source: network-game/client/Client/main.cpp@ 6319311

Last change on this file since 6319311 was 6319311, checked in by Dmitry Portnoy <dportnoy@…>, 11 years ago

Some redfinition issues related to winsock2 are fixed and a few allegro rendering functions are now in GameRender

  • Property mode set to 100644
File size: 34.6 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24
25#include <allegro5/allegro.h>
26#include <allegro5/allegro_font.h>
27#include <allegro5/allegro_ttf.h>
28#include <allegro5/allegro_primitives.h>
29
30#include "../../common/Common.h"
31#include "../../common/MessageContainer.h"
32#include "../../common/MessageProcessor.h"
33#include "../../common/WorldMap.h"
34#include "../../common/Player.h"
35#include "../../common/Projectile.h"
36#include "../../common/Game.h"
37
38#include "Window.h"
39#include "TextLabel.h"
40#include "Button.h"
41#include "Textbox.h"
42#include "RadioButtonList.h"
43
44#include "GameRender.h"
45
46#include "chat.h"
47
48#ifdef WINDOWS
49 #pragma comment(lib, "ws2_32.lib")
50#endif
51
52using namespace std;
53
54void initWinSock();
55void shutdownWinSock();
56void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed);
57int getRefreshRate(int width, int height);
58void drawMessageStatus(ALLEGRO_FONT* font);
59
60// Callback declarations
61void goToLoginScreen();
62void goToRegisterScreen();
63void registerAccount();
64void login();
65void logout();
66void quit();
67void sendChatMessage();
68void toggleDebugging();
69void joinGame();
70void createGame();
71void leaveGame();
72
73void error(const char *);
74
75const float FPS = 60;
76const int SCREEN_W = 1024;
77const int SCREEN_H = 768;
78
79enum STATE {
80 STATE_START,
81 STATE_LOBBY,
82 STATE_GAME,
83 STATE_NEW_GAME
84};
85
86int state;
87
88bool doexit;
89
90Window* wndLogin;
91Window* wndRegister;
92Window* wndLobby;
93Window* wndGame;
94Window* wndNewGame;
95Window* wndGameDebug;
96Window* wndCurrent;
97
98// wndLogin
99Textbox* txtUsername;
100Textbox* txtPassword;
101TextLabel* lblLoginStatus;
102
103// wndRegister
104Textbox* txtUsernameRegister;
105Textbox* txtPasswordRegister;
106RadioButtonList* rblClasses;
107TextLabel* lblRegisterStatus;
108
109// wndLobby
110Textbox* txtJoinGame;
111Textbox* txtCreateGame;
112
113// wndGame
114Textbox* txtChat;
115
116int sock;
117struct sockaddr_in server, from;
118struct hostent *hp;
119NETWORK_MSG msgTo, msgFrom;
120string username;
121chat chatConsole, debugConsole;
122bool debugging;
123map<string, int> mapGames;
124Game* game;
125
126MessageProcessor msgProcessor;
127ofstream outputLog;
128
129int main(int argc, char **argv)
130{
131 ALLEGRO_DISPLAY *display = NULL;
132 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
133 ALLEGRO_TIMER *timer = NULL;
134 bool key[4] = { false, false, false, false };
135 map<unsigned int, Player> mapPlayers;
136 map<unsigned int, Projectile> mapProjectiles;
137 unsigned int curPlayerId = -1;
138 int scoreBlue, scoreRed;
139
140 doexit = false;
141 debugging = false;
142 bool redraw = true;
143 bool fullscreen = false;
144 game = NULL;
145
146 scoreBlue = 0;
147 scoreRed = 0;
148
149 state = STATE_START;
150
151 if(!al_init()) {
152 fprintf(stderr, "failed to initialize allegro!\n");
153 return -1;
154 }
155
156 outputLog.open("client.log", ios::app);
157 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
158
159 if (al_init_primitives_addon())
160 cout << "Primitives initialized" << endl;
161 else
162 cout << "Primitives not initialized" << endl;
163
164 al_init_font_addon();
165 al_init_ttf_addon();
166
167 #if defined WINDOWS
168 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
169 #elif defined LINUX
170 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
171 #endif
172
173 if (!font) {
174 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
175 getchar();
176 return -1;
177 }
178
179 if(!al_install_keyboard()) {
180 fprintf(stderr, "failed to initialize the keyboard!\n");
181 return -1;
182 }
183
184 if(!al_install_mouse()) {
185 fprintf(stderr, "failed to initialize the mouse!\n");
186 return -1;
187 }
188
189 timer = al_create_timer(1.0 / FPS);
190 if(!timer) {
191 fprintf(stderr, "failed to create timer!\n");
192 return -1;
193 }
194
195 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
196 // if the computer doesn't support this resolution, just use windowed mode
197 if (refreshRate > 0 && fullscreen) {
198 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
199 al_set_new_display_refresh_rate(refreshRate);
200 }
201 display = al_create_display(SCREEN_W, SCREEN_H);
202 if(!display) {
203 fprintf(stderr, "failed to create display!\n");
204 al_destroy_timer(timer);
205 return -1;
206 }
207
208 WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
209
210 cout << "Loaded map" << endl;
211
212 debugConsole.addLine("Debug console:");
213 debugConsole.addLine("");
214
215 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
216 wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
217 wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
218 wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
219 wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
220 wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
221 wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen));
222 wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login));
223 wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
224 wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
225
226 txtUsername = (Textbox*)wndLogin->getComponent(0);
227 txtPassword = (Textbox*)wndLogin->getComponent(1);
228 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
229
230 cout << "Created login screen" << endl;
231
232 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
233 wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
234 wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
235 wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
236 wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
237 wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font));
238 wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
239 wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen));
240 wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount));
241 wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
242 wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
243
244 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
245 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
246
247 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
248 rblClasses->addRadioButton("Warrior");
249 rblClasses->addRadioButton("Ranger");
250
251 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
252
253 cout << "Created register screen" << endl;
254
255 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
256 wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
257 wndLobby->addComponent(new TextLabel(SCREEN_W*1/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
258 wndLobby->addComponent(new Textbox(SCREEN_W*1/4+4, 40, 100, 20, font));
259 wndLobby->addComponent(new Button(SCREEN_W*1/4-100, 80, 200, 20, font, "Join Existing Game", joinGame));
260 wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
261 wndLobby->addComponent(new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font));
262 wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame));
263
264 txtJoinGame = (Textbox*)wndLobby->getComponent(2);
265 txtCreateGame = (Textbox*)wndLobby->getComponent(5);
266
267 cout << "Created lobby screen" << endl;
268
269 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
270 wndGame->addComponent(new Textbox(95, 40, 300, 20, font));
271 wndGame->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
272 wndGame->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
273 wndGame->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
274
275 txtChat = (Textbox*)wndGame->getComponent(0);
276
277 wndGameDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
278 wndGameDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
279 wndGameDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
280
281 cout << "Created game screen" << endl;
282
283 wndNewGame = new Window(0, 0, SCREEN_W, SCREEN_H);
284 wndNewGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame));
285
286 cout << "Created new game screen" << endl;
287
288 goToLoginScreen();
289
290 event_queue = al_create_event_queue();
291 if(!event_queue) {
292 fprintf(stderr, "failed to create event_queue!\n");
293 al_destroy_display(display);
294 al_destroy_timer(timer);
295 return -1;
296 }
297
298 al_set_target_bitmap(al_get_backbuffer(display));
299
300 al_register_event_source(event_queue, al_get_display_event_source(display));
301 al_register_event_source(event_queue, al_get_timer_event_source(timer));
302 al_register_event_source(event_queue, al_get_keyboard_event_source());
303 al_register_event_source(event_queue, al_get_mouse_event_source());
304
305 al_clear_to_color(al_map_rgb(0,0,0));
306
307 al_flip_display();
308
309 if (argc != 3) {
310 cout << "Usage: server port" << endl;
311 exit(1);
312 }
313
314 initWinSock();
315
316 sock = socket(AF_INET, SOCK_DGRAM, 0);
317 if (sock < 0)
318 error("socket");
319
320 set_nonblock(sock);
321
322 server.sin_family = AF_INET;
323 hp = gethostbyname(argv[1]);
324 if (hp==0)
325 error("Unknown host");
326
327 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
328 server.sin_port = htons(atoi(argv[2]));
329
330 al_start_timer(timer);
331
332 while(!doexit)
333 {
334 ALLEGRO_EVENT ev;
335
336 al_wait_for_event(event_queue, &ev);
337
338 if(wndCurrent->handleEvent(ev)) {
339 // do nothing
340 }
341 else if(ev.type == ALLEGRO_EVENT_TIMER) {
342 redraw = true; // seems like we should just call a draw function here instead
343 }
344 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
345 doexit = true;
346 }
347 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
348 }
349 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
350 switch(ev.keyboard.keycode) {
351 case ALLEGRO_KEY_ESCAPE:
352 doexit = true;
353 break;
354 case ALLEGRO_KEY_S: // pickup an item next to you
355 if (state == STATE_GAME) {
356 msgTo.type = MSG_TYPE_PICKUP_FLAG;
357 memcpy(msgTo.buffer, &curPlayerId, 4);
358 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
359 }
360 break;
361 case ALLEGRO_KEY_D: // drop the current item
362 if (state == STATE_GAME) {
363 // find the current player in the player list
364 map<unsigned int, Player>::iterator it;
365 Player* p = NULL;
366 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
367 {
368 if (it->second.id == curPlayerId)
369 p = &it->second;
370 }
371
372 if (p != NULL) {
373 int flagType = WorldMap::OBJECT_NONE;
374
375 if (p->hasBlueFlag)
376 flagType = WorldMap::OBJECT_BLUE_FLAG;
377 else if (p->hasRedFlag)
378 flagType = WorldMap::OBJECT_RED_FLAG;
379
380 if (flagType != WorldMap::OBJECT_NONE) {
381 msgTo.type = MSG_TYPE_DROP_FLAG;
382 memcpy(msgTo.buffer, &curPlayerId, 4);
383 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
384 }
385 }
386 }
387 break;
388 }
389 }
390 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
391 if(wndCurrent == wndLobby) {
392 if (ev.mouse.button == 1) { // left click
393 txtJoinGame->clear();
394 txtCreateGame->clear();
395 state = STATE_GAME;
396 wndCurrent = wndGame;
397 }
398 }else if(wndCurrent == wndGame) {
399 if (ev.mouse.button == 1) { // left click
400 msgTo.type = MSG_TYPE_PLAYER_MOVE;
401
402 POSITION pos;
403 pos.x = ev.mouse.x;
404 pos.y = ev.mouse.y;
405 pos = screenToMap(pos);
406
407 if (pos.x != -1)
408 {
409 memcpy(msgTo.buffer, &curPlayerId, 4);
410 memcpy(msgTo.buffer+4, &pos.x, 4);
411 memcpy(msgTo.buffer+8, &pos.y, 4);
412
413 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
414 }
415 else
416 cout << "Invalid point: User did not click on the map" << endl;
417 }else if (ev.mouse.button == 2) { // right click
418 map<unsigned int, Player>::iterator it;
419
420 cout << "Detected a right-click" << endl;
421
422 Player* curPlayer;
423 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
424 {
425 if (it->second.id == curPlayerId)
426 curPlayer = &it->second;
427 }
428
429 Player* target;
430 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
431 {
432 // need to check if the right-click was actually on this player
433 // right now, this code will target all players other than the current one
434 target = &it->second;
435 if (target->id != curPlayerId && target->team != curPlayer->team)
436 {
437 msgTo.type = MSG_TYPE_START_ATTACK;
438 memcpy(msgTo.buffer, &curPlayerId, 4);
439 memcpy(msgTo.buffer+4, &target->id, 4);
440
441 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
442 }
443 }
444 }
445 }
446 }
447
448 if (msgProcessor.receiveMessage(&msgFrom, sock, &from, &outputLog) >= 0)
449 processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed);
450
451 if (redraw)
452 {
453 redraw = false;
454
455 msgProcessor.resendUnackedMessages(sock, &outputLog);
456 //msgProcessor.cleanAckedMessages(&outputLog);
457
458 if (debugging && wndCurrent == wndGame)
459 wndGameDebug->draw(display);
460 else
461 wndCurrent->draw(display);
462
463 if (wndCurrent == wndLobby) {
464 map<string, int>::iterator it;
465 int i=0;
466 ostringstream ossGame;
467 for (it = mapGames.begin(); it != mapGames.end(); it++) {
468 ossGame << it->first << " (" << it->second << " players)" << endl;
469 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/4-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
470 ossGame.clear();
471 ossGame.str("");
472 i++;
473 }
474 }
475 else if (wndCurrent == wndNewGame)
476 {
477 ostringstream ossScoreBlue, ossScoreRed;
478
479 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
480 ossScoreRed << "Red: " << game->getRedScore() << endl;
481
482 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
483 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
484
485 GameRender::drawMap(game->getMap());
486 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
487 }
488 else if (wndCurrent == wndGame)
489 {
490 if (!debugging)
491 chatConsole.draw(font, al_map_rgb(255,255,255));
492
493 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
494
495 ostringstream ossScoreBlue, ossScoreRed;
496
497 ossScoreBlue << "Blue: " << scoreBlue << endl;
498 ossScoreRed << "Red: " << scoreRed << endl;
499
500 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
501 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
502
503 // update players
504 map<unsigned int, Player>::iterator it;
505 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
506 {
507 it->second.updateTarget(mapPlayers);
508 }
509
510 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
511 {
512 it->second.move(gameMap); // ignore return value
513 }
514
515 // update projectile positions
516 map<unsigned int, Projectile>::iterator it2;
517 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
518 {
519 it2->second.move(mapPlayers);
520 }
521
522 GameRender::drawMap(gameMap);
523 GameRender::drawPlayers(mapPlayers, font, curPlayerId);
524
525 // draw projectiles
526 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
527 {
528 Projectile proj = it2->second;
529
530 FLOAT_POSITION target = mapPlayers[proj.target].pos;
531 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
532
533 POSITION start, end;
534 start.x = cos(angle)*15+proj.pos.x;
535 start.y = sin(angle)*15+proj.pos.y;
536 end.x = proj.pos.x;
537 end.y = proj.pos.y;
538
539 start = mapToScreen(start);
540 end = mapToScreen(end);
541
542 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
543 }
544 }
545
546 if (debugging) {
547 //debugConsole.draw(font, al_map_rgb(255,255,255));
548 drawMessageStatus(font);
549 }
550
551 al_flip_display();
552 }
553 }
554
555 #if defined WINDOWS
556 closesocket(sock);
557 #elif defined LINUX
558 close(sock);
559 #endif
560
561 shutdownWinSock();
562
563 delete wndLogin;
564 delete wndRegister;
565 delete wndLobby;
566 delete wndGame;
567 delete wndGameDebug;
568
569 delete gameMap;
570
571 if (game != NULL)
572 delete game;
573
574 al_destroy_event_queue(event_queue);
575 al_destroy_display(display);
576 al_destroy_timer(timer);
577
578 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
579 outputLog.close();
580
581 return 0;
582}
583
584
585
586// need to make a function like this that works on windows
587void error(const char *msg)
588{
589 perror(msg);
590 shutdownWinSock();
591 exit(1);
592}
593
594void initWinSock()
595{
596#if defined WINDOWS
597 WORD wVersionRequested;
598 WSADATA wsaData;
599 int wsaerr;
600
601 wVersionRequested = MAKEWORD(2, 2);
602 wsaerr = WSAStartup(wVersionRequested, &wsaData);
603
604 if (wsaerr != 0) {
605 cout << "The Winsock dll not found." << endl;
606 exit(1);
607 }else
608 cout << "The Winsock dll was found." << endl;
609#endif
610}
611
612void shutdownWinSock()
613{
614#if defined WINDOWS
615 WSACleanup();
616#endif
617}
618
619void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed)
620{
621 string response = string(msg.buffer);
622
623 switch(state)
624 {
625 case STATE_START:
626 {
627 cout << "In STATE_START" << endl;
628
629 switch(msg.type)
630 {
631 case MSG_TYPE_REGISTER:
632 {
633 lblRegisterStatus->setText(response);
634 break;
635 }
636 default:
637 {
638 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
639 break;
640 }
641 }
642
643 break;
644 }
645 case STATE_LOBBY:
646 cout << "In STATE_LOBBY" << endl;
647 case STATE_GAME:
648 {
649 switch(msg.type)
650 {
651 case MSG_TYPE_LOGIN:
652 {
653 if (response.compare("Player has already logged in.") == 0)
654 {
655 goToLoginScreen();
656 state = STATE_START;
657
658 lblLoginStatus->setText(response);
659 }
660 else if (response.compare("Incorrect username or password") == 0)
661 {
662 goToLoginScreen();
663 state = STATE_START;
664
665 lblLoginStatus->setText(response);
666 }
667 else
668 {
669 wndCurrent = wndLobby;
670
671 Player p("", "");
672 p.deserialize(msg.buffer);
673 mapPlayers[p.id] = p;
674 curPlayerId = p.id;
675
676 cout << "Got a valid login response with the player" << endl;
677 cout << "Player id: " << curPlayerId << endl;
678 cout << "Player health: " << p.health << endl;
679 cout << "player map size: " << mapPlayers.size() << endl;
680 }
681
682 break;
683 }
684 case MSG_TYPE_LOGOUT:
685 {
686 cout << "Got a logout message" << endl;
687
688 if (response.compare("You have successfully logged out.") == 0)
689 {
690 cout << "Logged out" << endl;
691 state = STATE_START;
692 goToLoginScreen();
693 }
694
695 break;
696 }
697 case MSG_TYPE_PLAYER:
698 {
699 cout << "Received MSG_TYPE_PLAYER" << endl;
700
701 Player p("", "");
702 p.deserialize(msg.buffer);
703 p.timeLastUpdated = getCurrentMillis();
704 p.isChasing = false;
705 if (p.health <= 0)
706 p.isDead = true;
707 else
708 p.isDead = false;
709
710 mapPlayers[p.id] = p;
711
712 break;
713 }
714 case MSG_TYPE_PLAYER_MOVE:
715 {
716 unsigned int id;
717 int x, y;
718
719 memcpy(&id, msg.buffer, 4);
720 memcpy(&x, msg.buffer+4, 4);
721 memcpy(&y, msg.buffer+8, 4);
722
723 mapPlayers[id].target.x = x;
724 mapPlayers[id].target.y = y;
725
726 break;
727 }
728 case MSG_TYPE_CHAT:
729 {
730 chatConsole.addLine(response);
731
732 break;
733 }
734 case MSG_TYPE_OBJECT:
735 {
736 cout << "Received OBJECT message" << endl;
737
738 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
739 o.deserialize(msg.buffer);
740 cout << "object id: " << o.id << endl;
741 gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
742
743 break;
744 }
745 case MSG_TYPE_REMOVE_OBJECT:
746 {
747 cout << "Received REMOVE_OBJECT message!" << endl;
748
749 int id;
750 memcpy(&id, msg.buffer, 4);
751
752 cout << "Removing object with id " << id << endl;
753
754 if (!gameMap->removeObject(id))
755 cout << "Did not remove the object" << endl;
756
757 break;
758 }
759 case MSG_TYPE_SCORE:
760 {
761 memcpy(&scoreBlue, msg.buffer, 4);
762 memcpy(&scoreRed, msg.buffer+4, 4);
763
764 break;
765 }
766 case MSG_TYPE_ATTACK:
767 {
768 cout << "Received ATTACK message" << endl;
769
770 break;
771 }
772 case MSG_TYPE_START_ATTACK:
773 {
774 cout << "Received START_ATTACK message" << endl;
775
776 unsigned int id, targetID;
777 memcpy(&id, msg.buffer, 4);
778 memcpy(&targetID, msg.buffer+4, 4);
779
780 cout << "source id: " << id << endl;
781 cout << "target id: " << targetID << endl;
782
783 Player* source = &mapPlayers[id];
784 source->targetPlayer = targetID;
785 source->isChasing = true;
786
787 break;
788 }
789 case MSG_TYPE_PROJECTILE:
790 {
791 cout << "Received a PROJECTILE message" << endl;
792
793 unsigned int id, x, y, targetId;
794
795 memcpy(&id, msg.buffer, 4);
796 memcpy(&x, msg.buffer+4, 4);
797 memcpy(&y, msg.buffer+8, 4);
798 memcpy(&targetId, msg.buffer+12, 4);
799
800 cout << "id: " << id << endl;
801 cout << "x: " << x << endl;
802 cout << "y: " << y << endl;
803 cout << "Target: " << targetId << endl;
804
805 Projectile proj(x, y, targetId, 0);
806 proj.setId(id);
807
808 mapProjectiles[id] = proj;
809
810 break;
811 }
812 case MSG_TYPE_REMOVE_PROJECTILE:
813 {
814 cout << "Received a REMOVE_PROJECTILE message" << endl;
815
816 int id;
817 memcpy(&id, msg.buffer, 4);
818
819 mapProjectiles.erase(id);
820
821 break;
822 }
823 case MSG_TYPE_GAME_INFO:
824 {
825 cout << "Received a GAME_INFO message" << endl;
826
827 string gameName(msg.buffer+4);
828 int numPlayers;
829
830 memcpy(&numPlayers, msg.buffer, 4);
831
832 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
833
834 mapGames[gameName] = numPlayers;
835
836 break;
837 }
838 case MSG_TYPE_JOIN_GAME_SUCCESS:
839 {
840 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
841
842 string gameName(msg.buffer);
843 game = new Game(gameName, "../../data/map.txt");
844 cout << "Game name: " << gameName << endl;
845
846 state = STATE_NEW_GAME;
847 wndCurrent = wndNewGame;
848
849 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
850 strcpy(msgTo.buffer, gameName.c_str());
851
852 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
853
854 break;
855 }
856 case MSG_TYPE_JOIN_GAME_FAILURE:
857 {
858 cout << "Received a JOIN_GAME_FAILURE message" << endl;
859
860 break;
861 }
862 default:
863 {
864 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
865
866 break;
867 }
868 }
869
870 break;
871 }
872 case STATE_NEW_GAME:
873 {
874 cout << "(STATE_NEW_GAME) ";
875 switch(msg.type)
876 {
877 case MSG_TYPE_GAME_INFO:
878 {
879 cout << "Received a GAME_INFO message" << endl;
880
881 string gameName(msg.buffer+4);
882 int numPlayers;
883
884 memcpy(&numPlayers, msg.buffer, 4);
885
886 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
887
888 mapGames[gameName] = numPlayers;
889
890 break;
891 }
892 case MSG_TYPE_OBJECT:
893 {
894 cout << "Received object message in STATE_NEW_GAME" << endl;
895
896 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
897 o.deserialize(msg.buffer);
898 cout << "object id: " << o.id << endl;
899 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
900
901 break;
902 }
903 case MSG_TYPE_REMOVE_OBJECT:
904 {
905 cout << "Received REMOVE_OBJECT message!" << endl;
906
907 int id;
908 memcpy(&id, msg.buffer, 4);
909
910 cout << "Removing object with id " << id << endl;
911
912 if (!game->getMap()->removeObject(id))
913 cout << "Did not remove the object" << endl;
914
915 break;
916 }
917 case MSG_TYPE_SCORE:
918 {
919 cout << "Received SCORE message!" << endl;
920
921 int blueScore;
922 memcpy(&blueScore, msg.buffer, 4);
923 cout << "blue score: " << blueScore << endl;
924 game->setBlueScore(blueScore);
925
926 int redScore;
927 memcpy(&redScore, msg.buffer+4, 4);
928 cout << "red score: " << redScore << endl;
929 game->setRedScore(redScore);
930
931 cout << "Processed SCORE message!" << endl;
932
933 break;
934 }
935 default:
936 {
937 cout << "Received invalid message of type " << msg.type << endl;
938
939 break;
940 }
941 }
942
943 break;
944 }
945 default:
946 {
947 cout << "The state has an invalid value: " << state << endl;
948
949 break;
950 }
951 }
952}
953
954int getRefreshRate(int width, int height)
955{
956 int numRefreshRates = al_get_num_display_modes();
957 ALLEGRO_DISPLAY_MODE displayMode;
958
959 for(int i=0; i<numRefreshRates; i++) {
960 al_get_display_mode(i, &displayMode);
961
962 if (displayMode.width == width && displayMode.height == height)
963 return displayMode.refresh_rate;
964 }
965
966 return 0;
967}
968
969void drawMessageStatus(ALLEGRO_FONT* font)
970{
971 int clientMsgOffset = 5;
972 int serverMsgOffset = 950;
973
974 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
975 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
976 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
977
978 al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
979
980 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
981 int id, type;
982 bool acked;
983 ostringstream ossId, ossAcked;
984
985 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
986
987 int msgCount = 0;
988 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
989 map<unsigned long, MessageContainer> playerMessage = it->second;
990 map<unsigned long, MessageContainer>::iterator it2;
991 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
992
993 id = it->first;
994 ossId.str("");;
995 ossId << id;
996
997 type = it2->second.getMessage()->type;
998 string typeStr = MessageContainer::getMsgTypeString(type);
999
1000 acked = it2->second.getAcked();
1001 ossAcked.str("");;
1002 ossAcked << boolalpha << acked;
1003
1004 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1005 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1006 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1007
1008 msgCount++;
1009 }
1010 }
1011
1012 if (msgProcessor.getAckedMessages().size() > 0) {
1013 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1014 map<unsigned int, unsigned long long>::iterator it3;
1015
1016 msgCount = 0;
1017 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1018 ossId.str("");;
1019 ossId << it3->first;
1020
1021 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1022
1023 msgCount++;
1024 }
1025 }
1026}
1027
1028// Callback definitions
1029
1030void goToRegisterScreen()
1031{
1032 txtUsernameRegister->clear();
1033 txtPasswordRegister->clear();
1034 lblRegisterStatus->setText("");
1035 rblClasses->setSelectedButton(-1);
1036
1037 wndCurrent = wndRegister;
1038}
1039
1040void goToLoginScreen()
1041{
1042 txtUsername->clear();
1043 txtPassword->clear();
1044 lblLoginStatus->setText("");
1045
1046 wndCurrent = wndLogin;
1047}
1048
1049// maybe need a goToGameScreen function as well and add state changes to these functions as well
1050
1051void registerAccount()
1052{
1053 string username = txtUsernameRegister->getStr();
1054 string password = txtPasswordRegister->getStr();
1055
1056 txtUsernameRegister->clear();
1057 txtPasswordRegister->clear();
1058 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1059
1060 Player::PlayerClass playerClass;
1061
1062 switch (rblClasses->getSelectedButton()) {
1063 case 0:
1064 playerClass = Player::CLASS_WARRIOR;
1065 break;
1066 case 1:
1067 playerClass = Player::CLASS_RANGER;
1068 break;
1069 default:
1070 cout << "Invalid class selection" << endl;
1071 playerClass = Player::CLASS_NONE;
1072 break;
1073 }
1074
1075 msgTo.type = MSG_TYPE_REGISTER;
1076
1077 strcpy(msgTo.buffer, username.c_str());
1078 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1079 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1080
1081 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1082}
1083
1084void login()
1085{
1086 string strUsername = txtUsername->getStr();
1087 string strPassword = txtPassword->getStr();
1088 username = strUsername;
1089
1090 txtUsername->clear();
1091 txtPassword->clear();
1092
1093 msgTo.type = MSG_TYPE_LOGIN;
1094
1095 strcpy(msgTo.buffer, strUsername.c_str());
1096 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1097
1098 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1099
1100 state = STATE_LOBBY;
1101}
1102
1103void logout()
1104{
1105 switch(state) {
1106 case STATE_LOBBY:
1107 txtJoinGame->clear();
1108 txtCreateGame->clear();
1109 break;
1110 case STATE_GAME:
1111 txtChat->clear();
1112 chatConsole.clear();
1113 break;
1114 default:
1115 cout << "Logout called from invalid state: " << state << endl;
1116 break;
1117 }
1118
1119 msgTo.type = MSG_TYPE_LOGOUT;
1120
1121 strcpy(msgTo.buffer, username.c_str());
1122
1123 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1124}
1125
1126void quit()
1127{
1128 doexit = true;
1129}
1130
1131void sendChatMessage()
1132{
1133 string msg = txtChat->getStr();
1134 txtChat->clear();
1135
1136 msgTo.type = MSG_TYPE_CHAT;
1137 strcpy(msgTo.buffer, msg.c_str());
1138
1139 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1140}
1141
1142void toggleDebugging()
1143{
1144 debugging = !debugging;
1145}
1146
1147void joinGame()
1148{
1149 cout << "Joining game" << endl;
1150
1151 string msg = txtJoinGame->getStr();
1152 txtJoinGame->clear();
1153
1154 msgTo.type = MSG_TYPE_JOIN_GAME;
1155 strcpy(msgTo.buffer, msg.c_str());
1156
1157 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1158}
1159
1160void createGame()
1161{
1162 cout << "Creating game" << endl;
1163
1164 string msg = txtCreateGame->getStr();
1165 txtCreateGame->clear();
1166
1167 cout << "Sending message: " << msg.c_str() << endl;
1168
1169 msgTo.type = MSG_TYPE_CREATE_GAME;
1170 strcpy(msgTo.buffer, msg.c_str());
1171
1172 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1173}
1174
1175void leaveGame()
1176{
1177 cout << "Leaving game" << endl;
1178
1179 game = NULL;
1180
1181 state = STATE_LOBBY;
1182 wndCurrent = wndLobby;
1183
1184 msgTo.type = MSG_TYPE_LEAVE_GAME;
1185
1186 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1187}
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