source: network-game/client/Client/main.cpp@ 8efe484

Last change on this file since 8efe484 was 8efe484, checked in by dportnoy <dmp1488@…>, 12 years ago

Configured the client so it launches proplerly directly from Visual Studio

  • Property mode set to 100644
File size: 2.0 KB
Line 
1#include "../../common/compiler.h"
2
3#include <sys/types.h>
4
5#ifdef WINDOWS
6 #include <winsock2.h>
7 #include <WS2tcpip.h>
8#endif
9
10#include <stdio.h>
11#include <stdlib.h>
12#include <string>
13
14#include <iostream>
15
16#include <boost/lambda/lambda.hpp>
17
18#include "../../common/message.h"
19
20#ifdef WINDOWS
21 #pragma comment(lib, "ws2_32.lib")
22#endif
23
24using namespace std;
25
26void error(const char *);
27
28int main(int argc, char *argv[])
29{
30 int sock, n;
31 struct sockaddr_in server, from;
32 struct hostent *hp;
33 char buffer[256];
34 NETWORK_MSG msgTo, msgFrom;
35
36 if (argc != 3) {
37 cout << "Usage: server port" << endl;
38 exit(1);
39 }
40
41 WORD wVersionRequested;
42 WSADATA wsaData;
43 int wsaerr;
44
45 wVersionRequested = MAKEWORD(2, 2);
46 wsaerr = WSAStartup(wVersionRequested, &wsaData);
47
48 if (wsaerr != 0) {
49 cout << "The Winsock dll not found." << endl;
50 exit(1);
51 }else
52 cout << "The Winsock dll was found." << endl;
53
54 sock= socket(AF_INET, SOCK_DGRAM, 0);
55 if (sock < 0)
56 error("socket");
57
58 server.sin_family = AF_INET;
59 hp = gethostbyname(argv[1]);
60 if (hp==0)
61 error("Unknown host");
62
63 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
64 server.sin_port = htons(atoi(argv[2]));
65
66 strcpy(msgTo.buffer, "Hello");
67 n=sendMessage(&msgTo, sock, &server);
68 if (n < 0)
69 error("sendMessage");
70
71 n = receiveMessage(&msgFrom, sock, &from);
72 if (n < 0)
73 error("receiveMessage");
74
75 cout << msgFrom.buffer << endl;
76
77 while(true) {
78 cout << "Please enter a message (or q to quit): ";
79 cin.getline(msgTo.buffer, 256);
80
81 if (strcmp(msgTo.buffer, "q") == 0) {
82 break;
83 }
84
85 n=sendMessage(&msgTo, sock, &server);
86 if (n < 0)
87 error("sendMessage");
88
89 n = receiveMessage(&msgFrom, sock, &from);
90 if (n < 0)
91 error("receiveMessage");
92
93 cout << msgFrom.buffer << endl;
94 }
95
96 closesocket(sock);
97
98 WSACleanup();
99
100 cout << "Thank you for playing!" << endl;
101 getchar();
102
103 return 0;
104}
105
106// need to make a function like this that works on windows
107void error(const char *msg)
108{
109 perror(msg);
110 WSACleanup();
111 exit(1);
112}
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