source: network-game/client/Client/main.cpp@ 58ca135

Last change on this file since 58ca135 was 58ca135, checked in by dportnoy <dmp1488@…>, 11 years ago

Client handles PROJECTILE and REMOVE_PROJECTILE messages in individual games and updates projectile targets and move projectils in individual games as well

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File size: 41.7 KB
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1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24
25#include <allegro5/allegro.h>
26#include <allegro5/allegro_font.h>
27#include <allegro5/allegro_ttf.h>
28#include <allegro5/allegro_primitives.h>
29
30#include "../../common/Common.h"
31#include "../../common/MessageContainer.h"
32#include "../../common/MessageProcessor.h"
33#include "../../common/WorldMap.h"
34#include "../../common/Player.h"
35#include "../../common/Projectile.h"
36#include "../../common/Game.h"
37
38#include "Window.h"
39#include "TextLabel.h"
40#include "Button.h"
41#include "Textbox.h"
42#include "RadioButtonList.h"
43
44#include "GameRender.h"
45
46#include "chat.h"
47
48#ifdef WINDOWS
49 #pragma comment(lib, "ws2_32.lib")
50#endif
51
52using namespace std;
53
54void initWinSock();
55void shutdownWinSock();
56void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed);
57int getRefreshRate(int width, int height);
58void drawMessageStatus(ALLEGRO_FONT* font);
59
60// Callback declarations
61void goToLoginScreen();
62void goToRegisterScreen();
63void registerAccount();
64void login();
65void logout();
66void quit();
67void sendChatMessage();
68void toggleDebugging();
69void joinGame();
70void createGame();
71void leaveGame();
72
73void error(const char *);
74
75const float FPS = 60;
76const int SCREEN_W = 1024;
77const int SCREEN_H = 768;
78
79enum STATE {
80 STATE_START,
81 STATE_LOBBY,
82 STATE_GAME,
83 STATE_NEW_GAME
84};
85
86int state;
87
88bool doexit;
89
90Window* wndLogin;
91Window* wndRegister;
92Window* wndLobby;
93Window* wndGame;
94Window* wndNewGame;
95Window* wndGameDebug;
96Window* wndCurrent;
97
98// wndLogin
99Textbox* txtUsername;
100Textbox* txtPassword;
101TextLabel* lblLoginStatus;
102
103// wndRegister
104Textbox* txtUsernameRegister;
105Textbox* txtPasswordRegister;
106RadioButtonList* rblClasses;
107TextLabel* lblRegisterStatus;
108
109// wndLobby
110Textbox* txtJoinGame;
111Textbox* txtCreateGame;
112
113// wndGame
114Textbox* txtChat;
115
116int sock;
117struct sockaddr_in server, from;
118struct hostent *hp;
119NETWORK_MSG msgTo, msgFrom;
120string username;
121chat chatConsole, debugConsole;
122bool debugging;
123map<string, int> mapGames;
124Game* game;
125
126MessageProcessor msgProcessor;
127ofstream outputLog;
128
129int main(int argc, char **argv)
130{
131 ALLEGRO_DISPLAY *display = NULL;
132 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
133 ALLEGRO_TIMER *timer = NULL;
134 bool key[4] = { false, false, false, false };
135 map<unsigned int, Player*> mapPlayers;
136 map<unsigned int, Projectile> mapProjectiles;
137 unsigned int curPlayerId = -1;
138 int scoreBlue, scoreRed;
139
140 doexit = false;
141 debugging = false;
142 bool redraw = true;
143 bool fullscreen = false;
144 game = NULL;
145
146 scoreBlue = 0;
147 scoreRed = 0;
148
149 state = STATE_START;
150
151 if(!al_init()) {
152 fprintf(stderr, "failed to initialize allegro!\n");
153 return -1;
154 }
155
156 outputLog.open("client.log", ios::app);
157 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
158
159 if (al_init_primitives_addon())
160 cout << "Primitives initialized" << endl;
161 else
162 cout << "Primitives not initialized" << endl;
163
164 al_init_font_addon();
165 al_init_ttf_addon();
166
167 #if defined WINDOWS
168 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
169 #elif defined LINUX
170 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
171 #endif
172
173 if (!font) {
174 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
175 getchar();
176 return -1;
177 }
178
179 if(!al_install_keyboard()) {
180 fprintf(stderr, "failed to initialize the keyboard!\n");
181 return -1;
182 }
183
184 if(!al_install_mouse()) {
185 fprintf(stderr, "failed to initialize the mouse!\n");
186 return -1;
187 }
188
189 timer = al_create_timer(1.0 / FPS);
190 if(!timer) {
191 fprintf(stderr, "failed to create timer!\n");
192 return -1;
193 }
194
195 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
196 // if the computer doesn't support this resolution, just use windowed mode
197 if (refreshRate > 0 && fullscreen) {
198 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
199 al_set_new_display_refresh_rate(refreshRate);
200 }
201 display = al_create_display(SCREEN_W, SCREEN_H);
202 if(!display) {
203 fprintf(stderr, "failed to create display!\n");
204 al_destroy_timer(timer);
205 return -1;
206 }
207
208 WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
209
210 cout << "Loaded map" << endl;
211
212 debugConsole.addLine("Debug console:");
213 debugConsole.addLine("");
214
215 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
216 wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
217 wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
218 wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
219 wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
220 wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
221 wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen));
222 wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login));
223 wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
224 wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
225
226 txtUsername = (Textbox*)wndLogin->getComponent(0);
227 txtPassword = (Textbox*)wndLogin->getComponent(1);
228 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
229
230 cout << "Created login screen" << endl;
231
232 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
233 wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
234 wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
235 wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
236 wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
237 wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font));
238 wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
239 wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen));
240 wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount));
241 wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
242 wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
243
244 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
245 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
246
247 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
248 rblClasses->addRadioButton("Warrior");
249 rblClasses->addRadioButton("Ranger");
250
251 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
252
253 cout << "Created register screen" << endl;
254
255 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
256 wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
257 wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
258 wndLobby->addComponent(new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font));
259 wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame));
260 wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
261 wndLobby->addComponent(new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font));
262 wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame));
263 wndLobby->addComponent(new Textbox(95, 40, 300, 20, font));
264 wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
265
266 txtJoinGame = (Textbox*)wndLobby->getComponent(2);
267 txtCreateGame = (Textbox*)wndLobby->getComponent(5);
268 txtChat = (Textbox*)wndLobby->getComponent(7);
269
270 cout << "Created lobby screen" << endl;
271
272 // this is the old game screen
273 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
274 wndGame->addComponent(new Textbox(95, 40, 300, 20, font));
275 wndGame->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
276 wndGame->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
277 wndGame->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
278
279 wndGameDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
280 wndGameDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
281 wndGameDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
282
283 cout << "Created game screen" << endl;
284
285 // this is the new game screen, without a debug console
286 wndNewGame = new Window(0, 0, SCREEN_W, SCREEN_H);
287 wndNewGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame));
288
289 cout << "Created new game screen" << endl;
290
291 goToLoginScreen();
292
293 event_queue = al_create_event_queue();
294 if(!event_queue) {
295 fprintf(stderr, "failed to create event_queue!\n");
296 al_destroy_display(display);
297 al_destroy_timer(timer);
298 return -1;
299 }
300
301 al_set_target_bitmap(al_get_backbuffer(display));
302
303 al_register_event_source(event_queue, al_get_display_event_source(display));
304 al_register_event_source(event_queue, al_get_timer_event_source(timer));
305 al_register_event_source(event_queue, al_get_keyboard_event_source());
306 al_register_event_source(event_queue, al_get_mouse_event_source());
307
308 al_clear_to_color(al_map_rgb(0,0,0));
309
310 al_flip_display();
311
312 if (argc != 3) {
313 cout << "Usage: server port" << endl;
314 exit(1);
315 }
316
317 initWinSock();
318
319 sock = socket(AF_INET, SOCK_DGRAM, 0);
320 if (sock < 0)
321 error("socket");
322
323 set_nonblock(sock);
324
325 server.sin_family = AF_INET;
326 hp = gethostbyname(argv[1]);
327 if (hp==0)
328 error("Unknown host");
329
330 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
331 server.sin_port = htons(atoi(argv[2]));
332
333 al_start_timer(timer);
334
335 while(!doexit)
336 {
337 ALLEGRO_EVENT ev;
338
339 al_wait_for_event(event_queue, &ev);
340
341 if(wndCurrent->handleEvent(ev)) {
342 // do nothing
343 }
344 else if(ev.type == ALLEGRO_EVENT_TIMER) {
345 redraw = true; // seems like we should just call a draw function here instead
346 }
347 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
348 doexit = true;
349 }
350 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
351 }
352 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
353 switch(ev.keyboard.keycode) {
354 case ALLEGRO_KEY_ESCAPE:
355 doexit = true;
356 break;
357 case ALLEGRO_KEY_S: // pickup an item next to you
358 if (state == STATE_GAME || state == STATE_NEW_GAME) {
359 msgTo.type = MSG_TYPE_PICKUP_FLAG;
360 memcpy(msgTo.buffer, &curPlayerId, 4);
361 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
362 }
363 break;
364 case ALLEGRO_KEY_D: // drop the current item
365 if (state == STATE_GAME || state == STATE_NEW_GAME) {
366 Player* p = NULL;
367 try {
368 p = mapPlayers.at(curPlayerId);
369 } catch (const out_of_range& ex) {}
370
371 if (p != NULL) {
372 int flagType = WorldMap::OBJECT_NONE;
373
374 if (p->hasBlueFlag)
375 flagType = WorldMap::OBJECT_BLUE_FLAG;
376 else if (p->hasRedFlag)
377 flagType = WorldMap::OBJECT_RED_FLAG;
378
379 if (flagType != WorldMap::OBJECT_NONE) {
380 msgTo.type = MSG_TYPE_DROP_FLAG;
381 memcpy(msgTo.buffer, &curPlayerId, 4);
382 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
383 }
384 }
385 }
386 break;
387 }
388 }
389 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
390 if(wndCurrent == wndLobby) {
391 /*
392 if (ev.mouse.button == 1) { // left click
393 txtJoinGame->clear();
394 txtCreateGame->clear();
395 state = STATE_GAME;
396 wndCurrent = wndGame;
397 }
398 */
399 }else if(wndCurrent == wndGame || wndCurrent == wndNewGame) {
400 if (ev.mouse.button == 1) { // left click
401 msgTo.type = MSG_TYPE_PLAYER_MOVE;
402
403 POSITION pos;
404 pos.x = ev.mouse.x;
405 pos.y = ev.mouse.y;
406 pos = screenToMap(pos);
407
408 if (pos.x != -1)
409 {
410 memcpy(msgTo.buffer, &curPlayerId, 4);
411 memcpy(msgTo.buffer+4, &pos.x, 4);
412 memcpy(msgTo.buffer+8, &pos.y, 4);
413
414 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
415 }
416 else
417 cout << "Invalid point: User did not click on the map" << endl;
418 }else if (ev.mouse.button == 2) { // right click
419 cout << "Detected a right-click" << endl;
420 map<unsigned int, Player*>::iterator it;
421
422 Player* curPlayer;
423 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
424 {
425 if (it->second->id == curPlayerId)
426 curPlayer = it->second;
427 }
428
429 cout << "Got current player" << endl;
430 cout << "current game: " << game << endl;
431
432 map<unsigned int, Player*> playersInGame = game->getPlayers();
433 Player* target;
434
435 for(it = playersInGame.begin(); it != playersInGame.end(); it++)
436 {
437 // need to check if the right-click was actually on this player
438 // right now, this code will target all players other than the current one
439 target = it->second;
440 cout << "set target" << endl;
441 if (target->id != curPlayerId && target->team != curPlayer->team)
442 {
443 cout << "Found valid target" << endl;
444
445 msgTo.type = MSG_TYPE_START_ATTACK;
446 memcpy(msgTo.buffer, &curPlayerId, 4);
447 memcpy(msgTo.buffer+4, &target->id, 4);
448
449 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
450 }
451 }
452 }
453 }
454 }
455
456 if (msgProcessor.receiveMessage(&msgFrom, sock, &from, &outputLog) >= 0)
457 processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed);
458
459 if (redraw)
460 {
461 redraw = false;
462
463 msgProcessor.resendUnackedMessages(sock, &outputLog);
464 //msgProcessor.cleanAckedMessages(&outputLog);
465
466 if (debugging && wndCurrent == wndGame)
467 wndGameDebug->draw(display);
468 else
469 wndCurrent->draw(display);
470
471 if (wndCurrent == wndLobby) {
472 chatConsole.draw(font, al_map_rgb(255,255,255));
473
474 map<string, int>::iterator it;
475 int i=0;
476 ostringstream ossGame;
477 for (it = mapGames.begin(); it != mapGames.end(); it++) {
478 ossGame << it->first << " (" << it->second << " players)" << endl;
479 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
480 ossGame.clear();
481 ossGame.str("");
482 i++;
483 }
484 }
485 else if (wndCurrent == wndNewGame)
486 {
487 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
488
489 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
490 map<unsigned int, Player*>::iterator it;
491
492 int playerCount = 0;
493 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
494 {
495 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
496 playerCount++;
497 }
498
499 ostringstream ossScoreBlue, ossScoreRed;
500
501 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
502 ossScoreRed << "Red: " << game->getRedScore() << endl;
503
504 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
505 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
506
507 // update players
508 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
509 {
510 it->second->updateTarget(game->getPlayers());
511 }
512
513 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
514 {
515 it->second->move(game->getMap()); // ignore return value
516 }
517
518 // update projectile positions
519 map<unsigned int, Projectile>::iterator it2;
520 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
521 {
522 it2->second.move(game->getPlayers());
523 }
524
525 GameRender::drawMap(game->getMap());
526 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
527
528 // draw projectiles
529 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
530 {
531 Projectile proj = it2->second;
532
533 FLOAT_POSITION target = game->getPlayers()[proj.target]->pos;
534 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
535
536 POSITION start, end;
537 start.x = cos(angle)*15+proj.pos.x;
538 start.y = sin(angle)*15+proj.pos.y;
539 end.x = proj.pos.x;
540 end.y = proj.pos.y;
541
542 start = mapToScreen(start);
543 end = mapToScreen(end);
544
545 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
546 }
547 }
548 else if (wndCurrent == wndGame)
549 {
550 if (!debugging)
551 chatConsole.draw(font, al_map_rgb(255,255,255));
552
553 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
554
555 ostringstream ossScoreBlue, ossScoreRed;
556
557 ossScoreBlue << "Blue: " << scoreBlue << endl;
558 ossScoreRed << "Red: " << scoreRed << endl;
559
560 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
561 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
562
563 // update players
564 map<unsigned int, Player*>::iterator it;
565 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
566 {
567 it->second->updateTarget(mapPlayers);
568 }
569
570 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
571 {
572 it->second->move(gameMap); // ignore return value
573 }
574
575 // update projectile positions
576 map<unsigned int, Projectile>::iterator it2;
577 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
578 {
579 it2->second.move(mapPlayers);
580 }
581
582 GameRender::drawMap(gameMap);
583 GameRender::drawPlayers(mapPlayers, font, curPlayerId);
584
585 // draw projectiles
586 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
587 {
588 Projectile proj = it2->second;
589
590 FLOAT_POSITION target = mapPlayers[proj.target]->pos;
591 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
592
593 POSITION start, end;
594 start.x = cos(angle)*15+proj.pos.x;
595 start.y = sin(angle)*15+proj.pos.y;
596 end.x = proj.pos.x;
597 end.y = proj.pos.y;
598
599 start = mapToScreen(start);
600 end = mapToScreen(end);
601
602 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
603 }
604 }
605
606 if (debugging) {
607 //debugConsole.draw(font, al_map_rgb(255,255,255));
608 drawMessageStatus(font);
609 }
610
611 al_flip_display();
612 }
613 }
614
615 #if defined WINDOWS
616 closesocket(sock);
617 #elif defined LINUX
618 close(sock);
619 #endif
620
621 shutdownWinSock();
622
623 delete wndLogin;
624 delete wndRegister;
625 delete wndLobby;
626 delete wndGame;
627 delete wndGameDebug;
628
629 delete gameMap;
630
631 if (game != NULL)
632 delete game;
633
634 map<unsigned int, Player*>::iterator it;
635
636 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
637 delete it->second;
638 }
639
640 al_destroy_event_queue(event_queue);
641 al_destroy_display(display);
642 al_destroy_timer(timer);
643
644 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
645 outputLog.close();
646
647 return 0;
648}
649
650
651
652// need to make a function like this that works on windows
653void error(const char *msg)
654{
655 perror(msg);
656 shutdownWinSock();
657 exit(1);
658}
659
660void initWinSock()
661{
662#if defined WINDOWS
663 WORD wVersionRequested;
664 WSADATA wsaData;
665 int wsaerr;
666
667 wVersionRequested = MAKEWORD(2, 2);
668 wsaerr = WSAStartup(wVersionRequested, &wsaData);
669
670 if (wsaerr != 0) {
671 cout << "The Winsock dll not found." << endl;
672 exit(1);
673 }else
674 cout << "The Winsock dll was found." << endl;
675#endif
676}
677
678void shutdownWinSock()
679{
680#if defined WINDOWS
681 WSACleanup();
682#endif
683}
684
685void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed)
686{
687 // this is outdated since most messages now don't contain just a text string
688 string response = string(msg.buffer);
689
690 switch(state)
691 {
692 case STATE_START:
693 {
694 cout << "In STATE_START" << endl;
695
696 switch(msg.type)
697 {
698 case MSG_TYPE_REGISTER:
699 {
700 lblRegisterStatus->setText(response);
701 break;
702 }
703 default:
704 {
705 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
706 break;
707 }
708 }
709
710 break;
711 }
712 case STATE_LOBBY:
713 cout << "In STATE_LOBBY" << endl;
714 case STATE_GAME:
715 {
716 switch(msg.type)
717 {
718 case MSG_TYPE_LOGIN:
719 {
720 if (response.compare("Player has already logged in.") == 0)
721 {
722 goToLoginScreen();
723 state = STATE_START;
724
725 lblLoginStatus->setText(response);
726 }
727 else if (response.compare("Incorrect username or password") == 0)
728 {
729 goToLoginScreen();
730 state = STATE_START;
731
732 lblLoginStatus->setText(response);
733 }
734 else
735 {
736 wndCurrent = wndLobby;
737
738 // this message should only be sent when a player first logs in so they know their id
739
740 Player* p = new Player("", "");
741 p->deserialize(msg.buffer);
742
743 if (mapPlayers.find(p->id) != mapPlayers.end())
744 delete mapPlayers[p->id];
745 mapPlayers[p->id] = p;
746 curPlayerId = p->id;
747
748 cout << "Got a valid login response with the player" << endl;
749 cout << "Player id: " << curPlayerId << endl;
750 cout << "Player health: " << p->health << endl;
751 cout << "player map size: " << mapPlayers.size() << endl;
752 }
753
754 break;
755 }
756 case MSG_TYPE_LOGOUT:
757 {
758 cout << "Got a logout message" << endl;
759
760 int playerId;
761
762 // Check if it's about you or another player
763 memcpy(&playerId, msg.buffer, 4);
764 response = string(msg.buffer+4);
765
766 if (playerId == curPlayerId)
767 {
768 if (response.compare("You have successfully logged out.") == 0)
769 {
770 cout << "Logged out" << endl;
771 state = STATE_START;
772 goToLoginScreen();
773 }
774
775 // if there was an error logging out, nothing happens
776 }
777 else
778 {
779 delete mapPlayers[playerId];
780 }
781
782 break;
783 }
784 case MSG_TYPE_PLAYER:
785 {
786 cout << "Received MSG_TYPE_PLAYER" << endl;
787
788 Player p("", "");
789 p.deserialize(msg.buffer);
790 p.timeLastUpdated = getCurrentMillis();
791 p.isChasing = false;
792 if (p.health <= 0)
793 p.isDead = true;
794 else
795 p.isDead = false;
796
797 if (mapPlayers.find(p.id) != mapPlayers.end())
798 *(mapPlayers[p.id]) = p;
799 else
800 mapPlayers[p.id] = new Player(p);
801
802 break;
803 }
804 case MSG_TYPE_PLAYER_MOVE:
805 {
806 unsigned int id;
807 int x, y;
808
809 memcpy(&id, msg.buffer, 4);
810 memcpy(&x, msg.buffer+4, 4);
811 memcpy(&y, msg.buffer+8, 4);
812
813 mapPlayers[id]->target.x = x;
814 mapPlayers[id]->target.y = y;
815
816 break;
817 }
818 case MSG_TYPE_CHAT:
819 {
820 chatConsole.addLine(response);
821
822 break;
823 }
824 case MSG_TYPE_OBJECT:
825 {
826 cout << "Received OBJECT message" << endl;
827
828 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
829 o.deserialize(msg.buffer);
830 cout << "object id: " << o.id << endl;
831 gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
832
833 break;
834 }
835 case MSG_TYPE_REMOVE_OBJECT:
836 {
837 cout << "Received REMOVE_OBJECT message!" << endl;
838
839 int id;
840 memcpy(&id, msg.buffer, 4);
841
842 cout << "Removing object with id " << id << endl;
843
844 if (!gameMap->removeObject(id))
845 cout << "Did not remove the object" << endl;
846
847 break;
848 }
849 case MSG_TYPE_SCORE:
850 {
851 memcpy(&scoreBlue, msg.buffer, 4);
852 memcpy(&scoreRed, msg.buffer+4, 4);
853
854 break;
855 }
856 case MSG_TYPE_ATTACK:
857 {
858 cout << "Received ATTACK message" << endl;
859
860 break;
861 }
862 case MSG_TYPE_START_ATTACK:
863 {
864 cout << "Received START_ATTACK message" << endl;
865
866 unsigned int id, targetID;
867 memcpy(&id, msg.buffer, 4);
868 memcpy(&targetID, msg.buffer+4, 4);
869
870 cout << "source id: " << id << endl;
871 cout << "target id: " << targetID << endl;
872
873 Player* source = mapPlayers[id];
874 source->targetPlayer = targetID;
875 source->isChasing = true;
876
877 break;
878 }
879 case MSG_TYPE_PROJECTILE:
880 {
881 cout << "Received a PROJECTILE message" << endl;
882
883 unsigned int id, x, y, targetId;
884
885 memcpy(&id, msg.buffer, 4);
886 memcpy(&x, msg.buffer+4, 4);
887 memcpy(&y, msg.buffer+8, 4);
888 memcpy(&targetId, msg.buffer+12, 4);
889
890 cout << "id: " << id << endl;
891 cout << "x: " << x << endl;
892 cout << "y: " << y << endl;
893 cout << "Target: " << targetId << endl;
894
895 Projectile proj(x, y, targetId, 0);
896 proj.setId(id);
897
898 mapProjectiles[id] = proj;
899
900 break;
901 }
902 case MSG_TYPE_REMOVE_PROJECTILE:
903 {
904 cout << "Received a REMOVE_PROJECTILE message" << endl;
905
906 int id;
907 memcpy(&id, msg.buffer, 4);
908
909 mapProjectiles.erase(id);
910
911 break;
912 }
913 case MSG_TYPE_GAME_INFO:
914 {
915 cout << "Received a GAME_INFO message" << endl;
916
917 string gameName(msg.buffer+4);
918 int numPlayers;
919
920 memcpy(&numPlayers, msg.buffer, 4);
921
922 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
923
924 if (numPlayers > 0)
925 mapGames[gameName] = numPlayers;
926 else
927 mapGames.erase(gameName);
928
929 break;
930 }
931 case MSG_TYPE_JOIN_GAME_SUCCESS:
932 {
933 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
934
935 string gameName(msg.buffer);
936 game = new Game(gameName, "../../data/map.txt");
937 cout << "Game name: " << gameName << endl;
938
939 state = STATE_NEW_GAME;
940 wndCurrent = wndNewGame;
941
942 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
943 strcpy(msgTo.buffer, gameName.c_str());
944
945 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
946
947 break;
948 }
949 case MSG_TYPE_JOIN_GAME_FAILURE:
950 {
951 cout << "Received a JOIN_GAME_FAILURE message" << endl;
952
953 break;
954 }
955 default:
956 {
957 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
958
959 break;
960 }
961 }
962
963 break;
964 }
965 case STATE_NEW_GAME:
966 {
967 cout << "(STATE_NEW_GAME) ";
968 switch(msg.type)
969 {
970 case MSG_TYPE_GAME_INFO:
971 {
972 cout << "Received a GAME_INFO message" << endl;
973
974 string gameName(msg.buffer+4);
975 int numPlayers;
976
977 memcpy(&numPlayers, msg.buffer, 4);
978
979 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
980
981 if (numPlayers > 0)
982 mapGames[gameName] = numPlayers;
983 else
984 mapGames.erase(gameName);
985
986 break;
987 }
988 case MSG_TYPE_PLAYER:
989 {
990 cout << "Received MSG_TYPE_PLAYER" << endl;
991
992 Player p("", "");
993 p.deserialize(msg.buffer);
994 p.timeLastUpdated = getCurrentMillis();
995 p.isChasing = false;
996 if (p.health <= 0)
997 p.isDead = true;
998 else
999 p.isDead = false;
1000
1001 if (mapPlayers.find(p.id) != mapPlayers.end())
1002 *(mapPlayers[p.id]) = p;
1003 else
1004 mapPlayers[p.id] = new Player(p);
1005
1006 break;
1007 }
1008 case MSG_TYPE_PLAYER_JOIN_GAME:
1009 {
1010 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
1011
1012 Player p("", "");
1013 p.deserialize(msg.buffer);
1014 p.timeLastUpdated = getCurrentMillis();
1015 p.isChasing = false;
1016 if (p.health <= 0)
1017 p.isDead = true;
1018 else
1019 p.isDead = false;
1020
1021 if (mapPlayers.find(p.id) != mapPlayers.end())
1022 *(mapPlayers[p.id]) = p;
1023 else
1024 mapPlayers[p.id] = new Player(p);
1025
1026 game->addPlayer(mapPlayers[p.id]);
1027
1028 break;
1029 }
1030 case MSG_TYPE_PLAYER_MOVE:
1031 {
1032 cout << "Received PLAYER_MOVE message" << endl;
1033
1034 unsigned int id;
1035 int x, y;
1036
1037 memcpy(&id, msg.buffer, 4);
1038 memcpy(&x, msg.buffer+4, 4);
1039 memcpy(&y, msg.buffer+8, 4);
1040
1041 cout << "id: " << id << endl;
1042
1043 mapPlayers[id]->target.x = x;
1044 mapPlayers[id]->target.y = y;
1045
1046 break;
1047 }
1048 case MSG_TYPE_OBJECT:
1049 {
1050 cout << "Received object message in STATE_NEW_GAME" << endl;
1051
1052 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
1053 o.deserialize(msg.buffer);
1054 cout << "object id: " << o.id << endl;
1055 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1056
1057 break;
1058 }
1059 case MSG_TYPE_REMOVE_OBJECT:
1060 {
1061 cout << "Received REMOVE_OBJECT message!" << endl;
1062
1063 int id;
1064 memcpy(&id, msg.buffer, 4);
1065
1066 cout << "Removing object with id " << id << endl;
1067
1068 if (!game->getMap()->removeObject(id))
1069 cout << "Did not remove the object" << endl;
1070
1071 break;
1072 }
1073 case MSG_TYPE_SCORE:
1074 {
1075 cout << "Received SCORE message!" << endl;
1076
1077 int blueScore;
1078 memcpy(&blueScore, msg.buffer, 4);
1079 cout << "blue score: " << blueScore << endl;
1080 game->setBlueScore(blueScore);
1081
1082 int redScore;
1083 memcpy(&redScore, msg.buffer+4, 4);
1084 cout << "red score: " << redScore << endl;
1085 game->setRedScore(redScore);
1086
1087 cout << "Processed SCORE message!" << endl;
1088
1089 break;
1090 }
1091 case MSG_TYPE_ATTACK:
1092 {
1093 cout << "Received ATTACK message" << endl;
1094
1095 break;
1096 }
1097 case MSG_TYPE_START_ATTACK:
1098 {
1099 cout << "Received START_ATTACK message" << endl;
1100
1101 unsigned int id, targetId;
1102 memcpy(&id, msg.buffer, 4);
1103 memcpy(&targetId, msg.buffer+4, 4);
1104
1105 cout << "source id: " << id << endl;
1106 cout << "target id: " << targetId << endl;
1107
1108 // need to check the target exists in the current game
1109 Player* source = game->getPlayers()[id];
1110 source->targetPlayer = targetId;
1111 source->isChasing = true;
1112
1113 break;
1114 }
1115 case MSG_TYPE_PROJECTILE:
1116 {
1117 cout << "Received a PROJECTILE message" << endl;
1118
1119 unsigned int projId, x, y, targetId;
1120
1121 memcpy(&projId, msg.buffer, 4);
1122 memcpy(&x, msg.buffer+4, 4);
1123 memcpy(&y, msg.buffer+8, 4);
1124 memcpy(&targetId, msg.buffer+12, 4);
1125
1126 cout << "projId: " << projId << endl;
1127 cout << "x: " << x << endl;
1128 cout << "y: " << y << endl;
1129 cout << "Target: " << targetId << endl;
1130
1131 Projectile proj(x, y, targetId, 0);
1132 proj.setId(projId);
1133
1134 game->addProjectile(proj);
1135
1136 break;
1137 }
1138 case MSG_TYPE_REMOVE_PROJECTILE:
1139 {
1140 cout << "Received a REMOVE_PROJECTILE message" << endl;
1141
1142 unsigned int id;
1143 memcpy(&id, msg.buffer, 4);
1144
1145 game->removeProjectile(id);
1146
1147 break;
1148 }
1149 default:
1150 {
1151 cout << "Received invalid message of type " << msg.type << endl;
1152
1153 break;
1154 }
1155 }
1156
1157 break;
1158 }
1159 default:
1160 {
1161 cout << "The state has an invalid value: " << state << endl;
1162
1163 break;
1164 }
1165 }
1166}
1167
1168int getRefreshRate(int width, int height)
1169{
1170 int numRefreshRates = al_get_num_display_modes();
1171 ALLEGRO_DISPLAY_MODE displayMode;
1172
1173 for(int i=0; i<numRefreshRates; i++) {
1174 al_get_display_mode(i, &displayMode);
1175
1176 if (displayMode.width == width && displayMode.height == height)
1177 return displayMode.refresh_rate;
1178 }
1179
1180 return 0;
1181}
1182
1183void drawMessageStatus(ALLEGRO_FONT* font)
1184{
1185 int clientMsgOffset = 5;
1186 int serverMsgOffset = 950;
1187
1188 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1189 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1190 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1191
1192 al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1193
1194 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1195 int id, type;
1196 bool acked;
1197 ostringstream ossId, ossAcked;
1198
1199 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1200
1201 int msgCount = 0;
1202 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1203 map<unsigned long, MessageContainer> playerMessage = it->second;
1204 map<unsigned long, MessageContainer>::iterator it2;
1205 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1206
1207 id = it->first;
1208 ossId.str("");;
1209 ossId << id;
1210
1211 type = it2->second.getMessage()->type;
1212 string typeStr = MessageContainer::getMsgTypeString(type);
1213
1214 acked = it2->second.getAcked();
1215 ossAcked.str("");;
1216 ossAcked << boolalpha << acked;
1217
1218 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1219 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1220 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1221
1222 msgCount++;
1223 }
1224 }
1225
1226 if (msgProcessor.getAckedMessages().size() > 0) {
1227 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1228 map<unsigned int, unsigned long long>::iterator it3;
1229
1230 msgCount = 0;
1231 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1232 ossId.str("");;
1233 ossId << it3->first;
1234
1235 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1236
1237 msgCount++;
1238 }
1239 }
1240}
1241
1242// Callback definitions
1243
1244void goToRegisterScreen()
1245{
1246 txtUsernameRegister->clear();
1247 txtPasswordRegister->clear();
1248 lblRegisterStatus->setText("");
1249 rblClasses->setSelectedButton(-1);
1250
1251 wndCurrent = wndRegister;
1252}
1253
1254void goToLoginScreen()
1255{
1256 txtUsername->clear();
1257 txtPassword->clear();
1258 lblLoginStatus->setText("");
1259
1260 wndCurrent = wndLogin;
1261}
1262
1263// maybe need a goToGameScreen function as well and add state changes to these functions as well
1264
1265void registerAccount()
1266{
1267 string username = txtUsernameRegister->getStr();
1268 string password = txtPasswordRegister->getStr();
1269
1270 txtUsernameRegister->clear();
1271 txtPasswordRegister->clear();
1272 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1273
1274 Player::PlayerClass playerClass;
1275
1276 switch (rblClasses->getSelectedButton()) {
1277 case 0:
1278 playerClass = Player::CLASS_WARRIOR;
1279 break;
1280 case 1:
1281 playerClass = Player::CLASS_RANGER;
1282 break;
1283 default:
1284 cout << "Invalid class selection" << endl;
1285 playerClass = Player::CLASS_NONE;
1286 break;
1287 }
1288
1289 msgTo.type = MSG_TYPE_REGISTER;
1290
1291 strcpy(msgTo.buffer, username.c_str());
1292 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1293 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1294
1295 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1296}
1297
1298void login()
1299{
1300 string strUsername = txtUsername->getStr();
1301 string strPassword = txtPassword->getStr();
1302 username = strUsername;
1303
1304 txtUsername->clear();
1305 txtPassword->clear();
1306
1307 msgTo.type = MSG_TYPE_LOGIN;
1308
1309 strcpy(msgTo.buffer, strUsername.c_str());
1310 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1311
1312 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1313
1314 state = STATE_LOBBY;
1315}
1316
1317void logout()
1318{
1319 switch(state) {
1320 case STATE_LOBBY:
1321 txtJoinGame->clear();
1322 txtCreateGame->clear();
1323 break;
1324 case STATE_GAME:
1325 txtChat->clear();
1326 chatConsole.clear();
1327 break;
1328 default:
1329 cout << "Logout called from invalid state: " << state << endl;
1330 break;
1331 }
1332
1333 msgTo.type = MSG_TYPE_LOGOUT;
1334
1335 strcpy(msgTo.buffer, username.c_str());
1336
1337 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1338}
1339
1340void quit()
1341{
1342 doexit = true;
1343}
1344
1345void sendChatMessage()
1346{
1347 string msg = txtChat->getStr();
1348 txtChat->clear();
1349
1350 msgTo.type = MSG_TYPE_CHAT;
1351 strcpy(msgTo.buffer, msg.c_str());
1352
1353 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1354}
1355
1356void toggleDebugging()
1357{
1358 debugging = !debugging;
1359}
1360
1361void joinGame()
1362{
1363 cout << "Joining game" << endl;
1364
1365 string msg = txtJoinGame->getStr();
1366 txtJoinGame->clear();
1367
1368 msgTo.type = MSG_TYPE_JOIN_GAME;
1369 strcpy(msgTo.buffer, msg.c_str());
1370
1371 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1372}
1373
1374void createGame()
1375{
1376 cout << "Creating game" << endl;
1377
1378 string msg = txtCreateGame->getStr();
1379 txtCreateGame->clear();
1380
1381 cout << "Sending message: " << msg.c_str() << endl;
1382
1383 msgTo.type = MSG_TYPE_CREATE_GAME;
1384 strcpy(msgTo.buffer, msg.c_str());
1385
1386 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1387}
1388
1389void leaveGame()
1390{
1391 cout << "Leaving game" << endl;
1392
1393 game = NULL;
1394
1395 state = STATE_LOBBY;
1396 wndCurrent = wndLobby;
1397
1398 msgTo.type = MSG_TYPE_LEAVE_GAME;
1399
1400 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1401}
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