source: network-game/client/Client/main.cpp@ 1ee0ffa

Last change on this file since 1ee0ffa was 1ee0ffa, checked in by dportnoy <dmp1488@…>, 11 years ago

When the client receives a PLAYER_MOVE messages, it clears that player's target player and isChasing flag

  • Property mode set to 100644
File size: 41.7 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24#include <vector>
25#include <stdexcept>
26
27#include <allegro5/allegro.h>
28#include <allegro5/allegro_font.h>
29#include <allegro5/allegro_ttf.h>
30#include <allegro5/allegro_primitives.h>
31
32#include "../../common/Common.h"
33#include "../../common/MessageContainer.h"
34#include "../../common/MessageProcessor.h"
35#include "../../common/WorldMap.h"
36#include "../../common/Player.h"
37#include "../../common/Projectile.h"
38#include "../../common/Game.h"
39#include "../../common/GameSummary.h"
40
41#include "Window.h"
42#include "TextLabel.h"
43#include "Button.h"
44#include "Textbox.h"
45#include "RadioButtonList.h"
46
47#include "GameRender.h"
48
49#include "chat.h"
50
51#ifdef WINDOWS
52 #pragma comment(lib, "ws2_32.lib")
53#endif
54
55using namespace std;
56
57void initWinSock();
58void shutdownWinSock();
59void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers,
60 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId);
61int getRefreshRate(int width, int height);
62void drawMessageStatus(ALLEGRO_FONT* font);
63
64// Callback declarations
65void goToLoginScreen();
66void goToRegisterScreen();
67void registerAccount();
68void login();
69void logout();
70void quit();
71void sendChatMessage();
72void toggleDebugging();
73void joinGame();
74void createGame();
75void leaveGame();
76void closeGameSummary();
77
78const float FPS = 60;
79const int SCREEN_W = 1024;
80const int SCREEN_H = 768;
81
82enum STATE {
83 STATE_START,
84 STATE_LOBBY,
85 STATE_GAME
86};
87
88int state;
89
90bool doexit;
91
92vector<GuiComponent*> vctComponents;
93
94Window* wndLogin;
95Window* wndRegister;
96Window* wndLobby;
97Window* wndLobbyDebug;
98Window* wndGame;
99Window* wndGameSummary;
100Window* wndCurrent;
101
102// wndLogin
103Textbox* txtUsername;
104Textbox* txtPassword;
105TextLabel* lblLoginStatus;
106
107// wndRegister
108Textbox* txtUsernameRegister;
109Textbox* txtPasswordRegister;
110RadioButtonList* rblClasses;
111TextLabel* lblRegisterStatus;
112
113// wndLobby
114Textbox* txtJoinGame;
115Textbox* txtCreateGame;
116Textbox* txtChat;
117
118int sock;
119struct sockaddr_in server, from;
120struct hostent *hp;
121NETWORK_MSG msgTo, msgFrom;
122string username;
123chat chatConsole, debugConsole;
124bool debugging;
125map<string, int> mapGames;
126Game* game;
127GameSummary* gameSummary;
128
129MessageProcessor msgProcessor;
130
131int main(int argc, char **argv)
132{
133 ALLEGRO_DISPLAY *display = NULL;
134 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
135 ALLEGRO_TIMER *timer = NULL;
136 bool key[4] = { false, false, false, false };
137 map<unsigned int, Player*> mapPlayers;
138 map<unsigned int, Projectile> mapProjectiles;
139 unsigned int curPlayerId = -1;
140 ofstream outputLog;
141
142 doexit = false;
143 debugging = false;
144 bool redraw = true;
145 bool fullscreen = false;
146 game = NULL;
147 gameSummary = NULL;
148
149 state = STATE_START;
150
151 if(!al_init()) {
152 fprintf(stderr, "failed to initialize allegro!\n");
153 return -1;
154 }
155
156 outputLog.open("client.log", ios::app);
157 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
158
159 if (al_init_primitives_addon())
160 cout << "Primitives initialized" << endl;
161 else
162 cout << "Primitives not initialized" << endl;
163
164 al_init_font_addon();
165 al_init_ttf_addon();
166
167 #if defined WINDOWS
168 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
169 #elif defined LINUX
170 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
171 #endif
172
173 if (!font) {
174 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
175 getchar();
176 return -1;
177 }
178
179 if(!al_install_keyboard()) {
180 fprintf(stderr, "failed to initialize the keyboard!\n");
181 return -1;
182 }
183
184 if(!al_install_mouse()) {
185 fprintf(stderr, "failed to initialize the mouse!\n");
186 return -1;
187 }
188
189 timer = al_create_timer(1.0 / FPS);
190 if(!timer) {
191 fprintf(stderr, "failed to create timer!\n");
192 return -1;
193 }
194
195 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
196 // if the computer doesn't support this resolution, just use windowed mode
197 if (refreshRate > 0 && fullscreen) {
198 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
199 al_set_new_display_refresh_rate(refreshRate);
200 }
201 display = al_create_display(SCREEN_W, SCREEN_H);
202 if(!display) {
203 fprintf(stderr, "failed to create display!\n");
204 al_destroy_timer(timer);
205 return -1;
206 }
207
208 debugConsole.addLine("Debug console:");
209 debugConsole.addLine("");
210
211 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
212 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 40, 100, 20, font)));
213 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 70, 100, 20, font)));
214 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
215 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
216 vctComponents.push_back(wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
217 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen)));
218 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login)));
219 vctComponents.push_back(wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
220 vctComponents.push_back(wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
221
222 txtUsername = (Textbox*)wndLogin->getComponent(0);
223 txtPassword = (Textbox*)wndLogin->getComponent(1);
224 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
225
226 cout << "Created login screen" << endl;
227
228 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
229 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 40, 100, 20, font)));
230 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 70, 100, 20, font)));
231 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
232 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
233 vctComponents.push_back(wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font)));
234 vctComponents.push_back(wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
235 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen)));
236 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount)));
237 vctComponents.push_back(wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
238 vctComponents.push_back(wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
239
240 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
241 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
242
243 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
244 rblClasses->addRadioButton("Warrior");
245 rblClasses->addRadioButton("Ranger");
246
247 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
248
249 cout << "Created register screen" << endl;
250
251 txtJoinGame = new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font);
252 txtCreateGame = new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font);
253
254 vctComponents.push_back(txtJoinGame);
255 vctComponents.push_back(txtCreateGame);
256
257 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
258 vctComponents.push_back(wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout)));
259 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
260 wndLobby->addComponent(txtJoinGame);
261 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
262 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
263 wndLobby->addComponent(txtCreateGame);
264 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
265 vctComponents.push_back(wndLobby->addComponent(new Textbox(95, 40, 300, 20, font)));
266 vctComponents.push_back(wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage)));
267 vctComponents.push_back(wndLobby->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
268
269
270 txtChat = (Textbox*)wndLobby->getComponent(7);
271
272 cout << "Created lobby screen" << endl;
273
274 wndLobbyDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
275 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout)));
276 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
277 wndLobbyDebug->addComponent(txtJoinGame);
278 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
279 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
280 wndLobbyDebug->addComponent(txtCreateGame);
281 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
282 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
283
284 cout << "Created debug lobby screen" << endl;
285
286 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
287 vctComponents.push_back(wndGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame)));
288
289 cout << "Created new game screen" << endl;
290
291 wndGameSummary = new Window(0, 0, SCREEN_W, SCREEN_H);
292 vctComponents.push_back(wndGameSummary->addComponent(new Button(840, 730, 160, 20, font, "Back to Lobby", closeGameSummary)));
293
294 cout << "Created game summary screen" << endl;
295
296 goToLoginScreen();
297
298 event_queue = al_create_event_queue();
299 if(!event_queue) {
300 fprintf(stderr, "failed to create event_queue!\n");
301 al_destroy_display(display);
302 al_destroy_timer(timer);
303 return -1;
304 }
305
306 al_set_target_bitmap(al_get_backbuffer(display));
307
308 al_register_event_source(event_queue, al_get_display_event_source(display));
309 al_register_event_source(event_queue, al_get_timer_event_source(timer));
310 al_register_event_source(event_queue, al_get_keyboard_event_source());
311 al_register_event_source(event_queue, al_get_mouse_event_source());
312
313 al_clear_to_color(al_map_rgb(0,0,0));
314
315 al_flip_display();
316
317 if (argc != 3) {
318 cout << "Usage: server port" << endl;
319 exit(1);
320 }
321
322 initWinSock();
323
324 sock = socket(AF_INET, SOCK_DGRAM, 0);
325 if (sock < 0)
326 error("socket");
327
328 set_nonblock(sock);
329
330 server.sin_family = AF_INET;
331 hp = gethostbyname(argv[1]);
332 if (hp == 0)
333 error("Unknown host");
334
335 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
336 server.sin_port = htons(atoi(argv[2]));
337
338 msgProcessor = MessageProcessor(sock, &outputLog);
339
340 al_start_timer(timer);
341
342 while(!doexit)
343 {
344 ALLEGRO_EVENT ev;
345
346 al_wait_for_event(event_queue, &ev);
347
348 if(wndCurrent->handleEvent(ev)) {
349 // do nothing
350 }
351 else if(ev.type == ALLEGRO_EVENT_TIMER) {
352 redraw = true; // seems like we should just call a draw function here instead
353 }
354 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
355 doexit = true;
356 }
357 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
358 }
359 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
360 switch(ev.keyboard.keycode) {
361 case ALLEGRO_KEY_ESCAPE:
362 doexit = true;
363 break;
364 case ALLEGRO_KEY_S: // pickup an item next to you
365 if (state == STATE_GAME) {
366 msgTo.type = MSG_TYPE_PICKUP_FLAG;
367 memcpy(msgTo.buffer, &curPlayerId, 4);
368 msgProcessor.sendMessage(&msgTo, &server);
369 }
370 break;
371 case ALLEGRO_KEY_D: // drop the current item
372 if (state == STATE_GAME) {
373 Player* p = NULL;
374 try {
375 p = mapPlayers.at(curPlayerId);
376 } catch (const out_of_range& ex) {}
377
378 if (p != NULL) {
379 int flagType = OBJECT_NONE;
380
381 if (p->hasBlueFlag)
382 flagType = OBJECT_BLUE_FLAG;
383 else if (p->hasRedFlag)
384 flagType = OBJECT_RED_FLAG;
385
386 if (flagType != OBJECT_NONE) {
387 msgTo.type = MSG_TYPE_DROP_FLAG;
388 memcpy(msgTo.buffer, &curPlayerId, 4);
389 msgProcessor.sendMessage(&msgTo, &server);
390 }
391 }
392 }
393 break;
394 }
395 }
396 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
397 if(wndCurrent == wndGame) {
398 if (ev.mouse.button == 1) { // left click
399 msgTo.type = MSG_TYPE_PLAYER_MOVE;
400
401 POSITION pos;
402 pos.x = ev.mouse.x;
403 pos.y = ev.mouse.y;
404 pos = screenToMap(pos);
405
406 if (pos.x != -1)
407 {
408 memcpy(msgTo.buffer, &curPlayerId, 4);
409 memcpy(msgTo.buffer+4, &pos.x, 4);
410 memcpy(msgTo.buffer+8, &pos.y, 4);
411
412 msgProcessor.sendMessage(&msgTo, &server);
413 }
414 else
415 cout << "Invalid point: User did not click on the map" << endl;
416 }else if (ev.mouse.button == 2) { // right click
417 cout << "Detected a right-click" << endl;
418 map<unsigned int, Player*>::iterator it;
419
420 Player* curPlayer = mapPlayers[curPlayerId];;
421
422 cout << "Got current player" << endl;
423 cout << "current game: " << game << endl;
424
425 map<unsigned int, Player*> playersInGame = game->getPlayers();
426 Player* target;
427
428 for(it = playersInGame.begin(); it != playersInGame.end(); it++)
429 {
430 // need to check if the right-click was actually on this player
431 // right now, this code will target all players other than the current one
432 target = it->second;
433 cout << "set target" << endl;
434 if (target->team != curPlayer->team)
435 {
436 cout << "Found valid target" << endl;
437
438 POSITION cursorPos;
439 cursorPos.x = ev.mouse.x;
440 cursorPos.y = ev.mouse.y;
441 cursorPos = screenToMap(cursorPos);
442
443 float distance =posDistance(cursorPos.toFloat(), target->pos);
444
445 if (distance < 25) {
446 unsigned int targetId = target->getId();
447
448 msgTo.type = MSG_TYPE_ATTACK;
449 memcpy(msgTo.buffer, &curPlayerId, 4);
450 memcpy(msgTo.buffer+4, &targetId, 4);
451
452 msgProcessor.sendMessage(&msgTo, &server);
453 }
454 }
455 }
456 }
457 }
458 }
459
460 if (msgProcessor.receiveMessage(&msgFrom, &from) >= 0)
461 processMessage(msgFrom, state, chatConsole, mapPlayers, mapProjectiles, curPlayerId);
462
463 if (redraw)
464 {
465 redraw = false;
466
467 msgProcessor.resendUnackedMessages();
468
469 if (debugging && wndCurrent == wndLobby)
470 wndLobbyDebug->draw(display);
471 else
472 wndCurrent->draw(display);
473
474 if (wndCurrent == wndLobby) {
475 if (!debugging)
476 chatConsole.draw(font, al_map_rgb(255,255,255));
477
478 map<string, int>::iterator it;
479 int i=0;
480 ostringstream ossGame;
481 for (it = mapGames.begin(); it != mapGames.end(); it++) {
482 ossGame << it->first << " (" << it->second << " players)" << endl;
483 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
484 ossGame.clear();
485 ossGame.str("");
486 i++;
487 }
488 }
489 else if (wndCurrent == wndGame)
490 {
491 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
492
493 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
494 map<unsigned int, Player*>::iterator it;
495
496 if (!debugging) {
497 int playerCount = 0;
498 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
499 {
500 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
501 playerCount++;
502 }
503 }
504
505 ostringstream ossScoreBlue, ossScoreRed;
506
507 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
508 ossScoreRed << "Red: " << game->getRedScore() << endl;
509
510 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
511 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
512
513 // update players
514 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
515 {
516 it->second->updateTarget(game->getPlayers());
517 }
518
519 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
520 {
521 it->second->move(game->getMap()); // ignore return value
522 }
523
524 // update projectile positions
525 map<unsigned int, Projectile>::iterator it2;
526 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
527 {
528 it2->second.move(game->getPlayers());
529 }
530
531 GameRender::drawMap(game->getMap());
532 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
533 GameRender::drawProjectiles(game->getProjectiles(), game->getPlayers());
534 }
535 else if (wndCurrent == wndGameSummary)
536 {
537 ostringstream ossBlueScore, ossRedScore;
538
539 ossBlueScore << "Blue Score: " << gameSummary->getBlueScore();
540 ossRedScore << "Red Score: " << gameSummary->getRedScore();
541
542 string strWinner;
543
544 if (gameSummary->getWinner() == 0)
545 strWinner = "Blue Team Wins";
546 else if (gameSummary->getWinner() == 1)
547 strWinner = "Red Team Wins";
548 else
549 strWinner = "winner set to wrong value";
550
551 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 40, ALLEGRO_ALIGN_CENTRE, gameSummary->getName().c_str());
552 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossBlueScore.str().c_str());
553 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossRedScore.str().c_str());
554 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 120, ALLEGRO_ALIGN_CENTRE, strWinner.c_str());
555 }
556
557 if (debugging) {
558 //debugConsole.draw(font, al_map_rgb(255,255,255));
559 drawMessageStatus(font);
560 }
561
562 al_flip_display();
563 }
564 }
565
566 #if defined WINDOWS
567 closesocket(sock);
568 #elif defined LINUX
569 close(sock);
570 #endif
571
572 shutdownWinSock();
573
574 // delete all components
575 for (unsigned int x=0; x<vctComponents.size(); x++)
576 delete vctComponents[x];
577
578 delete wndLogin;
579 delete wndRegister;
580 delete wndLobby;
581 delete wndLobbyDebug;
582 delete wndGame;
583 delete wndGameSummary;
584
585 // game should be deleted when the player leaves a gamw
586 if (game != NULL)
587 delete game;
588
589 if (gameSummary != NULL)
590 delete gameSummary;
591
592 map<unsigned int, Player*>::iterator it;
593
594 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
595 delete it->second;
596 }
597
598 al_destroy_event_queue(event_queue);
599 al_destroy_display(display);
600 al_destroy_timer(timer);
601
602 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
603 outputLog.close();
604
605 return 0;
606}
607
608void initWinSock()
609{
610#if defined WINDOWS
611 WORD wVersionRequested;
612 WSADATA wsaData;
613 int wsaerr;
614
615 wVersionRequested = MAKEWORD(2, 2);
616 wsaerr = WSAStartup(wVersionRequested, &wsaData);
617
618 if (wsaerr != 0) {
619 cout << "The Winsock dll not found." << endl;
620 exit(1);
621 }else
622 cout << "The Winsock dll was found." << endl;
623#endif
624}
625
626void shutdownWinSock()
627{
628#if defined WINDOWS
629 WSACleanup();
630#endif
631}
632
633void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers,
634 map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId)
635{
636 // this is outdated since most messages now don't contain just a text string
637 string response = string(msg.buffer);
638
639 switch(state)
640 {
641 case STATE_START:
642 {
643 cout << "In STATE_START" << endl;
644
645 switch(msg.type)
646 {
647 case MSG_TYPE_REGISTER:
648 {
649 lblRegisterStatus->setText(response);
650 break;
651 }
652 default:
653 {
654 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
655 break;
656 }
657 }
658
659 break;
660 }
661 case STATE_LOBBY:
662 {
663 cout << "In STATE_LOBBY" << endl;
664 switch(msg.type)
665 {
666 case MSG_TYPE_LOGIN:
667 {
668 if (response.compare("Player has already logged in.") == 0)
669 {
670 goToLoginScreen();
671 state = STATE_START;
672
673 lblLoginStatus->setText(response);
674 }
675 else if (response.compare("Incorrect username or password") == 0)
676 {
677 goToLoginScreen();
678 state = STATE_START;
679
680 lblLoginStatus->setText(response);
681 }
682 else
683 {
684 wndCurrent = wndLobby;
685
686 // this message should only be sent when a player first logs in so they know their id
687
688 Player* p = new Player("", "");
689 p->deserialize(msg.buffer);
690
691 if (mapPlayers.find(p->getId()) != mapPlayers.end())
692 delete mapPlayers[p->getId()];
693 mapPlayers[p->getId()] = p;
694 curPlayerId = p->getId();
695
696 cout << "Got a valid login response with the player" << endl;
697 cout << "Player id: " << curPlayerId << endl;
698 cout << "Player health: " << p->health << endl;
699 cout << "player map size: " << mapPlayers.size() << endl;
700 }
701
702 break;
703 }
704 case MSG_TYPE_LOGOUT:
705 {
706 cout << "Got a logout message" << endl;
707
708 int playerId;
709
710 // Check if it's about you or another player
711 memcpy(&playerId, msg.buffer, 4);
712 response = string(msg.buffer+4);
713
714 if (playerId == curPlayerId)
715 {
716 if (response.compare("You have successfully logged out.") == 0)
717 {
718 cout << "Logged out" << endl;
719 state = STATE_START;
720 goToLoginScreen();
721 }
722
723 // if there was an error logging out, nothing happens
724 }
725 else
726 {
727 delete mapPlayers[playerId];
728 }
729
730 break;
731 }
732 case MSG_TYPE_PLAYER:
733 {
734 cout << "Received MSG_TYPE_PLAYER" << endl;
735
736 Player p("", "");
737 p.deserialize(msg.buffer);
738 p.timeLastUpdated = getCurrentMillis();
739 p.isChasing = false;
740 if (p.health <= 0)
741 p.isDead = true;
742 else
743 p.isDead = false;
744
745 if (mapPlayers.find(p.getId()) != mapPlayers.end())
746 *(mapPlayers[p.getId()]) = p;
747 else
748 mapPlayers[p.getId()] = new Player(p);
749
750 break;
751 }
752 case MSG_TYPE_PLAYER_MOVE:
753 {
754 unsigned int id;
755 int x, y;
756
757 memcpy(&id, msg.buffer, 4);
758 memcpy(&x, msg.buffer+4, 4);
759 memcpy(&y, msg.buffer+8, 4);
760
761 mapPlayers[id]->target.x = x;
762 mapPlayers[id]->target.y = y;
763
764 mapPlayers[id]->isChasing = false;
765 mapPlayers[id]->setTargetPlayer(0);
766
767 break;
768 }
769 case MSG_TYPE_CHAT:
770 {
771 chatConsole.addLine(response);
772
773 break;
774 }
775 case MSG_TYPE_ATTACK:
776 {
777 cout << "Received START_ATTACK message" << endl;
778
779 unsigned int id, targetID;
780 memcpy(&id, msg.buffer, 4);
781 memcpy(&targetID, msg.buffer+4, 4);
782
783 cout << "source id: " << id << endl;
784 cout << "target id: " << targetID << endl;
785
786 Player* source = mapPlayers[id];
787 source->setTargetPlayer(targetID);
788 source->isChasing = true;
789
790 break;
791 }
792 case MSG_TYPE_PROJECTILE:
793 {
794 cout << "Received a PROJECTILE message" << endl;
795
796 unsigned int id, x, y, targetId;
797
798 memcpy(&id, msg.buffer, 4);
799 memcpy(&x, msg.buffer+4, 4);
800 memcpy(&y, msg.buffer+8, 4);
801 memcpy(&targetId, msg.buffer+12, 4);
802
803 cout << "id: " << id << endl;
804 cout << "x: " << x << endl;
805 cout << "y: " << y << endl;
806 cout << "Target: " << targetId << endl;
807
808 Projectile proj(x, y, targetId, 0);
809 proj.setId(id);
810
811 mapProjectiles[id] = proj;
812
813 break;
814 }
815 case MSG_TYPE_REMOVE_PROJECTILE:
816 {
817 cout << "Received a REMOVE_PROJECTILE message" << endl;
818
819 int id;
820 memcpy(&id, msg.buffer, 4);
821
822 mapProjectiles.erase(id);
823
824 break;
825 }
826 case MSG_TYPE_GAME_INFO:
827 {
828 cout << "Received a GAME_INFO message" << endl;
829
830 string gameName(msg.buffer+4);
831 int numPlayers;
832
833 memcpy(&numPlayers, msg.buffer, 4);
834
835 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
836
837 if (numPlayers > 0)
838 mapGames[gameName] = numPlayers;
839 else
840 mapGames.erase(gameName);
841
842 break;
843 }
844 case MSG_TYPE_JOIN_GAME_SUCCESS:
845 {
846 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
847
848 string gameName(msg.buffer);
849
850 #if defined WINDOWS
851 game = new Game(gameName, "../../data/map.txt", &msgProcessor);
852 #elif defined LINUX
853 game = new Game(gameName, "../data/map.txt", &msgProcessor);
854 #endif
855
856 cout << "Game name: " << gameName << endl;
857
858 state = STATE_GAME;
859 wndCurrent = wndGame;
860
861 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
862 strcpy(msgTo.buffer, gameName.c_str());
863
864 msgProcessor.sendMessage(&msgTo, &server);
865
866 break;
867 }
868 case MSG_TYPE_JOIN_GAME_FAILURE:
869 {
870 cout << "Received a JOIN_GAME_FAILURE message" << endl;
871
872 break;
873 }
874 default:
875 {
876 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
877
878 break;
879 }
880 }
881
882 break;
883 }
884 case STATE_GAME:
885 {
886 cout << "(STATE_GAME) ";
887 switch(msg.type)
888 {
889 case MSG_TYPE_GAME_INFO:
890 {
891 cout << "Received a GAME_INFO message" << endl;
892
893 string gameName(msg.buffer+4);
894 int numPlayers;
895
896 memcpy(&numPlayers, msg.buffer, 4);
897
898 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
899
900 if (numPlayers > 0)
901 mapGames[gameName] = numPlayers;
902 else
903 mapGames.erase(gameName);
904
905 break;
906 }
907 case MSG_TYPE_SCORE:
908 {
909 cout << "Received SCORE message!" << endl;
910
911 int blueScore;
912 memcpy(&blueScore, msg.buffer, 4);
913 cout << "blue score: " << blueScore << endl;
914 game->setBlueScore(blueScore);
915
916 int redScore;
917 memcpy(&redScore, msg.buffer+4, 4);
918 cout << "red score: " << redScore << endl;
919 game->setRedScore(redScore);
920
921 cout << "Processed SCORE message!" << endl;
922
923 break;
924 }
925 case MSG_TYPE_FINISH_GAME:
926 {
927 cout << "Got a finish game message" << endl;
928 cout << "Should switch to STATE_LOBBY and show the final score" << endl;
929
930 unsigned int winner, blueScore, redScore;
931 memcpy(&winner, msg.buffer, 4);
932 memcpy(&blueScore, msg.buffer+4, 4);
933 memcpy(&redScore, msg.buffer+8, 4);
934
935 string gameName(msg.buffer+12);
936
937 cout << "winner: " << winner << endl;
938 cout << "blueScore: " << blueScore << endl;
939 cout << "redScore: " << redScore << endl;
940 cout << "gameName: " << gameName << endl;
941
942 gameSummary = new GameSummary(gameName, winner, blueScore, redScore);
943
944 delete game;
945 game = NULL;
946 state = STATE_LOBBY;
947 wndCurrent = wndGameSummary;
948
949
950 cout << "winner from obj: " << gameSummary->getWinner() << endl;
951 cout << "blueScore from obj: " << gameSummary->getBlueScore() << endl;
952 cout << "redScore from obj: " << gameSummary->getRedScore() << endl;
953 cout << "gameName from obj: " << gameSummary->getName() << endl;
954 break;
955 }
956 case MSG_TYPE_PLAYER:
957 {
958 cout << "Received MSG_TYPE_PLAYER" << endl;
959
960 Player p("", "");
961 p.deserialize(msg.buffer);
962 p.timeLastUpdated = getCurrentMillis();
963 p.isChasing = false;
964 if (p.health <= 0)
965 p.isDead = true;
966 else
967 p.isDead = false;
968
969 if (mapPlayers.find(p.getId()) != mapPlayers.end())
970 *(mapPlayers[p.getId()]) = p;
971 else
972 mapPlayers[p.getId()] = new Player(p);
973
974 break;
975 }
976 case MSG_TYPE_PLAYER_JOIN_GAME:
977 {
978 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
979
980 Player p("", "");
981 p.deserialize(msg.buffer);
982 cout << "Deserialized player" << endl;
983 p.timeLastUpdated = getCurrentMillis();
984 p.isChasing = false;
985 if (p.health <= 0)
986 p.isDead = true;
987 else
988 p.isDead = false;
989
990 if (mapPlayers.find(p.getId()) != mapPlayers.end())
991 *(mapPlayers[p.getId()]) = p;
992 else
993 mapPlayers[p.getId()] = new Player(p);
994
995 game->addPlayer(mapPlayers[p.getId()]);
996
997 break;
998 }
999 case MSG_TYPE_LEAVE_GAME:
1000 {
1001 cout << "Received a LEAVE_GAME message" << endl;
1002
1003 string gameName(msg.buffer+4);
1004 unsigned int playerId;
1005
1006 memcpy(&playerId, msg.buffer, 4);
1007
1008 game->removePlayer(playerId);
1009
1010 break;
1011 }
1012 case MSG_TYPE_PLAYER_MOVE:
1013 {
1014 cout << "Received PLAYER_MOVE message" << endl;
1015
1016 unsigned int id;
1017 int x, y;
1018
1019 memcpy(&id, msg.buffer, 4);
1020 memcpy(&x, msg.buffer+4, 4);
1021 memcpy(&y, msg.buffer+8, 4);
1022
1023 cout << "id: " << id << endl;
1024
1025 mapPlayers[id]->target.x = x;
1026 mapPlayers[id]->target.y = y;
1027
1028 mapPlayers[id]->isChasing = false;
1029 mapPlayers[id]->setTargetPlayer(0);
1030
1031 break;
1032 }
1033 case MSG_TYPE_OBJECT:
1034 {
1035 cout << "Received object message in STATE_GAME" << endl;
1036
1037 WorldMap::Object o(0, OBJECT_NONE, 0, 0);
1038 o.deserialize(msg.buffer);
1039 cout << "object id: " << o.id << endl;
1040 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1041
1042 break;
1043 }
1044 case MSG_TYPE_REMOVE_OBJECT:
1045 {
1046 cout << "Received REMOVE_OBJECT message!" << endl;
1047
1048 int id;
1049 memcpy(&id, msg.buffer, 4);
1050
1051 cout << "Removing object with id " << id << endl;
1052
1053 if (!game->getMap()->removeObject(id))
1054 cout << "Did not remove the object" << endl;
1055
1056 break;
1057 }
1058 case MSG_TYPE_ATTACK:
1059 {
1060 cout << "Received START_ATTACK message" << endl;
1061
1062 unsigned int id, targetId;
1063 memcpy(&id, msg.buffer, 4);
1064 memcpy(&targetId, msg.buffer+4, 4);
1065
1066 cout << "source id: " << id << endl;
1067 cout << "target id: " << targetId << endl;
1068
1069 // need to check the target exists in the current game
1070 Player* source = game->getPlayers()[id];
1071 source->setTargetPlayer(targetId);
1072 source->isChasing = true;
1073
1074 break;
1075 }
1076 case MSG_TYPE_PROJECTILE:
1077 {
1078 cout << "Received a PROJECTILE message" << endl;
1079
1080 unsigned int projId, x, y, targetId;
1081
1082 memcpy(&projId, msg.buffer, 4);
1083 memcpy(&x, msg.buffer+4, 4);
1084 memcpy(&y, msg.buffer+8, 4);
1085 memcpy(&targetId, msg.buffer+12, 4);
1086
1087 cout << "projId: " << projId << endl;
1088 cout << "x: " << x << endl;
1089 cout << "y: " << y << endl;
1090 cout << "Target: " << targetId << endl;
1091
1092 Projectile proj(x, y, targetId, 0);
1093 proj.setId(projId);
1094
1095 game->addProjectile(proj);
1096
1097 break;
1098 }
1099 case MSG_TYPE_REMOVE_PROJECTILE:
1100 {
1101 cout << "Received a REMOVE_PROJECTILE message" << endl;
1102
1103 unsigned int id;
1104 memcpy(&id, msg.buffer, 4);
1105
1106 game->removeProjectile(id);
1107
1108 break;
1109 }
1110 default:
1111 {
1112 cout << "Received invalid message of type " << msg.type << endl;
1113
1114 break;
1115 }
1116 }
1117
1118 break;
1119 }
1120 default:
1121 {
1122 cout << "The state has an invalid value: " << state << endl;
1123
1124 break;
1125 }
1126 }
1127}
1128
1129int getRefreshRate(int width, int height)
1130{
1131 int numRefreshRates = al_get_num_display_modes();
1132 ALLEGRO_DISPLAY_MODE displayMode;
1133
1134 for(int i=0; i<numRefreshRates; i++) {
1135 al_get_display_mode(i, &displayMode);
1136
1137 if (displayMode.width == width && displayMode.height == height)
1138 return displayMode.refresh_rate;
1139 }
1140
1141 return 0;
1142}
1143
1144void drawMessageStatus(ALLEGRO_FONT* font)
1145{
1146 int clientMsgOffset = 5;
1147 int serverMsgOffset = 950;
1148
1149 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1150 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1151 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1152
1153 //al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1154
1155 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1156 int id, type;
1157 bool acked;
1158 ostringstream ossId, ossAcked;
1159
1160 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1161
1162 int msgCount = 0;
1163 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1164 map<unsigned long, MessageContainer> playerMessage = it->second;
1165 map<unsigned long, MessageContainer>::iterator it2;
1166 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1167
1168 id = it->first;
1169 ossId.str("");;
1170 ossId << id;
1171
1172 type = it2->second.getMessage()->type;
1173 string typeStr = MessageContainer::getMsgTypeString(type);
1174
1175 acked = it2->second.getAcked();
1176 ossAcked.str("");;
1177 ossAcked << boolalpha << acked;
1178
1179 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1180 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1181 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1182
1183 msgCount++;
1184 }
1185 }
1186
1187 if (msgProcessor.getAckedMessages().size() > 0) {
1188 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1189 map<unsigned int, unsigned long long>::iterator it3;
1190
1191 msgCount = 0;
1192 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1193 ossId.str("");;
1194 ossId << it3->first;
1195
1196 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1197
1198 msgCount++;
1199 }
1200 }
1201}
1202
1203// Callback definitions
1204
1205void goToRegisterScreen()
1206{
1207 txtUsernameRegister->clear();
1208 txtPasswordRegister->clear();
1209 lblRegisterStatus->setText("");
1210 rblClasses->setSelectedButton(-1);
1211
1212 wndCurrent = wndRegister;
1213}
1214
1215void goToLoginScreen()
1216{
1217 txtUsername->clear();
1218 txtPassword->clear();
1219 lblLoginStatus->setText("");
1220
1221 wndCurrent = wndLogin;
1222}
1223
1224// maybe need a goToGameScreen function as well and add state changes to these functions as well
1225
1226void registerAccount()
1227{
1228 string username = txtUsernameRegister->getStr();
1229 string password = txtPasswordRegister->getStr();
1230
1231 txtUsernameRegister->clear();
1232 txtPasswordRegister->clear();
1233 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1234
1235 Player::PlayerClass playerClass;
1236
1237 switch (rblClasses->getSelectedButton()) {
1238 case 0:
1239 playerClass = Player::CLASS_WARRIOR;
1240 break;
1241 case 1:
1242 playerClass = Player::CLASS_RANGER;
1243 break;
1244 default:
1245 cout << "Invalid class selection" << endl;
1246 playerClass = Player::CLASS_NONE;
1247 break;
1248 }
1249
1250 msgTo.type = MSG_TYPE_REGISTER;
1251
1252 strcpy(msgTo.buffer, username.c_str());
1253 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1254 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1255
1256 msgProcessor.sendMessage(&msgTo, &server);
1257}
1258
1259void login()
1260{
1261 string strUsername = txtUsername->getStr();
1262 string strPassword = txtPassword->getStr();
1263 username = strUsername;
1264
1265 txtUsername->clear();
1266 txtPassword->clear();
1267
1268 msgTo.type = MSG_TYPE_LOGIN;
1269
1270 strcpy(msgTo.buffer, strUsername.c_str());
1271 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1272
1273 msgProcessor.sendMessage(&msgTo, &server);
1274
1275 state = STATE_LOBBY;
1276}
1277
1278void logout()
1279{
1280 switch(state) {
1281 case STATE_LOBBY:
1282 txtJoinGame->clear();
1283 txtCreateGame->clear();
1284 break;
1285 default:
1286 cout << "Logout called from invalid state: " << state << endl;
1287 break;
1288 }
1289
1290 msgTo.type = MSG_TYPE_LOGOUT;
1291
1292 strcpy(msgTo.buffer, username.c_str());
1293
1294 msgProcessor.sendMessage(&msgTo, &server);
1295}
1296
1297void quit()
1298{
1299 doexit = true;
1300}
1301
1302void sendChatMessage()
1303{
1304 string msg = txtChat->getStr();
1305 txtChat->clear();
1306
1307 msgTo.type = MSG_TYPE_CHAT;
1308 strcpy(msgTo.buffer, msg.c_str());
1309
1310 msgProcessor.sendMessage(&msgTo, &server);
1311}
1312
1313void toggleDebugging()
1314{
1315 debugging = !debugging;
1316}
1317
1318void joinGame()
1319{
1320 cout << "Joining game" << endl;
1321
1322 string msg = txtJoinGame->getStr();
1323 txtJoinGame->clear();
1324
1325 msgTo.type = MSG_TYPE_JOIN_GAME;
1326 strcpy(msgTo.buffer, msg.c_str());
1327
1328 msgProcessor.sendMessage(&msgTo, &server);
1329}
1330
1331void createGame()
1332{
1333 cout << "Creating game" << endl;
1334
1335 string msg = txtCreateGame->getStr();
1336 txtCreateGame->clear();
1337
1338 cout << "Sending message: " << msg.c_str() << endl;
1339
1340 msgTo.type = MSG_TYPE_CREATE_GAME;
1341 strcpy(msgTo.buffer, msg.c_str());
1342
1343 msgProcessor.sendMessage(&msgTo, &server);
1344}
1345
1346void leaveGame()
1347{
1348 cout << "Leaving game" << endl;
1349
1350 game = NULL;
1351
1352 state = STATE_LOBBY;
1353 wndCurrent = wndLobby;
1354
1355 msgTo.type = MSG_TYPE_LEAVE_GAME;
1356
1357 msgProcessor.sendMessage(&msgTo, &server);
1358}
1359
1360void closeGameSummary()
1361{
1362 delete gameSummary;
1363 gameSummary = NULL;
1364 wndCurrent = wndLobby;
1365 cout << "Processed button actions" << endl;
1366}
Note: See TracBrowser for help on using the repository browser.