source: network-game/client/Client/main.cpp@ 1e250bf

Last change on this file since 1e250bf was 1e250bf, checked in by Dmitry Portnoy <dmp1488@…>, 11 years ago

Client makefile is up-to-date and includes -Wall

  • Property mode set to 100644
File size: 41.6 KB
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1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17//#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24#include <vector>
25#include <stdexcept>
26
27#include <allegro5/allegro.h>
28#include <allegro5/allegro_font.h>
29#include <allegro5/allegro_ttf.h>
30#include <allegro5/allegro_primitives.h>
31
32#include "../../common/Common.h"
33#include "../../common/MessageContainer.h"
34#include "../../common/MessageProcessor.h"
35#include "../../common/WorldMap.h"
36#include "../../common/Player.h"
37#include "../../common/Projectile.h"
38#include "../../common/Game.h"
39#include "../../common/GameSummary.h"
40
41#include "Window.h"
42#include "TextLabel.h"
43#include "Button.h"
44#include "Textbox.h"
45#include "RadioButtonList.h"
46
47#include "GameRender.h"
48
49#include "chat.h"
50
51#ifdef WINDOWS
52 #pragma comment(lib, "ws2_32.lib")
53#endif
54
55using namespace std;
56
57void initWinSock();
58void shutdownWinSock();
59void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers,
60 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId);
61int getRefreshRate(int width, int height);
62void drawMessageStatus(ALLEGRO_FONT* font);
63
64// Callback declarations
65void goToLoginScreen();
66void goToRegisterScreen();
67void registerAccount();
68void login();
69void logout();
70void quit();
71void sendChatMessage();
72void toggleDebugging();
73void joinGame();
74void createGame();
75void leaveGame();
76void closeGameSummary();
77
78const float FPS = 60;
79const int SCREEN_W = 1024;
80const int SCREEN_H = 768;
81
82enum STATE {
83 STATE_START,
84 STATE_LOBBY,
85 STATE_GAME
86};
87
88int state;
89
90bool doexit;
91
92vector<GuiComponent*> vctComponents;
93
94Window* wndLogin;
95Window* wndRegister;
96Window* wndLobby;
97Window* wndLobbyDebug;
98Window* wndGame;
99Window* wndGameSummary;
100Window* wndCurrent;
101
102// wndLogin
103Textbox* txtUsername;
104Textbox* txtPassword;
105TextLabel* lblLoginStatus;
106
107// wndRegister
108Textbox* txtUsernameRegister;
109Textbox* txtPasswordRegister;
110RadioButtonList* rblClasses;
111TextLabel* lblRegisterStatus;
112
113// wndLobby
114Textbox* txtJoinGame;
115Textbox* txtCreateGame;
116Textbox* txtChat;
117
118int sock;
119struct sockaddr_in server, from;
120struct hostent *hp;
121NETWORK_MSG msgTo, msgFrom;
122string username;
123chat chatConsole, debugConsole;
124bool debugging;
125map<string, int> mapGames;
126Game* game;
127GameSummary* gameSummary;
128
129MessageProcessor msgProcessor;
130
131int main(int argc, char **argv)
132{
133 ALLEGRO_DISPLAY *display = NULL;
134 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
135 ALLEGRO_TIMER *timer = NULL;
136 map<unsigned int, Player*> mapPlayers;
137 map<unsigned int, Projectile> mapProjectiles;
138 unsigned int curPlayerId = -1;
139 ofstream outputLog;
140
141 doexit = false;
142 debugging = false;
143 bool redraw = true;
144 bool fullscreen = false;
145 game = NULL;
146 gameSummary = NULL;
147
148 state = STATE_START;
149
150 if(!al_init()) {
151 fprintf(stderr, "failed to initialize allegro!\n");
152 return -1;
153 }
154
155 outputLog.open("client.log", ios::app);
156 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
157
158 if (al_init_primitives_addon())
159 cout << "Primitives initialized" << endl;
160 else
161 cout << "Primitives not initialized" << endl;
162
163 al_init_font_addon();
164 al_init_ttf_addon();
165
166 #if defined WINDOWS
167 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
168 #elif defined LINUX
169 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
170 #endif
171
172 if (!font) {
173 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
174 getchar();
175 return -1;
176 }
177
178 if(!al_install_keyboard()) {
179 fprintf(stderr, "failed to initialize the keyboard!\n");
180 return -1;
181 }
182
183 if(!al_install_mouse()) {
184 fprintf(stderr, "failed to initialize the mouse!\n");
185 return -1;
186 }
187
188 timer = al_create_timer(1.0 / FPS);
189 if(!timer) {
190 fprintf(stderr, "failed to create timer!\n");
191 return -1;
192 }
193
194 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
195 // if the computer doesn't support this resolution, just use windowed mode
196 if (refreshRate > 0 && fullscreen) {
197 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
198 al_set_new_display_refresh_rate(refreshRate);
199 }
200 display = al_create_display(SCREEN_W, SCREEN_H);
201 if(!display) {
202 fprintf(stderr, "failed to create display!\n");
203 al_destroy_timer(timer);
204 return -1;
205 }
206
207 debugConsole.addLine("Debug console:");
208 debugConsole.addLine("");
209
210 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
211 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 40, 100, 20, font)));
212 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 70, 100, 20, font)));
213 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
214 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
215 vctComponents.push_back(wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
216 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen)));
217 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login)));
218 vctComponents.push_back(wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
219 vctComponents.push_back(wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
220
221 txtUsername = (Textbox*)wndLogin->getComponent(0);
222 txtPassword = (Textbox*)wndLogin->getComponent(1);
223 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
224
225 cout << "Created login screen" << endl;
226
227 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
228 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 40, 100, 20, font)));
229 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 70, 100, 20, font)));
230 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
231 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
232 vctComponents.push_back(wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font)));
233 vctComponents.push_back(wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
234 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen)));
235 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount)));
236 vctComponents.push_back(wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
237 vctComponents.push_back(wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
238
239 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
240 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
241
242 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
243 rblClasses->addRadioButton("Warrior");
244 rblClasses->addRadioButton("Ranger");
245
246 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
247
248 cout << "Created register screen" << endl;
249
250 txtJoinGame = new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font);
251 txtCreateGame = new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font);
252
253 vctComponents.push_back(txtJoinGame);
254 vctComponents.push_back(txtCreateGame);
255
256 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
257 vctComponents.push_back(wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout)));
258 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
259 wndLobby->addComponent(txtJoinGame);
260 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
261 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
262 wndLobby->addComponent(txtCreateGame);
263 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
264 vctComponents.push_back(wndLobby->addComponent(new Textbox(95, 40, 300, 20, font)));
265 vctComponents.push_back(wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage)));
266 vctComponents.push_back(wndLobby->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
267
268
269 txtChat = (Textbox*)wndLobby->getComponent(7);
270
271 cout << "Created lobby screen" << endl;
272
273 wndLobbyDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
274 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout)));
275 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
276 wndLobbyDebug->addComponent(txtJoinGame);
277 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
278 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
279 wndLobbyDebug->addComponent(txtCreateGame);
280 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
281 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
282
283 cout << "Created debug lobby screen" << endl;
284
285 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
286 vctComponents.push_back(wndGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame)));
287
288 cout << "Created new game screen" << endl;
289
290 wndGameSummary = new Window(0, 0, SCREEN_W, SCREEN_H);
291 vctComponents.push_back(wndGameSummary->addComponent(new Button(840, 730, 160, 20, font, "Back to Lobby", closeGameSummary)));
292
293 cout << "Created game summary screen" << endl;
294
295 goToLoginScreen();
296
297 event_queue = al_create_event_queue();
298 if(!event_queue) {
299 fprintf(stderr, "failed to create event_queue!\n");
300 al_destroy_display(display);
301 al_destroy_timer(timer);
302 return -1;
303 }
304
305 al_set_target_bitmap(al_get_backbuffer(display));
306
307 al_register_event_source(event_queue, al_get_display_event_source(display));
308 al_register_event_source(event_queue, al_get_timer_event_source(timer));
309 al_register_event_source(event_queue, al_get_keyboard_event_source());
310 al_register_event_source(event_queue, al_get_mouse_event_source());
311
312 al_clear_to_color(al_map_rgb(0,0,0));
313
314 al_flip_display();
315
316 if (argc != 3) {
317 cout << "Usage: server port" << endl;
318 exit(1);
319 }
320
321 initWinSock();
322
323 sock = socket(AF_INET, SOCK_DGRAM, 0);
324 if (sock < 0)
325 error("socket");
326
327 set_nonblock(sock);
328
329 server.sin_family = AF_INET;
330 hp = gethostbyname(argv[1]);
331 if (hp == 0)
332 error("Unknown host");
333
334 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
335 server.sin_port = htons(atoi(argv[2]));
336
337 msgProcessor = MessageProcessor(sock, &outputLog);
338
339 al_start_timer(timer);
340
341 while(!doexit)
342 {
343 ALLEGRO_EVENT ev;
344
345 al_wait_for_event(event_queue, &ev);
346
347 if(wndCurrent->handleEvent(ev)) {
348 // do nothing
349 }
350 else if(ev.type == ALLEGRO_EVENT_TIMER) {
351 redraw = true; // seems like we should just call a draw function here instead
352 }
353 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
354 doexit = true;
355 }
356 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
357 }
358 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
359 switch(ev.keyboard.keycode) {
360 case ALLEGRO_KEY_ESCAPE:
361 doexit = true;
362 break;
363 case ALLEGRO_KEY_S: // pickup an item next to you
364 if (state == STATE_GAME) {
365 msgTo.type = MSG_TYPE_PICKUP_FLAG;
366 memcpy(msgTo.buffer, &curPlayerId, 4);
367 msgProcessor.sendMessage(&msgTo, &server);
368 }
369 break;
370 case ALLEGRO_KEY_D: // drop the current item
371 if (state == STATE_GAME) {
372 Player* p = NULL;
373 try {
374 p = mapPlayers.at(curPlayerId);
375 } catch (const out_of_range& ex) {}
376
377 if (p != NULL) {
378 int flagType = OBJECT_NONE;
379
380 if (p->hasBlueFlag)
381 flagType = OBJECT_BLUE_FLAG;
382 else if (p->hasRedFlag)
383 flagType = OBJECT_RED_FLAG;
384
385 if (flagType != OBJECT_NONE) {
386 msgTo.type = MSG_TYPE_DROP_FLAG;
387 memcpy(msgTo.buffer, &curPlayerId, 4);
388 msgProcessor.sendMessage(&msgTo, &server);
389 }
390 }
391 }
392 break;
393 }
394 }
395 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
396 if(wndCurrent == wndGame) {
397 if (ev.mouse.button == 1) { // left click
398 msgTo.type = MSG_TYPE_PLAYER_MOVE;
399
400 POSITION pos;
401 pos.x = ev.mouse.x;
402 pos.y = ev.mouse.y;
403 pos = screenToMap(pos);
404
405 if (pos.x != -1)
406 {
407 memcpy(msgTo.buffer, &curPlayerId, 4);
408 memcpy(msgTo.buffer+4, &pos.x, 4);
409 memcpy(msgTo.buffer+8, &pos.y, 4);
410
411 msgProcessor.sendMessage(&msgTo, &server);
412 }
413 else
414 cout << "Invalid point: User did not click on the map" << endl;
415 }else if (ev.mouse.button == 2) { // right click
416 cout << "Detected a right-click" << endl;
417 map<unsigned int, Player*>::iterator it;
418
419 Player* curPlayer = mapPlayers[curPlayerId];;
420
421 cout << "Got current player" << endl;
422 cout << "current game: " << game << endl;
423
424 map<unsigned int, Player*> playersInGame = game->getPlayers();
425 Player* target;
426
427 for(it = playersInGame.begin(); it != playersInGame.end(); it++)
428 {
429 // need to check if the right-click was actually on this player
430 // right now, this code will target all players other than the current one
431 target = it->second;
432 cout << "set target" << endl;
433 if (target->team != curPlayer->team)
434 {
435 cout << "Found valid target" << endl;
436
437 POSITION cursorPos;
438 cursorPos.x = ev.mouse.x;
439 cursorPos.y = ev.mouse.y;
440 cursorPos = screenToMap(cursorPos);
441
442 float distance =posDistance(cursorPos.toFloat(), target->pos);
443
444 if (distance < 25) {
445 unsigned int targetId = target->getId();
446
447 msgTo.type = MSG_TYPE_ATTACK;
448 memcpy(msgTo.buffer, &curPlayerId, 4);
449 memcpy(msgTo.buffer+4, &targetId, 4);
450
451 msgProcessor.sendMessage(&msgTo, &server);
452 }
453 }
454 }
455 }
456 }
457 }
458
459 if (msgProcessor.receiveMessage(&msgFrom, &from) >= 0)
460 processMessage(msgFrom, state, chatConsole, mapPlayers, mapProjectiles, curPlayerId);
461
462 if (redraw)
463 {
464 redraw = false;
465
466 msgProcessor.resendUnackedMessages();
467
468 if (debugging && wndCurrent == wndLobby)
469 wndLobbyDebug->draw(display);
470 else
471 wndCurrent->draw(display);
472
473 if (wndCurrent == wndLobby) {
474 if (!debugging)
475 chatConsole.draw(font, al_map_rgb(255,255,255));
476
477 map<string, int>::iterator it;
478 int i=0;
479 ostringstream ossGame;
480 for (it = mapGames.begin(); it != mapGames.end(); it++) {
481 ossGame << it->first << " (" << it->second << " players)" << endl;
482 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
483 ossGame.clear();
484 ossGame.str("");
485 i++;
486 }
487 }
488 else if (wndCurrent == wndGame)
489 {
490 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
491
492 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
493 map<unsigned int, Player*>::iterator it;
494
495 if (!debugging) {
496 int playerCount = 0;
497 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
498 {
499 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
500 playerCount++;
501 }
502 }
503
504 ostringstream ossScoreBlue, ossScoreRed;
505
506 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
507 ossScoreRed << "Red: " << game->getRedScore() << endl;
508
509 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
510 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
511
512 // update players
513 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
514 {
515 it->second->updateTarget(game->getPlayers());
516 }
517
518 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
519 {
520 it->second->move(game->getMap()); // ignore return value
521 }
522
523 // update projectile positions
524 map<unsigned int, Projectile>::iterator it2;
525 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
526 {
527 it2->second.move(game->getPlayers());
528 }
529
530 GameRender::drawMap(game->getMap());
531 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
532 GameRender::drawProjectiles(game->getProjectiles(), game->getPlayers());
533 }
534 else if (wndCurrent == wndGameSummary)
535 {
536 ostringstream ossBlueScore, ossRedScore;
537
538 ossBlueScore << "Blue Score: " << gameSummary->getBlueScore();
539 ossRedScore << "Red Score: " << gameSummary->getRedScore();
540
541 string strWinner;
542
543 if (gameSummary->getWinner() == 0)
544 strWinner = "Blue Team Wins";
545 else if (gameSummary->getWinner() == 1)
546 strWinner = "Red Team Wins";
547 else
548 strWinner = "winner set to wrong value";
549
550 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 40, ALLEGRO_ALIGN_CENTRE, gameSummary->getName().c_str());
551 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossBlueScore.str().c_str());
552 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossRedScore.str().c_str());
553 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 120, ALLEGRO_ALIGN_CENTRE, strWinner.c_str());
554 }
555
556 if (debugging) {
557 //debugConsole.draw(font, al_map_rgb(255,255,255));
558 drawMessageStatus(font);
559 }
560
561 al_flip_display();
562 }
563 }
564
565 #if defined WINDOWS
566 closesocket(sock);
567 #elif defined LINUX
568 close(sock);
569 #endif
570
571 shutdownWinSock();
572
573 // delete all components
574 for (unsigned int x=0; x<vctComponents.size(); x++)
575 delete vctComponents[x];
576
577 delete wndLogin;
578 delete wndRegister;
579 delete wndLobby;
580 delete wndLobbyDebug;
581 delete wndGame;
582 delete wndGameSummary;
583
584 // game should be deleted when the player leaves a gamw
585 if (game != NULL)
586 delete game;
587
588 if (gameSummary != NULL)
589 delete gameSummary;
590
591 map<unsigned int, Player*>::iterator it;
592
593 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
594 delete it->second;
595 }
596
597 al_destroy_event_queue(event_queue);
598 al_destroy_display(display);
599 al_destroy_timer(timer);
600
601 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
602 outputLog.close();
603
604 return 0;
605}
606
607void initWinSock()
608{
609#if defined WINDOWS
610 WORD wVersionRequested;
611 WSADATA wsaData;
612 int wsaerr;
613
614 wVersionRequested = MAKEWORD(2, 2);
615 wsaerr = WSAStartup(wVersionRequested, &wsaData);
616
617 if (wsaerr != 0) {
618 cout << "The Winsock dll not found." << endl;
619 exit(1);
620 }else
621 cout << "The Winsock dll was found." << endl;
622#endif
623}
624
625void shutdownWinSock()
626{
627#if defined WINDOWS
628 WSACleanup();
629#endif
630}
631
632void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers,
633 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId)
634{
635 // this is outdated since most messages now don't contain just a text string
636 string response = string(msg.buffer);
637
638 switch(state)
639 {
640 case STATE_START:
641 {
642 cout << "In STATE_START" << endl;
643
644 switch(msg.type)
645 {
646 case MSG_TYPE_REGISTER:
647 {
648 lblRegisterStatus->setText(response);
649 break;
650 }
651 default:
652 {
653 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
654 break;
655 }
656 }
657
658 break;
659 }
660 case STATE_LOBBY:
661 {
662 cout << "In STATE_LOBBY" << endl;
663 switch(msg.type)
664 {
665 case MSG_TYPE_LOGIN:
666 {
667 if (response.compare("Player has already logged in.") == 0)
668 {
669 goToLoginScreen();
670 state = STATE_START;
671
672 lblLoginStatus->setText(response);
673 }
674 else if (response.compare("Incorrect username or password") == 0)
675 {
676 goToLoginScreen();
677 state = STATE_START;
678
679 lblLoginStatus->setText(response);
680 }
681 else
682 {
683 wndCurrent = wndLobby;
684
685 // this message should only be sent when a player first logs in so they know their id
686
687 Player* p = new Player("", "");
688 p->deserialize(msg.buffer);
689
690 if (mapPlayers.find(p->getId()) != mapPlayers.end())
691 delete mapPlayers[p->getId()];
692 mapPlayers[p->getId()] = p;
693 curPlayerId = p->getId();
694
695 cout << "Got a valid login response with the player" << endl;
696 cout << "Player id: " << curPlayerId << endl;
697 cout << "Player health: " << p->health << endl;
698 cout << "player map size: " << mapPlayers.size() << endl;
699 }
700
701 break;
702 }
703 case MSG_TYPE_LOGOUT:
704 {
705 cout << "Got a logout message" << endl;
706
707 unsigned int playerId;
708
709 // Check if it's about you or another player
710 memcpy(&playerId, msg.buffer, 4);
711 response = string(msg.buffer+4);
712
713 if (playerId == curPlayerId)
714 {
715 if (response.compare("You have successfully logged out.") == 0)
716 {
717 cout << "Logged out" << endl;
718 state = STATE_START;
719 goToLoginScreen();
720 }
721
722 // if there was an error logging out, nothing happens
723 }
724 else
725 {
726 delete mapPlayers[playerId];
727 }
728
729 break;
730 }
731 case MSG_TYPE_PLAYER:
732 {
733 cout << "Received MSG_TYPE_PLAYER" << endl;
734
735 Player p("", "");
736 p.deserialize(msg.buffer);
737 p.timeLastUpdated = getCurrentMillis();
738 p.isChasing = false;
739 if (p.health <= 0)
740 p.isDead = true;
741 else
742 p.isDead = false;
743
744 if (mapPlayers.find(p.getId()) != mapPlayers.end())
745 *(mapPlayers[p.getId()]) = p;
746 else
747 mapPlayers[p.getId()] = new Player(p);
748
749 break;
750 }
751 case MSG_TYPE_PLAYER_MOVE:
752 {
753 unsigned int id;
754 int x, y;
755
756 memcpy(&id, msg.buffer, 4);
757 memcpy(&x, msg.buffer+4, 4);
758 memcpy(&y, msg.buffer+8, 4);
759
760 mapPlayers[id]->target.x = x;
761 mapPlayers[id]->target.y = y;
762
763 mapPlayers[id]->isChasing = false;
764 mapPlayers[id]->setTargetPlayer(0);
765
766 break;
767 }
768 case MSG_TYPE_CHAT:
769 {
770 chatConsole.addLine(response);
771
772 break;
773 }
774 case MSG_TYPE_ATTACK:
775 {
776 cout << "Received START_ATTACK message" << endl;
777
778 unsigned int id, targetID;
779 memcpy(&id, msg.buffer, 4);
780 memcpy(&targetID, msg.buffer+4, 4);
781
782 cout << "source id: " << id << endl;
783 cout << "target id: " << targetID << endl;
784
785 Player* source = mapPlayers[id];
786 source->setTargetPlayer(targetID);
787 source->isChasing = true;
788
789 break;
790 }
791 case MSG_TYPE_PROJECTILE:
792 {
793 cout << "Received a PROJECTILE message" << endl;
794
795 unsigned int id, x, y, targetId;
796
797 memcpy(&id, msg.buffer, 4);
798 memcpy(&x, msg.buffer+4, 4);
799 memcpy(&y, msg.buffer+8, 4);
800 memcpy(&targetId, msg.buffer+12, 4);
801
802 cout << "id: " << id << endl;
803 cout << "x: " << x << endl;
804 cout << "y: " << y << endl;
805 cout << "Target: " << targetId << endl;
806
807 Projectile proj(x, y, targetId, 0);
808 proj.setId(id);
809
810 mapProjectiles[id] = proj;
811
812 break;
813 }
814 case MSG_TYPE_REMOVE_PROJECTILE:
815 {
816 cout << "Received a REMOVE_PROJECTILE message" << endl;
817
818 int id;
819 memcpy(&id, msg.buffer, 4);
820
821 mapProjectiles.erase(id);
822
823 break;
824 }
825 case MSG_TYPE_GAME_INFO:
826 {
827 cout << "Received a GAME_INFO message" << endl;
828
829 string gameName(msg.buffer+4);
830 int numPlayers;
831
832 memcpy(&numPlayers, msg.buffer, 4);
833
834 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
835
836 if (numPlayers > 0)
837 mapGames[gameName] = numPlayers;
838 else
839 mapGames.erase(gameName);
840
841 break;
842 }
843 case MSG_TYPE_JOIN_GAME_SUCCESS:
844 {
845 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
846
847 string gameName(msg.buffer);
848
849 #if defined WINDOWS
850 game = new Game(gameName, "../../data/map.txt", &msgProcessor);
851 #elif defined LINUX
852 game = new Game(gameName, "../data/map.txt", &msgProcessor);
853 #endif
854
855 cout << "Game name: " << gameName << endl;
856
857 state = STATE_GAME;
858 wndCurrent = wndGame;
859
860 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
861 strcpy(msgTo.buffer, gameName.c_str());
862
863 msgProcessor.sendMessage(&msgTo, &server);
864
865 break;
866 }
867 case MSG_TYPE_JOIN_GAME_FAILURE:
868 {
869 cout << "Received a JOIN_GAME_FAILURE message" << endl;
870
871 break;
872 }
873 default:
874 {
875 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
876
877 break;
878 }
879 }
880
881 break;
882 }
883 case STATE_GAME:
884 {
885 cout << "(STATE_GAME) ";
886 switch(msg.type)
887 {
888 case MSG_TYPE_GAME_INFO:
889 {
890 cout << "Received a GAME_INFO message" << endl;
891
892 string gameName(msg.buffer+4);
893 int numPlayers;
894
895 memcpy(&numPlayers, msg.buffer, 4);
896
897 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
898
899 if (numPlayers > 0)
900 mapGames[gameName] = numPlayers;
901 else
902 mapGames.erase(gameName);
903
904 break;
905 }
906 case MSG_TYPE_SCORE:
907 {
908 cout << "Received SCORE message!" << endl;
909
910 int blueScore;
911 memcpy(&blueScore, msg.buffer, 4);
912 cout << "blue score: " << blueScore << endl;
913 game->setBlueScore(blueScore);
914
915 int redScore;
916 memcpy(&redScore, msg.buffer+4, 4);
917 cout << "red score: " << redScore << endl;
918 game->setRedScore(redScore);
919
920 cout << "Processed SCORE message!" << endl;
921
922 break;
923 }
924 case MSG_TYPE_FINISH_GAME:
925 {
926 cout << "Got a finish game message" << endl;
927 cout << "Should switch to STATE_LOBBY and show the final score" << endl;
928
929 unsigned int winner, blueScore, redScore;
930 memcpy(&winner, msg.buffer, 4);
931 memcpy(&blueScore, msg.buffer+4, 4);
932 memcpy(&redScore, msg.buffer+8, 4);
933
934 string gameName(msg.buffer+12);
935
936 cout << "winner: " << winner << endl;
937 cout << "blueScore: " << blueScore << endl;
938 cout << "redScore: " << redScore << endl;
939 cout << "gameName: " << gameName << endl;
940
941 gameSummary = new GameSummary(gameName, winner, blueScore, redScore);
942
943 delete game;
944 game = NULL;
945 state = STATE_LOBBY;
946 wndCurrent = wndGameSummary;
947
948
949 cout << "winner from obj: " << gameSummary->getWinner() << endl;
950 cout << "blueScore from obj: " << gameSummary->getBlueScore() << endl;
951 cout << "redScore from obj: " << gameSummary->getRedScore() << endl;
952 cout << "gameName from obj: " << gameSummary->getName() << endl;
953 break;
954 }
955 case MSG_TYPE_PLAYER:
956 {
957 cout << "Received MSG_TYPE_PLAYER" << endl;
958
959 Player p("", "");
960 p.deserialize(msg.buffer);
961 p.timeLastUpdated = getCurrentMillis();
962 p.isChasing = false;
963 if (p.health <= 0)
964 p.isDead = true;
965 else
966 p.isDead = false;
967
968 if (mapPlayers.find(p.getId()) != mapPlayers.end())
969 *(mapPlayers[p.getId()]) = p;
970 else
971 mapPlayers[p.getId()] = new Player(p);
972
973 break;
974 }
975 case MSG_TYPE_PLAYER_JOIN_GAME:
976 {
977 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
978
979 Player p("", "");
980 p.deserialize(msg.buffer);
981 cout << "Deserialized player" << endl;
982 p.timeLastUpdated = getCurrentMillis();
983 p.isChasing = false;
984 if (p.health <= 0)
985 p.isDead = true;
986 else
987 p.isDead = false;
988
989 if (mapPlayers.find(p.getId()) != mapPlayers.end())
990 *(mapPlayers[p.getId()]) = p;
991 else
992 mapPlayers[p.getId()] = new Player(p);
993
994 game->addPlayer(mapPlayers[p.getId()]);
995
996 break;
997 }
998 case MSG_TYPE_LEAVE_GAME:
999 {
1000 cout << "Received a LEAVE_GAME message" << endl;
1001
1002 string gameName(msg.buffer+4);
1003 unsigned int playerId;
1004
1005 memcpy(&playerId, msg.buffer, 4);
1006
1007 game->removePlayer(playerId);
1008
1009 break;
1010 }
1011 case MSG_TYPE_PLAYER_MOVE:
1012 {
1013 cout << "Received PLAYER_MOVE message" << endl;
1014
1015 unsigned int id;
1016 int x, y;
1017
1018 memcpy(&id, msg.buffer, 4);
1019 memcpy(&x, msg.buffer+4, 4);
1020 memcpy(&y, msg.buffer+8, 4);
1021
1022 cout << "id: " << id << endl;
1023
1024 mapPlayers[id]->target.x = x;
1025 mapPlayers[id]->target.y = y;
1026
1027 mapPlayers[id]->isChasing = false;
1028 mapPlayers[id]->setTargetPlayer(0);
1029
1030 break;
1031 }
1032 case MSG_TYPE_OBJECT:
1033 {
1034 cout << "Received object message in STATE_GAME" << endl;
1035
1036 WorldMap::Object o(0, OBJECT_NONE, 0, 0);
1037 o.deserialize(msg.buffer);
1038 cout << "object id: " << o.id << endl;
1039 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1040
1041 break;
1042 }
1043 case MSG_TYPE_REMOVE_OBJECT:
1044 {
1045 cout << "Received REMOVE_OBJECT message!" << endl;
1046
1047 int id;
1048 memcpy(&id, msg.buffer, 4);
1049
1050 cout << "Removing object with id " << id << endl;
1051
1052 if (!game->getMap()->removeObject(id))
1053 cout << "Did not remove the object" << endl;
1054
1055 break;
1056 }
1057 case MSG_TYPE_ATTACK:
1058 {
1059 cout << "Received START_ATTACK message" << endl;
1060
1061 unsigned int id, targetId;
1062 memcpy(&id, msg.buffer, 4);
1063 memcpy(&targetId, msg.buffer+4, 4);
1064
1065 cout << "source id: " << id << endl;
1066 cout << "target id: " << targetId << endl;
1067
1068 // need to check the target exists in the current game
1069 Player* source = game->getPlayers()[id];
1070 source->setTargetPlayer(targetId);
1071 source->isChasing = true;
1072
1073 break;
1074 }
1075 case MSG_TYPE_PROJECTILE:
1076 {
1077 cout << "Received a PROJECTILE message" << endl;
1078
1079 unsigned int projId, x, y, targetId;
1080
1081 memcpy(&projId, msg.buffer, 4);
1082 memcpy(&x, msg.buffer+4, 4);
1083 memcpy(&y, msg.buffer+8, 4);
1084 memcpy(&targetId, msg.buffer+12, 4);
1085
1086 cout << "projId: " << projId << endl;
1087 cout << "x: " << x << endl;
1088 cout << "y: " << y << endl;
1089 cout << "Target: " << targetId << endl;
1090
1091 Projectile proj(x, y, targetId, 0);
1092 proj.setId(projId);
1093
1094 game->addProjectile(proj);
1095
1096 break;
1097 }
1098 case MSG_TYPE_REMOVE_PROJECTILE:
1099 {
1100 cout << "Received a REMOVE_PROJECTILE message" << endl;
1101
1102 unsigned int id;
1103 memcpy(&id, msg.buffer, 4);
1104
1105 game->removeProjectile(id);
1106
1107 break;
1108 }
1109 default:
1110 {
1111 cout << "Received invalid message of type " << msg.type << endl;
1112
1113 break;
1114 }
1115 }
1116
1117 break;
1118 }
1119 default:
1120 {
1121 cout << "The state has an invalid value: " << state << endl;
1122
1123 break;
1124 }
1125 }
1126}
1127
1128int getRefreshRate(int width, int height)
1129{
1130 int numRefreshRates = al_get_num_display_modes();
1131 ALLEGRO_DISPLAY_MODE displayMode;
1132
1133 for(int i=0; i<numRefreshRates; i++) {
1134 al_get_display_mode(i, &displayMode);
1135
1136 if (displayMode.width == width && displayMode.height == height)
1137 return displayMode.refresh_rate;
1138 }
1139
1140 return 0;
1141}
1142
1143void drawMessageStatus(ALLEGRO_FONT* font)
1144{
1145 int clientMsgOffset = 5;
1146 int serverMsgOffset = 950;
1147
1148 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1149 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1150 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1151
1152 //al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1153
1154 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1155 int id, type;
1156 bool acked;
1157 ostringstream ossId, ossAcked;
1158
1159 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1160
1161 int msgCount = 0;
1162 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1163 map<unsigned long, MessageContainer> playerMessage = it->second;
1164 map<unsigned long, MessageContainer>::iterator it2;
1165 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1166
1167 id = it->first;
1168 ossId.str("");;
1169 ossId << id;
1170
1171 type = it2->second.getMessage()->type;
1172 string typeStr = MessageContainer::getMsgTypeString(type);
1173
1174 acked = it2->second.getAcked();
1175 ossAcked.str("");;
1176 ossAcked << boolalpha << acked;
1177
1178 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1179 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1180 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1181
1182 msgCount++;
1183 }
1184 }
1185
1186 if (msgProcessor.getAckedMessages().size() > 0) {
1187 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1188 map<unsigned int, unsigned long long>::iterator it3;
1189
1190 msgCount = 0;
1191 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1192 ossId.str("");;
1193 ossId << it3->first;
1194
1195 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1196
1197 msgCount++;
1198 }
1199 }
1200}
1201
1202// Callback definitions
1203
1204void goToRegisterScreen()
1205{
1206 txtUsernameRegister->clear();
1207 txtPasswordRegister->clear();
1208 lblRegisterStatus->setText("");
1209 rblClasses->setSelectedButton(-1);
1210
1211 wndCurrent = wndRegister;
1212}
1213
1214void goToLoginScreen()
1215{
1216 txtUsername->clear();
1217 txtPassword->clear();
1218 lblLoginStatus->setText("");
1219
1220 wndCurrent = wndLogin;
1221}
1222
1223// maybe need a goToGameScreen function as well and add state changes to these functions as well
1224
1225void registerAccount()
1226{
1227 string username = txtUsernameRegister->getStr();
1228 string password = txtPasswordRegister->getStr();
1229
1230 txtUsernameRegister->clear();
1231 txtPasswordRegister->clear();
1232 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1233
1234 Player::PlayerClass playerClass;
1235
1236 switch (rblClasses->getSelectedButton()) {
1237 case 0:
1238 playerClass = Player::CLASS_WARRIOR;
1239 break;
1240 case 1:
1241 playerClass = Player::CLASS_RANGER;
1242 break;
1243 default:
1244 cout << "Invalid class selection" << endl;
1245 playerClass = Player::CLASS_NONE;
1246 break;
1247 }
1248
1249 msgTo.type = MSG_TYPE_REGISTER;
1250
1251 strcpy(msgTo.buffer, username.c_str());
1252 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1253 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1254
1255 msgProcessor.sendMessage(&msgTo, &server);
1256}
1257
1258void login()
1259{
1260 string strUsername = txtUsername->getStr();
1261 string strPassword = txtPassword->getStr();
1262 username = strUsername;
1263
1264 txtUsername->clear();
1265 txtPassword->clear();
1266
1267 msgTo.type = MSG_TYPE_LOGIN;
1268
1269 strcpy(msgTo.buffer, strUsername.c_str());
1270 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1271
1272 msgProcessor.sendMessage(&msgTo, &server);
1273
1274 state = STATE_LOBBY;
1275}
1276
1277void logout()
1278{
1279 switch(state) {
1280 case STATE_LOBBY:
1281 txtJoinGame->clear();
1282 txtCreateGame->clear();
1283 break;
1284 default:
1285 cout << "Logout called from invalid state: " << state << endl;
1286 break;
1287 }
1288
1289 msgTo.type = MSG_TYPE_LOGOUT;
1290
1291 strcpy(msgTo.buffer, username.c_str());
1292
1293 msgProcessor.sendMessage(&msgTo, &server);
1294}
1295
1296void quit()
1297{
1298 doexit = true;
1299}
1300
1301void sendChatMessage()
1302{
1303 string msg = txtChat->getStr();
1304 txtChat->clear();
1305
1306 msgTo.type = MSG_TYPE_CHAT;
1307 strcpy(msgTo.buffer, msg.c_str());
1308
1309 msgProcessor.sendMessage(&msgTo, &server);
1310}
1311
1312void toggleDebugging()
1313{
1314 debugging = !debugging;
1315}
1316
1317void joinGame()
1318{
1319 cout << "Joining game" << endl;
1320
1321 string msg = txtJoinGame->getStr();
1322 txtJoinGame->clear();
1323
1324 msgTo.type = MSG_TYPE_JOIN_GAME;
1325 strcpy(msgTo.buffer, msg.c_str());
1326
1327 msgProcessor.sendMessage(&msgTo, &server);
1328}
1329
1330void createGame()
1331{
1332 cout << "Creating game" << endl;
1333
1334 string msg = txtCreateGame->getStr();
1335 txtCreateGame->clear();
1336
1337 cout << "Sending message: " << msg.c_str() << endl;
1338
1339 msgTo.type = MSG_TYPE_CREATE_GAME;
1340 strcpy(msgTo.buffer, msg.c_str());
1341
1342 msgProcessor.sendMessage(&msgTo, &server);
1343}
1344
1345void leaveGame()
1346{
1347 cout << "Leaving game" << endl;
1348
1349 game = NULL;
1350
1351 state = STATE_LOBBY;
1352 wndCurrent = wndLobby;
1353
1354 msgTo.type = MSG_TYPE_LEAVE_GAME;
1355
1356 msgProcessor.sendMessage(&msgTo, &server);
1357}
1358
1359void closeGameSummary()
1360{
1361 delete gameSummary;
1362 gameSummary = NULL;
1363 wndCurrent = wndLobby;
1364 cout << "Processed button actions" << endl;
1365}
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