER:
733 {
[1f1eb58]734 cout << "Received MSG_TYPE_PLAYER" << endl;
735
[31b347a]736 Player p("", "");
737 p.deserialize(msg.buffer);
738 p.timeLastUpdated = getCurrentMillis();
739 p.isChasing = false;
740 if (p.health <= 0)
741 p.isDead = true;
[5a5f131]742 else
[31b347a]743 p.isDead = false;
[5a5f131]744
[5b92307]745 if (mapPlayers.find(p.getId()) != mapPlayers.end())
746 *(mapPlayers[p.getId()]) = p;
[31b347a]747 else
[5b92307]748 mapPlayers[p.getId()] = new Player(p);
[4c202e0]749
[eb8adb1]750 break;
751 }
[a1a3bd5]752 case MSG_TYPE_PLAYER_MOVE:
753 {
754 unsigned int id;
755 int x, y;
756
757 memcpy(&id, msg.buffer, 4);
758 memcpy(&x, msg.buffer+4, 4);
759 memcpy(&y, msg.buffer+8, 4);
760
[e6c26b8]761 mapPlayers[id]->target.x = x;
762 mapPlayers[id]->target.y = y;
[a1a3bd5]763
764 break;
765 }
[eb8adb1]766 case MSG_TYPE_CHAT:
767 {
768 chatConsole.addLine(response);
[4c202e0]769
[87b3ee2]770 break;
771 }
[b978503]772 case MSG_TYPE_ATTACK:
[032e550]773 {
774 cout << "Received START_ATTACK message" << endl;
775
776 unsigned int id, targetID;
777 memcpy(&id, msg.buffer, 4);
778 memcpy(&targetID, msg.buffer+4, 4);
779
780 cout << "source id: " << id << endl;
781 cout << "target id: " << targetID << endl;
782
[e6c26b8]783 Player* source = mapPlayers[id];
[5b92307]784 source->setTargetPlayer(targetID);
[032e550]785 source->isChasing = true;
786
[b978503]787 break;
788 }
789 case MSG_TYPE_PROJECTILE:
790 {
[8c74150]791 cout << "Received a PROJECTILE message" << endl;
[fbcfc35]792
[50e6c7a]793 unsigned int id, x, y, targetId;
[fbcfc35]794
795 memcpy(&id, msg.buffer, 4);
796 memcpy(&x, msg.buffer+4, 4);
797 memcpy(&y, msg.buffer+8, 4);
798 memcpy(&targetId, msg.buffer+12, 4);
799
[8c74150]800 cout << "id: " << id << endl;
801 cout << "x: " << x << endl;
802 cout << "y: " << y << endl;
803 cout << "Target: " << targetId << endl;
804
805 Projectile proj(x, y, targetId, 0);
806 proj.setId(id);
807
808 mapProjectiles[id] = proj;
[fbcfc35]809
[b978503]810 break;
811 }
812 case MSG_TYPE_REMOVE_PROJECTILE:
813 {
[8c74150]814 cout << "Received a REMOVE_PROJECTILE message" << endl;
815
816 int id;
817 memcpy(&id, msg.buffer, 4);
818
819 mapProjectiles.erase(id);
820
[b978503]821 break;
822 }
[50e6c7a]823 case MSG_TYPE_GAME_INFO:
824 {
[803566d]825 cout << "Received a GAME_INFO message" << endl;
[50e6c7a]826
[2ee386d]827 string gameName(msg.buffer+4);
[50e6c7a]828 int numPlayers;
829
830 memcpy(&numPlayers, msg.buffer, 4);
831
[2ee386d]832 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
833
[e103b51]834 if (numPlayers > 0)
835 mapGames[gameName] = numPlayers;
836 else
837 mapGames.erase(gameName);
[50e6c7a]838
839 break;
840 }
[d519032]841 case MSG_TYPE_JOIN_GAME_SUCCESS:
842 {
843 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
844
[8aed9c0]845 string gameName(msg.buffer);
846
847 #if defined WINDOWS
[1f6233e]848 game = new Game(gameName, "../../data/map.txt", &msgProcessor);
[8aed9c0]849 #elif defined LINUX
[1f6233e]850 game = new Game(gameName, "../data/map.txt", &msgProcessor);
[8aed9c0]851 #endif
852
[03ba5e3]853 cout << "Game name: " << gameName << endl;
[d519032]854
[e0fd377]855 state = STATE_GAME;
[3ff2bd7]856 wndCurrent = wndGame;
[d519032]857
858 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
859 strcpy(msgTo.buffer, gameName.c_str());
860
[68d94de]861 msgProcessor.sendMessage(&msgTo, &server);
[d519032]862
863 break;
864 }
865 case MSG_TYPE_JOIN_GAME_FAILURE:
866 {
867 cout << "Received a JOIN_GAME_FAILURE message" << endl;
868
869 break;
870 }
[45b2750]871 default:
872 {
[1785314]873 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
[50e6c7a]874
[365e156]875 break;
[45b2750]876 }
[4da5aa3]877 }
[eb8adb1]878
[4da5aa3]879 break;
880 }
[e0fd377]881 case STATE_GAME:
[803566d]882 {
[e0fd377]883 cout << "(STATE_GAME) ";
[803566d]884 switch(msg.type)
885 {
886 case MSG_TYPE_GAME_INFO:
887 {
[d519032]888 cout << "Received a GAME_INFO message" << endl;
[803566d]889
890 string gameName(msg.buffer+4);
891 int numPlayers;
892
893 memcpy(&numPlayers, msg.buffer, 4);
894
895 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
896
[e103b51]897 if (numPlayers > 0)
898 mapGames[gameName] = numPlayers;
899 else
900 mapGames.erase(gameName);
[803566d]901
902 break;
903 }
[3e44a59]904 case MSG_TYPE_SCORE:
905 {
906 cout << "Received SCORE message!" << endl;
907
908 int blueScore;
909 memcpy(&blueScore, msg.buffer, 4);
910 cout << "blue score: " << blueScore << endl;
911 game->setBlueScore(blueScore);
912
913 int redScore;
914 memcpy(&redScore, msg.buffer+4, 4);
915 cout << "red score: " << redScore << endl;
916 game->setRedScore(redScore);
917
918 cout << "Processed SCORE message!" << endl;
919
920 break;
921 }
922 case MSG_TYPE_FINISH_GAME:
923 {
924 cout << "Got a finish game message" << endl;
925 cout << "Should switch to STATE_LOBBY and show the final score" << endl;
926
927 unsigned int winner, blueScore, redScore;
[635ad9b]928 memcpy(&winner, msg.buffer, 4);
929 memcpy(&blueScore, msg.buffer+4, 4);
930 memcpy(&redScore, msg.buffer+8, 4);
931
932 string gameName(msg.buffer+12);
933
934 cout << "winner: " << winner << endl;
935 cout << "blueScore: " << blueScore << endl;
936 cout << "redScore: " << redScore << endl;
937 cout << "gameName: " << gameName << endl;
[3e44a59]938
939 gameSummary = new GameSummary(gameName, winner, blueScore, redScore);
940
941 delete game;
942 game = NULL;
943 state = STATE_LOBBY;
944 wndCurrent = wndGameSummary;
945
[635ad9b]946
947 cout << "winner from obj: " << gameSummary->getWinner() << endl;
948 cout << "blueScore from obj: " << gameSummary->getBlueScore() << endl;
949 cout << "redScore from obj: " << gameSummary->getRedScore() << endl;
950 cout << "gameName from obj: " << gameSummary->getName() << endl;
[3e44a59]951 break;
952 }
[b4c5b6a]953 case MSG_TYPE_PLAYER:
954 {
955 cout << "Received MSG_TYPE_PLAYER" << endl;
956
[31b347a]957 Player p("", "");
958 p.deserialize(msg.buffer);
959 p.timeLastUpdated = getCurrentMillis();
960 p.isChasing = false;
961 if (p.health <= 0)
962 p.isDead = true;
963 else
964 p.isDead = false;
965
[5b92307]966 if (mapPlayers.find(p.getId()) != mapPlayers.end())
967 *(mapPlayers[p.getId()]) = p;
[b4c5b6a]968 else
[5b92307]969 mapPlayers[p.getId()] = new Player(p);
[b4c5b6a]970
[31b347a]971 break;
[6012178]972 }
973 case MSG_TYPE_PLAYER_JOIN_GAME:
974 {
975 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
976
977 Player p("", "");
978 p.deserialize(msg.buffer);
[5b92307]979 cout << "Deserialized player" << endl;
[6012178]980 p.timeLastUpdated = getCurrentMillis();
981 p.isChasing = false;
982 if (p.health <= 0)
983 p.isDead = true;
984 else
985 p.isDead = false;
986
[5b92307]987 if (mapPlayers.find(p.getId()) != mapPlayers.end())
988 *(mapPlayers[p.getId()]) = p;
[6012178]989 else
[5b92307]990 mapPlayers[p.getId()] = new Player(p);
[b4c5b6a]991
[5b92307]992 game->addPlayer(mapPlayers[p.getId()]);
[b4c5b6a]993
994 break;
995 }
[cd80d63]996 case MSG_TYPE_LEAVE_GAME:
997 {
998 cout << "Received a LEAVE_GAME message" << endl;
999
1000 string gameName(msg.buffer+4);
1001 unsigned int playerId;
1002
1003 memcpy(&playerId, msg.buffer, 4);
1004
1005 game->removePlayer(playerId);
1006
1007 break;
1008 }
[fef7c69]1009 case MSG_TYPE_PLAYER_MOVE:
1010 {
1011 cout << "Received PLAYER_MOVE message" << endl;
1012
1013 unsigned int id;
1014 int x, y;
1015
1016 memcpy(&id, msg.buffer, 4);
1017 memcpy(&x, msg.buffer+4, 4);
1018 memcpy(&y, msg.buffer+8, 4);
1019
1020 cout << "id: " << id << endl;
1021
1022 mapPlayers[id]->target.x = x;
1023 mapPlayers[id]->target.y = y;
1024
1025 break;
1026 }
[803566d]1027 case MSG_TYPE_OBJECT:
1028 {
[e0fd377]1029 cout << "Received object message in STATE_GAME" << endl;
[803566d]1030
1031 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
1032 o.deserialize(msg.buffer);
1033 cout << "object id: " << o.id << endl;
1034 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1035
1036 break;
1037 }
1038 case MSG_TYPE_REMOVE_OBJECT:
1039 {
[d519032]1040 cout << "Received REMOVE_OBJECT message!" << endl;
[803566d]1041
1042 int id;
1043 memcpy(&id, msg.buffer, 4);
1044
1045 cout << "Removing object with id " << id << endl;
1046
1047 if (!game->getMap()->removeObject(id))
1048 cout << "Did not remove the object" << endl;
1049
1050 break;
1051 }
[b8abc90]1052 case MSG_TYPE_ATTACK:
1053 {
1054 cout << "Received START_ATTACK message" << endl;
1055
1056 unsigned int id, targetId;
1057 memcpy(&id, msg.buffer, 4);
1058 memcpy(&targetId, msg.buffer+4, 4);
1059
1060 cout << "source id: " << id << endl;
1061 cout << "target id: " << targetId << endl;
1062
1063 // need to check the target exists in the current game
1064 Player* source = game->getPlayers()[id];
[5b92307]1065 source->setTargetPlayer(targetId);
[b8abc90]1066 source->isChasing = true;
1067
1068 break;
1069 }
[58ca135]1070 case MSG_TYPE_PROJECTILE:
1071 {
1072 cout << "Received a PROJECTILE message" << endl;
1073
1074 unsigned int projId, x, y, targetId;
1075
1076 memcpy(&projId, msg.buffer, 4);
1077 memcpy(&x, msg.buffer+4, 4);
1078 memcpy(&y, msg.buffer+8, 4);
1079 memcpy(&targetId, msg.buffer+12, 4);
1080
1081 cout << "projId: " << projId << endl;
1082 cout << "x: " << x << endl;
1083 cout << "y: " << y << endl;
1084 cout << "Target: " << targetId << endl;
1085
1086 Projectile proj(x, y, targetId, 0);
1087 proj.setId(projId);
1088
1089 game->addProjectile(proj);
1090
1091 break;
1092 }
1093 case MSG_TYPE_REMOVE_PROJECTILE:
1094 {
1095 cout << "Received a REMOVE_PROJECTILE message" << endl;
1096
1097 unsigned int id;
1098 memcpy(&id, msg.buffer, 4);
1099
1100 game->removeProjectile(id);
1101
1102 break;
1103 }
[803566d]1104 default:
1105 {
[d519032]1106 cout << "Received invalid message of type " << msg.type << endl;
[803566d]1107
1108 break;
1109 }
1110 }
1111
1112 break;
1113 }
[4da5aa3]1114 default:
1115 {
1116 cout << "The state has an invalid value: " << state << endl;
1117
1118 break;
1119 }
1120 }
[0dde5da]1121}
[87b3ee2]1122
[929b4e0]1123int getRefreshRate(int width, int height)
1124{
1125 int numRefreshRates = al_get_num_display_modes();
1126 ALLEGRO_DISPLAY_MODE displayMode;
1127
1128 for(int i=0; i<numRefreshRates; i++) {
1129 al_get_display_mode(i, &displayMode);
1130
1131 if (displayMode.width == width && displayMode.height == height)
1132 return displayMode.refresh_rate;
1133 }
1134
1135 return 0;
1136}
1137
1138void drawMessageStatus(ALLEGRO_FONT* font)
1139{
1140 int clientMsgOffset = 5;
1141 int serverMsgOffset = 950;
1142
1143 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1144 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1145 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1146
[3ff2bd7]1147 //al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
[929b4e0]1148
1149 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1150 int id, type;
1151 bool acked;
1152 ostringstream ossId, ossAcked;
1153
1154 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1155
1156 int msgCount = 0;
1157 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1158 map<unsigned long, MessageContainer> playerMessage = it->second;
1159 map<unsigned long, MessageContainer>::iterator it2;
1160 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1161
1162 id = it->first;
1163 ossId.str("");;
1164 ossId << id;
1165
1166 type = it2->second.getMessage()->type;
1167 string typeStr = MessageContainer::getMsgTypeString(type);
1168
1169 acked = it2->second.getAcked();
1170 ossAcked.str("");;
1171 ossAcked << boolalpha << acked;
1172
1173 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1174 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1175 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1176
1177 msgCount++;
1178 }
1179 }
1180
1181 if (msgProcessor.getAckedMessages().size() > 0) {
1182 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1183 map<unsigned int, unsigned long long>::iterator it3;
1184
1185 msgCount = 0;
1186 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1187 ossId.str("");;
1188 ossId << it3->first;
1189
1190 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1191
1192 msgCount++;
1193 }
1194 }
1195}
1196
1197// Callback definitions
1198
[5c95436]1199void goToRegisterScreen()
1200{
1201 txtUsernameRegister->clear();
1202 txtPasswordRegister->clear();
[49da01a]1203 lblRegisterStatus->setText("");
1204 rblClasses->setSelectedButton(-1);
1205
1206 wndCurrent = wndRegister;
[5c95436]1207}
1208
1209void goToLoginScreen()
[87b3ee2]1210{
1211 txtUsername->clear();
1212 txtPassword->clear();
[49da01a]1213 lblLoginStatus->setText("");
1214
1215 wndCurrent = wndLogin;
[5c95436]1216}
1217
[bc70282]1218// maybe need a goToGameScreen function as well and add state changes to these functions as well
1219
[5c95436]1220void registerAccount()
1221{
1222 string username = txtUsernameRegister->getStr();
1223 string password = txtPasswordRegister->getStr();
1224
1225 txtUsernameRegister->clear();
1226 txtPasswordRegister->clear();
1227 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1228
1229 Player::PlayerClass playerClass;
1230
1231 switch (rblClasses->getSelectedButton()) {
1232 case 0:
1233 playerClass = Player::CLASS_WARRIOR;
1234 break;
1235 case 1:
1236 playerClass = Player::CLASS_RANGER;
1237 break;
1238 default:
1239 cout << "Invalid class selection" << endl;
1240 playerClass = Player::CLASS_NONE;
1241 break;
1242 }
[87b3ee2]1243
1244 msgTo.type = MSG_TYPE_REGISTER;
1245
1246 strcpy(msgTo.buffer, username.c_str());
1247 strcpy(msgTo.buffer+username.size()+1, password.c_str());
[5c95436]1248 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
[87b3ee2]1249
[68d94de]1250 msgProcessor.sendMessage(&msgTo, &server);
[87b3ee2]1251}
1252
1253void login()
1254{
1255 string strUsername = txtUsername->getStr();
1256 string strPassword = txtPassword->getStr();
1257 username = strUsername;
1258
1259 txtUsername->clear();
1260 txtPassword->clear();
1261
1262 msgTo.type = MSG_TYPE_LOGIN;
1263
1264 strcpy(msgTo.buffer, strUsername.c_str());
1265 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1266
[68d94de]1267 msgProcessor.sendMessage(&msgTo, &server);
[bc70282]1268
[1785314]1269 state = STATE_LOBBY;
[87b3ee2]1270}
1271
1272void logout()
1273{
[929b4e0]1274 switch(state) {
1275 case STATE_LOBBY:
1276 txtJoinGame->clear();
1277 txtCreateGame->clear();
1278 break;
1279 default:
1280 cout << "Logout called from invalid state: " << state << endl;
1281 break;
1282 }
[87b3ee2]1283
1284 msgTo.type = MSG_TYPE_LOGOUT;
1285
1286 strcpy(msgTo.buffer, username.c_str());
1287
[68d94de]1288 msgProcessor.sendMessage(&msgTo, &server);
[87b3ee2]1289}
1290
1291void quit()
1292{
1293 doexit = true;
1294}
1295
1296void sendChatMessage()
1297{
1298 string msg = txtChat->getStr();
1299 txtChat->clear();
1300
1301 msgTo.type = MSG_TYPE_CHAT;
1302 strcpy(msgTo.buffer, msg.c_str());
1303
[68d94de]1304 msgProcessor.sendMessage(&msgTo, &server);
[87b3ee2]1305}
[1f1eb58]1306
[b35b2b2]1307void toggleDebugging()
1308{
1309 debugging = !debugging;
1310}
1311
[929b4e0]1312void joinGame()
[b35b2b2]1313{
[929b4e0]1314 cout << "Joining game" << endl;
[bbebe9c]1315
1316 string msg = txtJoinGame->getStr();
1317 txtJoinGame->clear();
1318
1319 msgTo.type = MSG_TYPE_JOIN_GAME;
1320 strcpy(msgTo.buffer, msg.c_str());
1321
[68d94de]1322 msgProcessor.sendMessage(&msgTo, &server);
[dee75cc]1323}
[b35b2b2]1324
[929b4e0]1325void createGame()
[b35b2b2]1326{
[929b4e0]1327 cout << "Creating game" << endl;
[bbebe9c]1328
1329 string msg = txtCreateGame->getStr();
1330 txtCreateGame->clear();
1331
[d519032]1332 cout << "Sending message: " << msg.c_str() << endl;
1333
[bbebe9c]1334 msgTo.type = MSG_TYPE_CREATE_GAME;
1335 strcpy(msgTo.buffer, msg.c_str());
1336
[68d94de]1337 msgProcessor.sendMessage(&msgTo, &server);
[03ba5e3]1338}
1339
1340void leaveGame()
1341{
1342 cout << "Leaving game" << endl;
1343
1344 game = NULL;
1345
1346 state = STATE_LOBBY;
1347 wndCurrent = wndLobby;
1348
1349 msgTo.type = MSG_TYPE_LEAVE_GAME;
1350
[68d94de]1351 msgProcessor.sendMessage(&msgTo, &server);
[95ffe57]1352}
[3e44a59]1353
1354void closeGameSummary()
1355{
1356 delete gameSummary;
[635ad9b]1357 gameSummary = NULL;
[3e44a59]1358 wndCurrent = wndLobby;
[635ad9b]1359 cout << "Processed button actions" << endl;
[8aed9c0]1360}
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