#include "../../common/Compiler.h" #if defined WINDOWS #include #include #elif defined LINUX #include #include #include #include #include #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include "../../common/Common.h" #include "../../common/MessageProcessor.h" #include "../../common/WorldMap.h" #include "../../common/Player.h" #include "../../common/Projectile.h" #include "Window.h" #include "Textbox.h" #include "Button.h" #include "RadioButtonList.h" #include "TextLabel.h" #include "chat.h" #ifdef WINDOWS #pragma comment(lib, "ws2_32.lib") #endif using namespace std; void initWinSock(); void shutdownWinSock(); void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map& mapPlayers, map& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed); void drawMap(WorldMap* gameMap); void drawPlayers(map& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId); POSITION screenToMap(POSITION pos); POSITION mapToScreen(POSITION pos); int getRefreshRate(int width, int height); // callbacks void goToLoginScreen(); void goToRegisterScreen(); void registerAccount(); void login(); void logout(); void quit(); void sendChatMessage(); void error(const char *); const float FPS = 60; const int SCREEN_W = 1024; const int SCREEN_H = 768; enum STATE { STATE_START, STATE_LOGIN // this means you're already logged in }; int state; bool doexit; Window* wndLogin; Window* wndRegister; Window* wndMain; Window* wndCurrent; // wndLogin Textbox* txtUsername; Textbox* txtPassword; TextLabel* lblLoginStatus; // wndRegister Textbox* txtUsernameRegister; Textbox* txtPasswordRegister; RadioButtonList* rblClasses; TextLabel* lblRegisterStatus; // wndMain Textbox* txtChat; int sock; struct sockaddr_in server, from; struct hostent *hp; NETWORK_MSG msgTo, msgFrom; string username; chat chatConsole; MessageProcessor msgProcessor; int main(int argc, char **argv) { ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_TIMER *timer = NULL; bool key[4] = { false, false, false, false }; bool redraw = true; doexit = false; map mapPlayers; map mapProjectiles; unsigned int curPlayerId = -1; int scoreBlue, scoreRed; bool fullscreen = false; scoreBlue = 0; scoreRed = 0; state = STATE_START; if(!al_init()) { fprintf(stderr, "failed to initialize allegro!\n"); return -1; } if (al_init_primitives_addon()) cout << "Primitives initialized" << endl; else cout << "Primitives not initialized" << endl; al_init_font_addon(); al_init_ttf_addon(); #if defined WINDOWS ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0); #elif defined LINUX ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0); #endif if (!font) { fprintf(stderr, "Could not load 'pirulen.ttf'.\n"); getchar(); return -1; } if(!al_install_keyboard()) { fprintf(stderr, "failed to initialize the keyboard!\n"); return -1; } if(!al_install_mouse()) { fprintf(stderr, "failed to initialize the mouse!\n"); return -1; } timer = al_create_timer(1.0 / FPS); if(!timer) { fprintf(stderr, "failed to create timer!\n"); return -1; } int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H); // if the computer doesn't support this resolution, just use windowed mode if (refreshRate > 0 && fullscreen) { al_set_new_display_flags(ALLEGRO_FULLSCREEN); al_set_new_display_refresh_rate(refreshRate); } display = al_create_display(SCREEN_W, SCREEN_H); if(!display) { fprintf(stderr, "failed to create display!\n"); al_destroy_timer(timer); return -1; } WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt"); cout << "Loaded map" << endl; wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H); wndLogin->addComponent(new Textbox(516, 40, 100, 20, font)); wndLogin->addComponent(new Textbox(516, 70, 100, 20, font)); wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)); wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)); wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)); wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen)); wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login)); wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)); txtUsername = (Textbox*)wndLogin->getComponent(0); txtPassword = (Textbox*)wndLogin->getComponent(1); lblLoginStatus = (TextLabel*)wndLogin->getComponent(4); cout << "Created login screen" << endl; wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H); wndRegister->addComponent(new Textbox(516, 40, 100, 20, font)); wndRegister->addComponent(new Textbox(516, 70, 100, 20, font)); wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)); wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)); wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font)); wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)); wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen)); wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount)); wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)); txtUsernameRegister = (Textbox*)wndRegister->getComponent(0); txtPasswordRegister = (Textbox*)wndRegister->getComponent(1); rblClasses = (RadioButtonList*)wndRegister->getComponent(4); rblClasses->addRadioButton("Warrior"); rblClasses->addRadioButton("Ranger"); lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5); cout << "Created register screen" << endl; wndMain = new Window(0, 0, SCREEN_W, SCREEN_H); wndMain->addComponent(new Textbox(95, 40, 300, 20, font)); wndMain->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage)); wndMain->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout)); txtChat = (Textbox*)wndMain->getComponent(0); cout << "Created main screen" << endl; goToLoginScreen(); event_queue = al_create_event_queue(); if(!event_queue) { fprintf(stderr, "failed to create event_queue!\n"); al_destroy_display(display); al_destroy_timer(timer); return -1; } al_set_target_bitmap(al_get_backbuffer(display)); al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_mouse_event_source()); al_clear_to_color(al_map_rgb(0,0,0)); al_flip_display(); if (argc != 3) { cout << "Usage: server port" << endl; exit(1); } initWinSock(); sock = socket(AF_INET, SOCK_DGRAM, 0); if (sock < 0) error("socket"); set_nonblock(sock); server.sin_family = AF_INET; hp = gethostbyname(argv[1]); if (hp==0) error("Unknown host"); memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length); server.sin_port = htons(atoi(argv[2])); al_start_timer(timer); while(!doexit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(wndCurrent->handleEvent(ev)) { // do nothing } else if(ev.type == ALLEGRO_EVENT_TIMER) { redraw = true; // seems like we should just call a draw function here instead } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) { doexit = true; } else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) { } else if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: doexit = true; break; case ALLEGRO_KEY_S: // pickup an item next to you if (state == STATE_LOGIN) { msgTo.type = MSG_TYPE_PICKUP_FLAG; memcpy(msgTo.buffer, &curPlayerId, 4); msgProcessor.sendMessage(&msgTo, sock, &server); } break; case ALLEGRO_KEY_D: // drop the current item if (state == STATE_LOGIN) { // find the current player in the player list map::iterator it; Player* p = NULL; for(it = mapPlayers.begin(); it != mapPlayers.end(); it++) { if (it->second.id == curPlayerId) p = &it->second; } if (p != NULL) { int flagType = WorldMap::OBJECT_NONE; if (p->hasBlueFlag) flagType = WorldMap::OBJECT_BLUE_FLAG; else if (p->hasRedFlag) flagType = WorldMap::OBJECT_RED_FLAG; if (flagType != WorldMap::OBJECT_NONE) { msgTo.type = MSG_TYPE_DROP_FLAG; memcpy(msgTo.buffer, &curPlayerId, 4); msgProcessor.sendMessage(&msgTo, sock, &server); } } } break; } } else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) { if(wndCurrent == wndMain) { if (ev.mouse.button == 1) { // left click msgTo.type = MSG_TYPE_PLAYER_MOVE; POSITION pos; pos.x = ev.mouse.x; pos.y = ev.mouse.y; pos = screenToMap(pos); if (pos.x != -1) { memcpy(msgTo.buffer, &curPlayerId, 4); memcpy(msgTo.buffer+4, &pos.x, 4); memcpy(msgTo.buffer+8, &pos.y, 4); msgProcessor.sendMessage(&msgTo, sock, &server); } else cout << "Invalid point: User did not click on the map" << endl; }else if (ev.mouse.button == 2) { // right click map::iterator it; cout << "Detected a right-click" << endl; Player* curPlayer; for(it = mapPlayers.begin(); it != mapPlayers.end(); it++) { if (it->second.id == curPlayerId) curPlayer = &it->second; } Player* target; for(it = mapPlayers.begin(); it != mapPlayers.end(); it++) { // need to check if the right-click was actually on this player // right now, this code will target all players other than the current one target = &it->second; if (target->id != curPlayerId && target->team != curPlayer->team) { msgTo.type = MSG_TYPE_START_ATTACK; memcpy(msgTo.buffer, &curPlayerId, 4); memcpy(msgTo.buffer+4, &target->id, 4); msgProcessor.sendMessage(&msgTo, sock, &server); } } } } } if (msgProcessor.receiveMessage(&msgFrom, sock, &from) >= 0) processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed); if (redraw) { redraw = false; msgProcessor.resendUnackedMessages(sock); msgProcessor.cleanAckedMessages(); wndCurrent->draw(display); if(wndCurrent == wndMain) { chatConsole.draw(font, al_map_rgb(255,255,255)); al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:"); ostringstream ossScoreBlue, ossScoreRed; ossScoreBlue << "Blue: " << scoreBlue << endl; ossScoreRed << "Red: " << scoreRed << endl; al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str()); al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str()); // update players map::iterator it; for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) { it->second.updateTarget(mapPlayers); } for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) { it->second.move(gameMap); // ignore return value } // update projectile positions map::iterator it2; for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++) { it2->second.move(mapPlayers); } drawMap(gameMap); drawPlayers(mapPlayers, font, curPlayerId); // draw projectiles for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++) { Projectile proj = it2->second; FLOAT_POSITION target = mapPlayers[proj.target].pos; float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x); POSITION start, end; start.x = cos(angle)*15+proj.pos.x; start.y = sin(angle)*15+proj.pos.y; end.x = proj.pos.x; end.y = proj.pos.y; start = mapToScreen(start); end = mapToScreen(end); al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4); } } al_flip_display(); } } #if defined WINDOWS closesocket(sock); #elif defined LINUX close(sock); #endif shutdownWinSock(); delete wndLogin; delete wndMain; delete gameMap; al_destroy_event_queue(event_queue); al_destroy_display(display); al_destroy_timer(timer); return 0; } // need to make a function like this that works on windows void error(const char *msg) { perror(msg); shutdownWinSock(); exit(1); } void initWinSock() { #if defined WINDOWS WORD wVersionRequested; WSADATA wsaData; int wsaerr; wVersionRequested = MAKEWORD(2, 2); wsaerr = WSAStartup(wVersionRequested, &wsaData); if (wsaerr != 0) { cout << "The Winsock dll not found." << endl; exit(1); }else cout << "The Winsock dll was found." << endl; #endif } void shutdownWinSock() { #if defined WINDOWS WSACleanup(); #endif } POSITION screenToMap(POSITION pos) { pos.x = pos.x-300; pos.y = pos.y-100; if (pos.x < 0 || pos.y < 0) { pos.x = -1; pos.y = -1; } return pos; } POSITION mapToScreen(POSITION pos) { pos.x = pos.x+300; pos.y = pos.y+100; return pos; } POSITION mapToScreen(FLOAT_POSITION pos) { POSITION p; p.x = pos.x+300; p.y = pos.y+100; return p; } void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map& mapPlayers, map& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed) { string response = string(msg.buffer); switch(state) { case STATE_START: { cout << "In STATE_START" << endl; switch(msg.type) { case MSG_TYPE_REGISTER: { lblRegisterStatus->setText(response); break; } default: { cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl; break; } } break; } case STATE_LOGIN: { switch(msg.type) { case MSG_TYPE_LOGIN: { if (response.compare("Player has already logged in.") == 0) { goToLoginScreen(); state = STATE_START; lblLoginStatus->setText(response); } else if (response.compare("Incorrect username or password") == 0) { goToLoginScreen(); state = STATE_START; lblLoginStatus->setText(response); } else { wndCurrent = wndMain; Player p("", ""); p.deserialize(msg.buffer); mapPlayers[p.id] = p; curPlayerId = p.id; cout << "Got a valid login response with the player" << endl; cout << "Player id: " << curPlayerId << endl; cout << "Player health: " << p.health << endl; cout << "player map size: " << mapPlayers.size() << endl; } break; } case MSG_TYPE_LOGOUT: { cout << "Got a logout message" << endl; if (response.compare("You have successfully logged out.") == 0) { cout << "Logged out" << endl; state = STATE_START; goToLoginScreen(); } break; } case MSG_TYPE_PLAYER: { cout << "Received MSG_TYPE_PLAYER" << endl; Player p("", ""); p.deserialize(msg.buffer); p.timeLastUpdated = getCurrentMillis(); p.isChasing = false; if (p.health <= 0) p.isDead = true; else p.isDead = false; mapPlayers[p.id] = p; break; } case MSG_TYPE_PLAYER_MOVE: { unsigned int id; int x, y; memcpy(&id, msg.buffer, 4); memcpy(&x, msg.buffer+4, 4); memcpy(&y, msg.buffer+8, 4); mapPlayers[id].target.x = x; mapPlayers[id].target.y = y; break; } case MSG_TYPE_CHAT: { chatConsole.addLine(response); break; } case MSG_TYPE_OBJECT: { cout << "Received object message in STATE_LOGIN." << endl; WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0); o.deserialize(msg.buffer); cout << "object id: " << o.id << endl; gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y); break; } case MSG_TYPE_REMOVE_OBJECT: { cout << "Received REMOVE_OBJECT message!" << endl; int id; memcpy(&id, msg.buffer, 4); cout << "Removing object with id " << id << endl; if (!gameMap->removeObject(id)) cout << "Did not remove the object" << endl; break; } case MSG_TYPE_SCORE: { memcpy(&scoreBlue, msg.buffer, 4); memcpy(&scoreRed, msg.buffer+4, 4); break; } case MSG_TYPE_ATTACK: { cout << "Received ATTACK message" << endl; break; } case MSG_TYPE_START_ATTACK: { cout << "Received START_ATTACK message" << endl; unsigned int id, targetID; memcpy(&id, msg.buffer, 4); memcpy(&targetID, msg.buffer+4, 4); cout << "source id: " << id << endl; cout << "target id: " << targetID << endl; Player* source = &mapPlayers[id]; source->targetPlayer = targetID; source->isChasing = true; break; } case MSG_TYPE_PROJECTILE: { cout << "Received a PROJECTILE message" << endl; int id, x, y, targetId; memcpy(&id, msg.buffer, 4); memcpy(&x, msg.buffer+4, 4); memcpy(&y, msg.buffer+8, 4); memcpy(&targetId, msg.buffer+12, 4); cout << "id: " << id << endl; cout << "x: " << x << endl; cout << "y: " << y << endl; cout << "Target: " << targetId << endl; Projectile proj(x, y, targetId, 0); proj.setId(id); mapProjectiles[id] = proj; break; } case MSG_TYPE_REMOVE_PROJECTILE: { cout << "Received a REMOVE_PROJECTILE message" << endl; int id; memcpy(&id, msg.buffer, 4); mapProjectiles.erase(id); break; } default: { cout << "(STATE_LOGIN) Received invlaid message of type " << msg.type << endl; break; } } break; } default: { cout << "The state has an invalid value: " << state << endl; break; } } } // this should probably be in the WorldMap class void drawMap(WorldMap* gameMap) { POSITION mapPos; mapPos.x = 0; mapPos.y = 0; mapPos = mapToScreen(mapPos); for (int x=0; xwidth; x++) { for (int y=0; yheight; y++) { WorldMap::TerrainType el = gameMap->getElement(x, y); WorldMap::StructureType structure = gameMap->getStructure(x, y); if (el == WorldMap::TERRAIN_GRASS) al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(0, 255, 0)); else if (el == WorldMap::TERRAIN_OCEAN) al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(0, 0, 255)); else if (el == WorldMap::TERRAIN_ROCK) al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(100, 100, 0)); if (structure == WorldMap::STRUCTURE_BLUE_FLAG) { al_draw_circle(x*25+12+mapPos.x, y*25+12+mapPos.y, 12, al_map_rgb(0, 0, 0), 3); //al_draw_filled_rectangle(x*25+5+mapPos.x, y*25+5+mapPos.y, x*25+20+mapPos.x, y*25+20+mapPos.y, al_map_rgb(0, 0, 255)); }else if (structure == WorldMap::STRUCTURE_RED_FLAG) { al_draw_circle(x*25+12+mapPos.x, y*25+12+mapPos.y, 12, al_map_rgb(0, 0, 0), 3); //al_draw_filled_rectangle(x*25+5+mapPos.x, y*25+5+mapPos.y, x*25+20+mapPos.x, y*25+20+mapPos.y, al_map_rgb(255, 0, 0)); } } } for (int x=0; xwidth; x++) { for (int y=0; yheight; y++) { vector vctObjects = gameMap->getObjects(x, y); vector::iterator it; for(it = vctObjects.begin(); it != vctObjects.end(); it++) { switch(it->type) { case WorldMap::OBJECT_BLUE_FLAG: al_draw_filled_rectangle(it->pos.x-8+mapPos.x, it->pos.y-8+mapPos.y, it->pos.x+8+mapPos.x, it->pos.y+8+mapPos.y, al_map_rgb(0, 0, 255)); break; case WorldMap::OBJECT_RED_FLAG: al_draw_filled_rectangle(it->pos.x-8+mapPos.x, it->pos.y-8+mapPos.y, it->pos.x+8+mapPos.x, it->pos.y+8+mapPos.y, al_map_rgb(255, 0, 0)); break; } } } } } void drawPlayers(map& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId) { map::iterator it; Player* p; POSITION pos; ALLEGRO_COLOR color; for(it = mapPlayers.begin(); it != mapPlayers.end(); it++) { p = &it->second; if (p->isDead) continue; pos = mapToScreen(p->pos); if (p->id == curPlayerId) al_draw_filled_circle(pos.x, pos.y, 14, al_map_rgb(0, 0, 0)); if (p->team == 0) color = al_map_rgb(0, 0, 255); else if (p->team == 1) color = al_map_rgb(255, 0, 0); al_draw_filled_circle(pos.x, pos.y, 12, color); // draw player class int fontHeight = al_get_font_line_height(font); string strClass; switch (p->playerClass) { case Player::CLASS_WARRIOR: strClass = "W"; break; case Player::CLASS_RANGER: strClass = "R"; break; case Player::CLASS_NONE: strClass = ""; break; default: strClass = ""; break; } al_draw_text(font, al_map_rgb(0, 0, 0), pos.x, pos.y-fontHeight/2, ALLEGRO_ALIGN_CENTRE, strClass.c_str()); // draw player health al_draw_filled_rectangle(pos.x-12, pos.y-24, pos.x+12, pos.y-16, al_map_rgb(0, 0, 0)); if (it->second.maxHealth != 0) al_draw_filled_rectangle(pos.x-11, pos.y-23, pos.x-11+(22*it->second.health)/it->second.maxHealth, pos.y-17, al_map_rgb(255, 0, 0)); if (p->hasBlueFlag) al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(0, 0, 255)); else if (p->hasRedFlag) al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(255, 0, 0)); } } void goToRegisterScreen() { txtUsernameRegister->clear(); txtPasswordRegister->clear(); lblRegisterStatus->setText(""); rblClasses->setSelectedButton(-1); wndCurrent = wndRegister; } void goToLoginScreen() { txtUsername->clear(); txtPassword->clear(); lblLoginStatus->setText(""); wndCurrent = wndLogin; } // maybe need a goToGameScreen function as well and add state changes to these functions as well void registerAccount() { string username = txtUsernameRegister->getStr(); string password = txtPasswordRegister->getStr(); txtUsernameRegister->clear(); txtPasswordRegister->clear(); // maybe clear rblClasses as well (add a method to RadioButtonList to enable this) Player::PlayerClass playerClass; switch (rblClasses->getSelectedButton()) { case 0: playerClass = Player::CLASS_WARRIOR; break; case 1: playerClass = Player::CLASS_RANGER; break; default: cout << "Invalid class selection" << endl; playerClass = Player::CLASS_NONE; break; } msgTo.type = MSG_TYPE_REGISTER; strcpy(msgTo.buffer, username.c_str()); strcpy(msgTo.buffer+username.size()+1, password.c_str()); memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4); msgProcessor.sendMessage(&msgTo, sock, &server); } void login() { string strUsername = txtUsername->getStr(); string strPassword = txtPassword->getStr(); username = strUsername; txtUsername->clear(); txtPassword->clear(); msgTo.type = MSG_TYPE_LOGIN; strcpy(msgTo.buffer, strUsername.c_str()); strcpy(msgTo.buffer+username.size()+1, strPassword.c_str()); msgProcessor.sendMessage(&msgTo, sock, &server); state = STATE_LOGIN; } void logout() { txtChat->clear(); chatConsole.clear(); msgTo.type = MSG_TYPE_LOGOUT; strcpy(msgTo.buffer, username.c_str()); msgProcessor.sendMessage(&msgTo, sock, &server); } void quit() { doexit = true; } void sendChatMessage() { string msg = txtChat->getStr(); txtChat->clear(); msgTo.type = MSG_TYPE_CHAT; strcpy(msgTo.buffer, msg.c_str()); msgProcessor.sendMessage(&msgTo, sock, &server); } int getRefreshRate(int width, int height) { int numRefreshRates = al_get_num_display_modes(); ALLEGRO_DISPLAY_MODE displayMode; for(int i=0; i