source: network-game/client/Client/main.cpp@ 7f9b01c

Last change on this file since 7f9b01c was 0065962, checked in by dportnoy15 <dmitry.portnoy@…>, 6 years ago

Update the readme with instructions for installing the client on OSX

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File size: 50.3 KB
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1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#elif defined MAC
14 #include <netdb.h>
15#endif
16
17#include <cstdio>
18#include <cstdlib>
19#include <sys/types.h>
20#include <string>
21#include <iostream>
22#include <iomanip>
23#include <sstream>
24#include <fstream>
25#include <map>
26#include <vector>
27#include <stdexcept>
28
29#include <allegro5/allegro.h>
30#include <allegro5/allegro_font.h>
31#include <allegro5/allegro_ttf.h>
32#include <allegro5/allegro_primitives.h>
33
34#include "../../common/Common.h"
35#include "../../common/MessageContainer.h"
36#include "../../common/MessageProcessor.h"
37#include "../../common/WorldMap.h"
38#include "../../common/Player.h"
39#include "../../common/Projectile.h"
40#include "../../common/Game.h"
41#include "../../common/GameSummary.h"
42
43#include "Window.h"
44#include "TextLabel.h"
45#include "Button.h"
46#include "Textbox.h"
47#include "RadioButtonList.h"
48
49#include "GameRender.h"
50
51#include "chat.h"
52
53#ifdef WINDOWS
54 #pragma comment(lib, "ws2_32.lib")
55#endif
56
57using namespace std;
58
59void initWinSock();
60void shutdownWinSock();
61void createGui(ALLEGRO_FONT* font);
62
63void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames, unsigned int& curPlayerId, string& alertMessage);
64void handleMsgPlayer(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames);
65void handleMsgGameInfo(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames);
66
67int getRefreshRate(int width, int height);
68void drawMessageStatus(ALLEGRO_FONT* font);
69
70// Callback declarations
71void goToLoginScreen();
72void goToRegisterScreen();
73void registerAccount();
74void login();
75void logout();
76void quit();
77void sendChatMessage();
78void toggleDebugging();
79void goToProfileScreen();
80void goToLobbyScreen();
81void joinGame(); // for joining the game lobby
82void createGame(); // for joining the game lobby
83void joinWaitingArea();
84void joinRedTeam();
85void joinBlueTeam();
86void startGame(); // for leaving game lobby and starting the actual game
87void leaveGame();
88void closeGameSummary();
89
90const float FPS = 60;
91const int SCREEN_W = 1024;
92const int SCREEN_H = 768;
93
94enum STATE {
95 STATE_START,
96 STATE_LOBBY,
97 STATE_GAME_LOBBY,
98 STATE_GAME
99};
100
101int state;
102
103bool doexit;
104
105vector<GuiComponent*> vctComponents;
106
107Window* wndLogin;
108Window* wndRegister;
109Window* wndLobby;
110Window* wndLobbyDebug;
111Window* wndProfile;
112Window* wndGameLobby;
113Window* wndGame;
114Window* wndGameSummary;
115Window* wndCurrent;
116
117// wndLogin
118Textbox* txtUsername;
119Textbox* txtPassword;
120TextLabel* lblLoginStatus;
121
122// wndRegister
123Textbox* txtUsernameRegister;
124Textbox* txtPasswordRegister;
125RadioButtonList* rblClasses;
126TextLabel* lblRegisterStatus;
127
128// wndLobby
129Textbox* txtJoinGame;
130Textbox* txtCreateGame;
131Textbox* txtChat;
132
133int sock;
134struct sockaddr_in server, from;
135struct hostent *hp;
136NETWORK_MSG msgTo, msgFrom;
137string username;
138chat chatConsole, debugConsole;
139bool debugging;
140Game* game;
141GameSummary* gameSummary;
142Player* currentPlayer;
143
144int honorPoints, wins, losses, numGames;
145int** gameHistory;
146
147MessageProcessor msgProcessor;
148
149string alertMessage;
150
151int main(int argc, char **argv) {
152 ALLEGRO_DISPLAY *display = NULL;
153 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
154 ALLEGRO_TIMER *timer = NULL;
155 map<unsigned int, Player*> mapPlayers;
156 map<string, int> mapGames;
157 unsigned int curPlayerId = -1;
158 ofstream outputLog;
159
160 doexit = false;
161 debugging = false;
162 bool redraw = true;
163 bool fullscreen = false;
164 game = NULL;
165 gameSummary = NULL;
166
167 honorPoints = 0;
168 wins = 0;
169 losses = 0;
170 numGames = 0;
171 gameHistory = NULL;
172
173 alertMessage = "";
174
175 state = STATE_START;
176
177 if(!al_init()) {
178 fprintf(stderr, "failed to initialize allegro!\n");
179 return -1;
180 }
181
182 outputLog.open("client.log", ios::app);
183 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
184
185 if (al_init_primitives_addon())
186 cout << "Primitives initialized" << endl;
187 else
188 cout << "Primitives not initialized" << endl;
189
190 al_init_font_addon();
191 al_init_ttf_addon();
192
193 ALLEGRO_FONT* font;
194 #if defined WINDOWS
195 font = al_load_ttf_font("../pirulen.ttf", 12, 0);
196 #elif defined LINUX
197 font = al_load_ttf_font("pirulen.ttf", 12, 0);
198 #elif defined MAC
199 font = al_load_ttf_font("pirulen.ttf", 12, 0);
200 #endif
201
202 if (!font) {
203 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
204 getchar();
205 return -1;
206 }
207
208 if (!al_install_keyboard()) {
209 fprintf(stderr, "failed to initialize the keyboard!\n");
210 return -1;
211 }
212
213 if (!al_install_mouse()) {
214 fprintf(stderr, "failed to initialize the mouse!\n");
215 return -1;
216 }
217
218 timer = al_create_timer(1.0 / FPS);
219 if (!timer) {
220 fprintf(stderr, "failed to create timer!\n");
221 return -1;
222 }
223
224 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
225 // if the computer doesn't support this resolution, just use windowed mode
226 if (refreshRate > 0 && fullscreen) {
227 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
228 al_set_new_display_refresh_rate(refreshRate);
229 }
230 display = al_create_display(SCREEN_W, SCREEN_H);
231 if (!display) {
232 fprintf(stderr, "failed to create display!\n");
233 al_destroy_timer(timer);
234 return -1;
235 }
236
237 debugConsole.addLine("Debug console:");
238 debugConsole.addLine("");
239
240 createGui(font);
241
242 goToLoginScreen();
243
244 event_queue = al_create_event_queue();
245 if (!event_queue) {
246 fprintf(stderr, "failed to create event_queue!\n");
247 al_destroy_display(display);
248 al_destroy_timer(timer);
249 return -1;
250 }
251
252 al_set_target_bitmap(al_get_backbuffer(display));
253
254 al_register_event_source(event_queue, al_get_display_event_source(display));
255 al_register_event_source(event_queue, al_get_timer_event_source(timer));
256 al_register_event_source(event_queue, al_get_keyboard_event_source());
257 al_register_event_source(event_queue, al_get_mouse_event_source());
258
259 al_clear_to_color(al_map_rgb(0,0,0));
260
261 al_flip_display();
262
263 if (argc != 3) {
264 cout << "Usage: server port" << endl;
265 exit(1);
266 }
267
268 initWinSock();
269
270 sock = socket(AF_INET, SOCK_DGRAM, 0);
271 if (sock < 0)
272 error("socket");
273
274 set_nonblock(sock);
275
276 server.sin_family = AF_INET;
277 hp = gethostbyname(argv[1]);
278 if (hp == 0)
279 error("Unknown host");
280
281 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
282 server.sin_port = htons(atoi(argv[2]));
283
284 msgProcessor = MessageProcessor(sock, &outputLog);
285
286 al_start_timer(timer);
287
288 while (!doexit)
289 {
290 ALLEGRO_EVENT ev;
291
292 al_wait_for_event(event_queue, &ev);
293
294 if(wndCurrent->handleEvent(ev)) {
295 // do nothing
296 }
297 else if(ev.type == ALLEGRO_EVENT_TIMER) {
298 redraw = true;
299
300 // remove any other timer events in the queue
301 while (al_peek_next_event(event_queue, &ev) && ev.type == ALLEGRO_EVENT_TIMER) {
302 al_get_next_event(event_queue, &ev);
303 }
304 }
305 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
306 doexit = true;
307 }
308 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
309 }
310 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
311 switch(ev.keyboard.keycode) {
312 case ALLEGRO_KEY_ESCAPE:
313 doexit = true;
314 break;
315 case ALLEGRO_KEY_S: // pickup an item next to you
316 if (state == STATE_GAME) {
317 msgTo.type = MSG_TYPE_PICKUP_FLAG;
318 memcpy(msgTo.buffer, &curPlayerId, 4);
319 msgProcessor.sendMessage(&msgTo, &server);
320 }
321 break;
322 case ALLEGRO_KEY_D: // drop the current item
323 if (state == STATE_GAME) {
324 try {
325 Player* p = mapPlayers.at(curPlayerId);
326 int flagType = OBJECT_NONE;
327
328 if (p->hasBlueFlag)
329 flagType = OBJECT_BLUE_FLAG;
330 else if (p->hasRedFlag)
331 flagType = OBJECT_RED_FLAG;
332
333 if (flagType != OBJECT_NONE) {
334 msgTo.type = MSG_TYPE_DROP_FLAG;
335 memcpy(msgTo.buffer, &curPlayerId, 4);
336 msgProcessor.sendMessage(&msgTo, &server);
337 }
338 } catch (const out_of_range& ex) {}
339 }
340 break;
341 }
342 }
343 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
344 if (wndCurrent == wndGame) {
345 if (ev.mouse.button == 1) { // left click
346 msgTo.type = MSG_TYPE_PLAYER_MOVE;
347
348 POSITION pos;
349 pos.x = ev.mouse.x;
350 pos.y = ev.mouse.y;
351 pos = screenToMap(pos);
352
353 if (pos.x != -1)
354 {
355 memcpy(msgTo.buffer, &curPlayerId, 4);
356 memcpy(msgTo.buffer+4, &pos.x, 4);
357 memcpy(msgTo.buffer+8, &pos.y, 4);
358
359 msgProcessor.sendMessage(&msgTo, &server);
360 }
361 else
362 cout << "Invalid point: User did not click on the map" << endl;
363 }else if (ev.mouse.button == 2) { // right click
364 cout << "Detected a right-click" << endl;
365 map<unsigned int, Player*>::iterator it;
366
367 Player* curPlayer = mapPlayers[curPlayerId];;
368
369 cout << "Got current player" << endl;
370 cout << "current game: " << game << endl;
371
372 map<unsigned int, Player*> playersInGame = game->getPlayers();
373 Player* target;
374
375 for (it = playersInGame.begin(); it != playersInGame.end(); it++)
376 {
377 target = it->second;
378 cout << "set target" << endl;
379 if (target->team != curPlayer->team)
380 {
381 cout << "Found valid target" << endl;
382
383 POSITION cursorPos;
384 cursorPos.x = ev.mouse.x;
385 cursorPos.y = ev.mouse.y;
386 cursorPos = screenToMap(cursorPos);
387
388 float distance =posDistance(cursorPos.toFloat(), target->pos);
389
390 if (distance < 25) {
391 unsigned int targetId = target->getId();
392
393 msgTo.type = MSG_TYPE_ATTACK;
394 memcpy(msgTo.buffer, &curPlayerId, 4);
395 memcpy(msgTo.buffer+4, &targetId, 4);
396
397 msgProcessor.sendMessage(&msgTo, &server);
398 }
399 }
400 }
401 }
402 }
403 }
404
405 if (msgProcessor.receiveMessage(&msgFrom, &from) >= 0)
406 processMessage(msgFrom, state, chatConsole, mapPlayers, mapGames, curPlayerId, alertMessage);
407
408 if (redraw)
409 {
410 redraw = false;
411
412 msgProcessor.resendUnackedMessages();
413
414 if (debugging && wndCurrent == wndLobby)
415 wndLobbyDebug->draw(display);
416 else
417 wndCurrent->draw(display);
418
419 if (wndCurrent == wndLobby) {
420 if (!debugging)
421 chatConsole.draw(font, al_map_rgb(255,255,255));
422
423 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120, ALLEGRO_ALIGN_LEFT, "Current Games");
424
425 map<string, int>::iterator it;
426 int i=0;
427 ostringstream oss;
428 for (it = mapGames.begin(); it != mapGames.end(); it++) {
429 oss << it->first << " (" << it->second << " players)" << endl;
430 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 135+i*15, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
431 oss.clear();
432 oss.str("");
433 i++;
434 }
435
436 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*3/4-100, 120, ALLEGRO_ALIGN_LEFT, "Online Players");
437
438 map<unsigned int, Player*>::iterator itPlayers;
439 i=0;
440 for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++) {
441 oss << itPlayers->second->name << endl;
442 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*3/4-100, 135+i*15, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
443 oss.clear();
444 oss.str("");
445 i++;
446 }
447
448 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W/2, 15, ALLEGRO_ALIGN_CENTER, alertMessage.c_str());
449 }
450 else if (wndCurrent == wndProfile)
451 {
452 ostringstream oss;
453 oss << "Honor Points: " << honorPoints << endl;
454 al_draw_text(font, al_map_rgb(0, 255, 0), 65, 90, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
455 oss.clear();
456 oss.str("");
457
458 oss << "Wins: " << wins << endl;
459 al_draw_text(font, al_map_rgb(0, 255, 0), 65, 105, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
460 oss.clear();
461 oss.str("");
462
463 oss << "Losses: " << losses << endl;
464 al_draw_text(font, al_map_rgb(0, 255, 0), 65, 120, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
465 oss.clear();
466 oss.str("");
467
468 // display records of the last 10 games
469 for (int i=0; i<numGames; i++) {
470
471 if (gameHistory[i][0] == 0)
472 oss << "DEFEAT" << endl;
473 else if (gameHistory[i][0] == 1)
474 oss << "VICTORY" << endl;
475
476 al_draw_text(font, al_map_rgb(0, 255, 0), 142, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
477 oss.clear();
478 oss.str("");
479
480 oss << gameHistory[i][2] << endl;
481 al_draw_text(font, al_map_rgb(0, 255, 0), 302, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
482 oss.clear();
483 oss.str("");
484
485 oss << gameHistory[i][3] << endl;
486 al_draw_text(font, al_map_rgb(0, 255, 0), 462, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
487 oss.clear();
488 oss.str("");
489
490 time_t time_finished = gameHistory[i][4];
491 struct tm* now = localtime(&time_finished);
492
493 oss << (now->tm_mon + 1) << "/" << now->tm_mday << "/" << (now->tm_year + 1900) << " ";;
494
495 if (now->tm_hour == 0)
496 oss << "12";
497 else if (now->tm_hour <= 12)
498 oss << now->tm_hour;
499 else
500 oss << now->tm_hour-12;
501
502 oss << ":" << setfill('0') << setw(2) << now->tm_min << setfill(' ') << " ";
503
504 if (now->tm_hour < 12)
505 oss << "AM";
506 else
507 oss << "PM";
508
509 oss << endl;
510
511 al_draw_text(font, al_map_rgb(0, 255, 0), 622, 190+30*(i+1), ALLEGRO_ALIGN_CENTRE, oss.str().c_str());
512 oss.clear();
513 oss.str("");
514
515 }
516
517 }
518 else if (wndCurrent == wndGameLobby)
519 {
520 al_draw_text(font, al_map_rgb(0, 255, 0), 200, 100, ALLEGRO_ALIGN_LEFT, "Waiting Area");
521 al_draw_text(font, al_map_rgb(0, 255, 0), 400, 100, ALLEGRO_ALIGN_LEFT, "Blue Team");
522 al_draw_text(font, al_map_rgb(0, 255, 0), 600, 100, ALLEGRO_ALIGN_LEFT, "Red Team");
523
524 int drawPosition = 0;
525
526 map<unsigned int, Player*> gamePlayers = game->getPlayers();
527 map<unsigned int, Player*>::iterator itPlayers;
528 ostringstream oss;
529 int i=0;
530 for (itPlayers = gamePlayers.begin(); itPlayers != gamePlayers.end(); itPlayers++) {
531 switch (itPlayers->second->team) {
532 case 0:
533 drawPosition = 200;
534 break;
535 case 1:
536 drawPosition = 400;
537 break;
538 case 2:
539 drawPosition = 600;
540 break;
541 }
542
543 oss << itPlayers->second->name << endl;
544 al_draw_text(font, al_map_rgb(0, 255, 0), drawPosition, 135+i*15, ALLEGRO_ALIGN_LEFT, oss.str().c_str());
545 oss.clear();
546 oss.str("");
547 i++;
548 }
549 }
550 else if (wndCurrent == wndGame)
551 {
552 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
553
554 map<unsigned int, Player*>& gamePlayers = game->getPlayers();
555 map<unsigned int, Player*>::iterator it;
556
557 if (!debugging) {
558 int playerCount = 0;
559 for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
560 {
561 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
562 playerCount++;
563 }
564 }
565
566 ostringstream ossScoreBlue, ossScoreRed;
567
568 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
569 ossScoreRed << "Red: " << game->getRedScore() << endl;
570
571 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
572 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
573
574 // update players
575 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
576 {
577 it->second->updateTarget(game->getPlayers());
578 }
579
580 for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
581 {
582 it->second->move(game->getMap()); // ignore return value
583 }
584
585 // update projectile positions
586 map<unsigned int, Projectile>::iterator it2;
587 for (it2 = game->getProjectiles().begin(); it2 != game->getProjectiles().end(); it2++)
588 {
589 it2->second.move(game->getPlayers());
590 }
591
592 GameRender::drawMap(game->getMap());
593 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
594 GameRender::drawProjectiles(game->getProjectiles(), game->getPlayers());
595 }
596 else if (wndCurrent == wndGameSummary)
597 {
598 ostringstream ossBlueScore, ossRedScore;
599
600 ossBlueScore << "Blue Score: " << gameSummary->getBlueScore();
601 ossRedScore << "Red Score: " << gameSummary->getRedScore();
602
603 string strWinner;
604
605 if (gameSummary->getWinner() == 0)
606 strWinner = "Blue Team Wins";
607 else if (gameSummary->getWinner() == 1)
608 strWinner = "Red Team Wins";
609 else
610 strWinner = "winner set to wrong value";
611
612 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 40, ALLEGRO_ALIGN_CENTRE, gameSummary->getName().c_str());
613 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossBlueScore.str().c_str());
614 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossRedScore.str().c_str());
615 al_draw_text(font, al_map_rgb(0, 255, 0), 512, 120, ALLEGRO_ALIGN_CENTRE, strWinner.c_str());
616 }
617
618 if (debugging) {
619 drawMessageStatus(font);
620 }
621
622 al_flip_display();
623 }
624 }
625
626 #if defined WINDOWS
627 closesocket(sock);
628 #elif defined LINUX
629 close(sock);
630 #endif
631
632 shutdownWinSock();
633
634 // delete all components
635 for (unsigned int x=0; x<vctComponents.size(); x++)
636 delete vctComponents[x];
637
638 delete wndLogin;
639 delete wndRegister;
640 delete wndLobby;
641 delete wndLobbyDebug;
642 delete wndGameLobby;
643 delete wndGame;
644 delete wndGameSummary;
645
646 // game should be deleted when the player leaves a gamw
647 if (game != NULL)
648 delete game;
649
650 if (gameSummary != NULL)
651 delete gameSummary;
652
653 map<unsigned int, Player*>::iterator it;
654
655 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
656 delete it->second;
657 }
658
659 if (gameHistory != NULL) {
660 for (int i=0; i<numGames; i++) {
661 free(gameHistory[i]);
662 }
663
664 free(gameHistory);
665 }
666
667 al_destroy_event_queue(event_queue);
668 al_destroy_display(display);
669 al_destroy_timer(timer);
670
671 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
672 outputLog.close();
673
674 return 0;
675}
676
677void initWinSock()
678{
679#if defined WINDOWS
680 WORD wVersionRequested;
681 WSADATA wsaData;
682 int wsaerr;
683
684 wVersionRequested = MAKEWORD(2, 2);
685 wsaerr = WSAStartup(wVersionRequested, &wsaData);
686
687 if (wsaerr != 0) {
688 cout << "The Winsock dll not found." << endl;
689 exit(1);
690 }else
691 cout << "The Winsock dll was found." << endl;
692#endif
693}
694
695void shutdownWinSock()
696{
697#if defined WINDOWS
698 WSACleanup();
699#endif
700}
701
702void createGui(ALLEGRO_FONT* font) {
703
704 // wndLogin
705
706 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
707 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 40, 100, 20, font)));
708 vctComponents.push_back(wndLogin->addComponent(new Textbox(516, 70, 100, 20, font)));
709 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
710 vctComponents.push_back(wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
711 vctComponents.push_back(wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
712 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen)));
713 vctComponents.push_back(wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login)));
714 vctComponents.push_back(wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
715 vctComponents.push_back(wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
716
717 txtUsername = (Textbox*)wndLogin->getComponent(0);
718 txtPassword = (Textbox*)wndLogin->getComponent(1);
719 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
720
721 cout << "Created login screen" << endl;
722
723
724 // wndRegister
725
726 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
727 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 40, 100, 20, font)));
728 vctComponents.push_back(wndRegister->addComponent(new Textbox(516, 70, 100, 20, font)));
729 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT)));
730 vctComponents.push_back(wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT)));
731 vctComponents.push_back(wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font)));
732 vctComponents.push_back(wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE)));
733 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen)));
734 vctComponents.push_back(wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount)));
735 vctComponents.push_back(wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit)));
736 vctComponents.push_back(wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
737
738 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
739 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
740
741 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
742 rblClasses->addRadioButton("Warrior");
743 rblClasses->addRadioButton("Ranger");
744
745 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
746
747 cout << "Created register screen" << endl;
748
749
750 // wndLobby
751
752 txtJoinGame = new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font);
753 vctComponents.push_back(txtJoinGame);
754
755 txtCreateGame = new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font);
756 vctComponents.push_back(txtCreateGame);
757
758 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
759 vctComponents.push_back(wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Profile", goToProfileScreen)));
760 vctComponents.push_back(wndLobby->addComponent(new Button(920, 738, 80, 20, font, "Logout", logout)));
761 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
762 wndLobby->addComponent(txtJoinGame);
763 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
764 vctComponents.push_back(wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
765 wndLobby->addComponent(txtCreateGame);
766 vctComponents.push_back(wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
767 vctComponents.push_back(wndLobby->addComponent(new Textbox(95, 40, 300, 20, font)));
768 vctComponents.push_back(wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage)));
769 vctComponents.push_back(wndLobby->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
770
771 txtChat = (Textbox*)wndLobby->getComponent(7);
772
773 cout << "Created lobby screen" << endl;
774
775
776 // wndLobbyDebug
777
778 wndLobbyDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
779 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 10, 80, 20, font, "Profile", goToProfileScreen)));
780 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(920, 738, 80, 20, font, "Logout", logout)));
781 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
782 wndLobbyDebug->addComponent(txtJoinGame);
783 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame)));
784 vctComponents.push_back(wndLobbyDebug->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT)));
785 wndLobbyDebug->addComponent(txtCreateGame);
786 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame)));
787 vctComponents.push_back(wndLobbyDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging)));
788
789 cout << "Created debug lobby screen" << endl;
790
791
792 // wndProfile
793
794 wndProfile = new Window(0, 0, SCREEN_W, SCREEN_H);
795 vctComponents.push_back(wndProfile->addComponent(new TextLabel(450, 40, 124, 20, font, "Profile", ALLEGRO_ALIGN_CENTRE)));
796 vctComponents.push_back(wndProfile->addComponent(new TextLabel(160, 150, 124, 20, font, "Game History", ALLEGRO_ALIGN_CENTRE)));
797 vctComponents.push_back(wndProfile->addComponent(new TextLabel(600, 190, 124, 20, font, "Time", ALLEGRO_ALIGN_CENTRE)));
798 vctComponents.push_back(wndProfile->addComponent(new TextLabel(80, 190, 124, 20, font, "Result", ALLEGRO_ALIGN_CENTRE)));
799 vctComponents.push_back(wndProfile->addComponent(new TextLabel(240, 190, 124, 20, font, "Blue Score", ALLEGRO_ALIGN_CENTRE)));
800 vctComponents.push_back(wndProfile->addComponent(new TextLabel(400, 190, 124, 20, font, "Red Score", ALLEGRO_ALIGN_CENTRE)));
801 vctComponents.push_back(wndProfile->addComponent(new TextLabel(560, 190, 124, 20, font, "Time", ALLEGRO_ALIGN_CENTRE)));
802 vctComponents.push_back(wndProfile->addComponent(new Button(920, 738, 80, 20, font, "Back", goToLobbyScreen)));
803
804
805 // wndGameLobby
806
807 wndGameLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
808 vctComponents.push_back(wndGameLobby->addComponent(new Button(180, 120, 160, 300, font, "", joinWaitingArea)));
809 vctComponents.push_back(wndGameLobby->addComponent(new Button(380, 120, 160, 300, font, "", joinBlueTeam)));
810 vctComponents.push_back(wndGameLobby->addComponent(new Button(580, 120, 160, 300, font, "", joinRedTeam)));
811 vctComponents.push_back(wndGameLobby->addComponent(new Button(40, 600, 120, 20, font, "Leave Game", leaveGame)));
812 vctComponents.push_back(wndGameLobby->addComponent(new Button(800, 600, 120, 20, font, "Start Game", startGame)));
813
814
815 // wndGame
816
817 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
818 vctComponents.push_back(wndGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame)));
819
820 cout << "Created new game screen" << endl;
821
822 wndGameSummary = new Window(0, 0, SCREEN_W, SCREEN_H);
823 vctComponents.push_back(wndGameSummary->addComponent(new Button(840, 730, 160, 20, font, "Back to Lobby", closeGameSummary)));
824
825 cout << "Created game summary screen" << endl;
826}
827
828void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames, unsigned int& curPlayerId, string& alertMessage)
829{
830 cout << "Total players in map: " << mapPlayers.size() << endl;
831
832 switch(state)
833 {
834 case STATE_START:
835 {
836 cout << "In STATE_START" << endl;
837
838 switch(msg.type)
839 {
840 case MSG_TYPE_REGISTER:
841 {
842 lblRegisterStatus->setText(msg.buffer);
843 break;
844 }
845 default:
846 {
847 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
848 break;
849 }
850 }
851
852 break;
853 }
854 case STATE_LOBBY:
855 {
856 cout << "In STATE_LOBBY" << endl;
857 switch(msg.type)
858 {
859 case MSG_TYPE_LOGIN:
860 {
861 if (string(msg.buffer).compare("Player has already logged in.") == 0)
862 {
863 goToLoginScreen();
864 state = STATE_START;
865
866 lblLoginStatus->setText(msg.buffer);
867 }
868 else if (string(msg.buffer).compare("Incorrect username or password") == 0)
869 {
870 goToLoginScreen();
871 state = STATE_START;
872
873 lblLoginStatus->setText(msg.buffer);
874 }
875 else
876 {
877 wndCurrent = wndLobby;
878
879 // this message should only be sent when a player first logs in so they know their id
880
881 Player* p = new Player("", "");
882 p->deserialize(msg.buffer);
883
884 if (mapPlayers.find(p->getId()) != mapPlayers.end())
885 delete mapPlayers[p->getId()];
886 mapPlayers[p->getId()] = p;
887 curPlayerId = p->getId();
888 currentPlayer = mapPlayers[curPlayerId];
889
890 cout << "Got a valid login response with the player" << endl;
891 cout << "Player id: " << curPlayerId << endl;
892 cout << "Player health: " << p->health << endl;
893 cout << "player map size: " << mapPlayers.size() << endl;
894 }
895
896 break;
897 }
898 case MSG_TYPE_LOGOUT:
899 {
900 cout << "Got a logout message" << endl;
901
902 unsigned int playerId;
903
904 // Check if it's about you or another player
905 memcpy(&playerId, msg.buffer, 4);
906 string response = string(msg.buffer+4);
907
908 if (playerId == curPlayerId)
909 {
910 cout << "Got logout message for self" << endl;
911
912 if (response.compare("You have successfully logged out.") == 0)
913 {
914 cout << "Logged out" << endl;
915 state = STATE_START;
916 goToLoginScreen();
917 }
918
919 // if there was an error logging out, nothing happens
920 }
921 else
922 {
923 delete mapPlayers[playerId];
924 mapPlayers.erase(playerId);
925 }
926
927 break;
928 }
929 case MSG_TYPE_CHAT:
930 {
931 chatConsole.addLine(msg.buffer);
932
933 break;
934 }
935 case MSG_TYPE_PROFILE:
936 {
937 memcpy(&honorPoints, msg.buffer, 4);
938 memcpy(&wins, msg.buffer+4, 4);
939 memcpy(&losses, msg.buffer+8, 4);
940 memcpy(&numGames, msg.buffer+12, 4);
941
942 cout << "Got records for " << numGames << " games." << endl;
943 gameHistory = (int**)malloc(numGames*sizeof(int*));
944 for (int i=0; i<numGames; i++) {
945 gameHistory[i] = (int*)malloc(5*sizeof(int));
946 cout << endl << "game record " << (i+1) << endl;
947
948 memcpy(&gameHistory[i][0], msg.buffer+16+i*20, 4);
949 memcpy(&gameHistory[i][1], msg.buffer+20+i*20, 4);
950 memcpy(&gameHistory[i][2], msg.buffer+24+i*20, 4);
951 memcpy(&gameHistory[i][3], msg.buffer+28+i*20, 4);
952 memcpy(&gameHistory[i][4], msg.buffer+32+i*20, 4);
953
954 cout << "result: " << gameHistory[i][0] << endl;
955 cout << "team: " << gameHistory[i][1] << endl;
956 cout << "blue score: " << gameHistory[i][2] << endl;
957 cout << "red score: " << gameHistory[i][3] << endl;
958
959 time_t time_finished = gameHistory[i][4];
960 struct tm* now = localtime(&time_finished);
961
962 cout << "time game finished: ";
963 cout << (now->tm_year + 1900) << '-'
964 << (now->tm_mon + 1) << '-'
965 << now->tm_mday << " "
966 << now->tm_hour << ":"
967 << now->tm_min
968 << endl;
969 }
970
971 wndCurrent = wndProfile;
972
973 break;
974 }
975 case MSG_TYPE_JOIN_GAME_SUCCESS:
976 {
977 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
978
979 string gameName(msg.buffer);
980
981 #if defined WINDOWS
982 game = new Game(gameName, "../../data/map.txt", &msgProcessor);
983 #elif defined LINUX
984 game = new Game(gameName, "../data/map.txt", &msgProcessor);
985 #elif defined MAC
986 game = new Game(gameName, "../data/map.txt", &msgProcessor);
987 #endif
988
989 cout << "Game name: " << gameName << endl;
990
991 state = STATE_GAME_LOBBY;
992 wndCurrent = wndGameLobby;
993
994 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
995 strcpy(msgTo.buffer, gameName.c_str());
996
997 msgProcessor.sendMessage(&msgTo, &server);
998
999 break;
1000 }
1001 case MSG_TYPE_JOIN_GAME_FAILURE:
1002 {
1003 cout << "Received a JOIN_GAME_FAILURE message" << endl;
1004
1005 break;
1006 }
1007 case MSG_TYPE_CREATE_GAME_FAILURE:
1008 {
1009 cout << "Received a CREATE_GAME_FAILURE message" << endl;
1010 alertMessage = "Game could not be created because one exists with that name";
1011
1012 break;
1013 }
1014 case MSG_TYPE_PLAYER:
1015 {
1016 handleMsgPlayer(msg, mapPlayers, mapGames);
1017
1018 break;
1019 }
1020 case MSG_TYPE_GAME_INFO:
1021 {
1022 handleMsgGameInfo(msg, mapPlayers, mapGames);
1023
1024 break;
1025 }
1026 default:
1027 {
1028 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
1029
1030 break;
1031 }
1032 }
1033
1034 break;
1035 }
1036 case STATE_GAME_LOBBY:
1037 {
1038 cout << "(STATE_GAME_LOBBY) ";
1039 switch(msg.type)
1040 {
1041 case MSG_TYPE_START_GAME:
1042 {
1043 state = STATE_GAME;
1044 wndCurrent = wndGame;
1045
1046 break;
1047 }
1048 default:
1049 {
1050 // keep these lines commented until until the correct messages are moved into the STATE_GAME_LOBBY section
1051 //cout << "Received invalid message of type " << msg.type << endl;
1052
1053 //break;
1054 }
1055 }
1056 }
1057 case STATE_GAME:
1058 {
1059 cout << "(STATE_GAME) ";
1060 switch(msg.type)
1061 {
1062 case MSG_TYPE_SCORE:
1063 {
1064 cout << "Received SCORE message!" << endl;
1065
1066 int blueScore;
1067 memcpy(&blueScore, msg.buffer, 4);
1068 cout << "blue score: " << blueScore << endl;
1069 game->setBlueScore(blueScore);
1070
1071 int redScore;
1072 memcpy(&redScore, msg.buffer+4, 4);
1073 cout << "red score: " << redScore << endl;
1074 game->setRedScore(redScore);
1075
1076 cout << "Processed SCORE message!" << endl;
1077
1078 break;
1079 }
1080 case MSG_TYPE_FINISH_GAME:
1081 {
1082 cout << "Got a finish game message" << endl;
1083 cout << "Should switch to STATE_LOBBY and show the final score" << endl;
1084
1085 unsigned int winner, blueScore, redScore;
1086 memcpy(&winner, msg.buffer, 4);
1087 memcpy(&blueScore, msg.buffer+4, 4);
1088 memcpy(&redScore, msg.buffer+8, 4);
1089
1090 string gameName(msg.buffer+12);
1091
1092 gameSummary = new GameSummary(gameName, winner, blueScore, redScore);
1093
1094 delete game;
1095 game = NULL;
1096 state = STATE_LOBBY;
1097 wndCurrent = wndGameSummary;
1098 alertMessage = "";
1099
1100 break;
1101 }
1102 case MSG_TYPE_LOGOUT:
1103 {
1104 cout << "Got a logout message" << endl;
1105
1106 unsigned int playerId;
1107
1108 // Check if it's about you or another player
1109 memcpy(&playerId, msg.buffer, 4);
1110
1111 if (playerId == curPlayerId)
1112 cout << "Received MSG_TYPE_LOGOUT for self in STATE_GAME. This shouldn't happen." << endl;
1113 else {
1114 delete mapPlayers[playerId];
1115 mapPlayers.erase(playerId);
1116 }
1117
1118 break;
1119 }
1120 case MSG_TYPE_PLAYER_JOIN_GAME:
1121 {
1122 cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
1123
1124 Player p("", "");
1125 p.deserialize(msg.buffer);
1126 cout << "Deserialized player" << endl;
1127 cout << "player team: " << p.team << endl;
1128 cout << "current player team: " << currentPlayer->team << endl;
1129 p.timeLastUpdated = getCurrentMillis();
1130 p.isChasing = false;
1131 if (p.health <= 0)
1132 p.isDead = true;
1133 else
1134 p.isDead = false;
1135
1136 if (mapPlayers.find(p.getId()) != mapPlayers.end())
1137 *(mapPlayers[p.getId()]) = p;
1138 else
1139 mapPlayers[p.getId()] = new Player(p);
1140
1141 game->addPlayer(mapPlayers[p.getId()]);
1142
1143 break;
1144 }
1145 case MSG_TYPE_LEAVE_GAME:
1146 {
1147 cout << "Received a LEAVE_GAME message" << endl;
1148
1149 string gameName(msg.buffer+4);
1150 unsigned int playerId;
1151
1152 memcpy(&playerId, msg.buffer, 4);
1153
1154 game->removePlayer(playerId);
1155
1156 break;
1157 }
1158 case MSG_TYPE_PLAYER_MOVE:
1159 {
1160 cout << "Received PLAYER_MOVE message" << endl;
1161
1162 unsigned int id;
1163 int x, y;
1164
1165 memcpy(&id, msg.buffer, 4);
1166 memcpy(&x, msg.buffer+4, 4);
1167 memcpy(&y, msg.buffer+8, 4);
1168
1169 cout << "id: " << id << endl;
1170
1171 mapPlayers[id]->target.x = x;
1172 mapPlayers[id]->target.y = y;
1173
1174 mapPlayers[id]->isChasing = false;
1175 mapPlayers[id]->setTargetPlayer(0);
1176
1177 break;
1178 }
1179 case MSG_TYPE_OBJECT:
1180 {
1181 cout << "Received object message in STATE_GAME" << endl;
1182
1183 WorldMap::Object o(0, OBJECT_NONE, 0, 0);
1184 o.deserialize(msg.buffer);
1185 cout << "object id: " << o.id << endl;
1186 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
1187
1188 break;
1189 }
1190 case MSG_TYPE_REMOVE_OBJECT:
1191 {
1192 cout << "Received REMOVE_OBJECT message!" << endl;
1193
1194 int id;
1195 memcpy(&id, msg.buffer, 4);
1196
1197 cout << "Removing object with id " << id << endl;
1198
1199 if (!game->getMap()->removeObject(id))
1200 cout << "Did not remove the object" << endl;
1201
1202 break;
1203 }
1204 case MSG_TYPE_ATTACK:
1205 {
1206 cout << "Received START_ATTACK message" << endl;
1207
1208 unsigned int id, targetId;
1209 memcpy(&id, msg.buffer, 4);
1210 memcpy(&targetId, msg.buffer+4, 4);
1211
1212 cout << "source id: " << id << endl;
1213 cout << "target id: " << targetId << endl;
1214
1215 // need to check the target exists in the current game
1216 Player* source = game->getPlayers()[id];
1217 source->setTargetPlayer(targetId);
1218 source->isChasing = true;
1219
1220 break;
1221 }
1222 case MSG_TYPE_PROJECTILE:
1223 {
1224 cout << "Received a PROJECTILE message" << endl;
1225
1226 unsigned int projId, x, y, targetId;
1227
1228 memcpy(&projId, msg.buffer, 4);
1229 memcpy(&x, msg.buffer+4, 4);
1230 memcpy(&y, msg.buffer+8, 4);
1231 memcpy(&targetId, msg.buffer+12, 4);
1232
1233 cout << "projId: " << projId << endl;
1234 cout << "x: " << x << endl;
1235 cout << "y: " << y << endl;
1236 cout << "Target: " << targetId << endl;
1237
1238 Projectile proj(x, y, targetId, 0);
1239 proj.setId(projId);
1240
1241 game->addProjectile(proj);
1242
1243 break;
1244 }
1245 case MSG_TYPE_REMOVE_PROJECTILE:
1246 {
1247 cout << "Received a REMOVE_PROJECTILE message" << endl;
1248
1249 unsigned int id;
1250 memcpy(&id, msg.buffer, 4);
1251
1252 game->removeProjectile(id);
1253
1254 break;
1255 }
1256 case MSG_TYPE_PLAYER:
1257 {
1258 handleMsgPlayer(msg, mapPlayers, mapGames);
1259
1260 break;
1261 }
1262 case MSG_TYPE_GAME_INFO:
1263 {
1264 handleMsgGameInfo(msg, mapPlayers, mapGames);
1265
1266 break;
1267 }
1268 default:
1269 {
1270 cout << "Received invalid message of type " << msg.type << endl;
1271
1272 break;
1273 }
1274 }
1275
1276 break;
1277 }
1278 default:
1279 {
1280 cout << "The state has an invalid value: " << state << endl;
1281
1282 break;
1283 }
1284 }
1285}
1286
1287int getRefreshRate(int width, int height)
1288{
1289 int numRefreshRates = al_get_num_display_modes();
1290 ALLEGRO_DISPLAY_MODE displayMode;
1291
1292 for(int i=0; i<numRefreshRates; i++) {
1293 al_get_display_mode(i, &displayMode);
1294
1295 if (displayMode.width == width && displayMode.height == height)
1296 return displayMode.refresh_rate;
1297 }
1298
1299 return 0;
1300}
1301
1302void drawMessageStatus(ALLEGRO_FONT* font)
1303{
1304 int clientMsgOffset = 5;
1305 int serverMsgOffset = 950;
1306
1307 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1308 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
1309 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
1310
1311 //al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
1312
1313 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
1314 int id, type;
1315 bool acked;
1316 ostringstream ossId, ossAcked;
1317
1318 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
1319
1320 int msgCount = 0;
1321 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1322 map<unsigned long, MessageContainer> playerMessage = it->second;
1323 map<unsigned long, MessageContainer>::iterator it2;
1324 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1325
1326 id = it->first;
1327 ossId.str("");;
1328 ossId << id;
1329
1330 type = it2->second.getMessage()->type;
1331 string typeStr = MessageContainer::getMsgTypeString(type);
1332
1333 acked = it2->second.getAcked();
1334 ossAcked.str("");;
1335 ossAcked << boolalpha << acked;
1336
1337 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1338 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1339 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1340
1341 msgCount++;
1342 }
1343 }
1344
1345 if (msgProcessor.getAckedMessages().size() > 0) {
1346 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1347 map<unsigned int, unsigned long long>::iterator it3;
1348
1349 msgCount = 0;
1350 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1351 ossId.str("");;
1352 ossId << it3->first;
1353
1354 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1355
1356 msgCount++;
1357 }
1358 }
1359}
1360
1361// message handling functions
1362
1363void handleMsgPlayer(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames) {
1364 cout << "Received MSG_TYPE_PLAYER" << endl;
1365
1366 Player p("", "");
1367 p.deserialize(msg.buffer);
1368 p.timeLastUpdated = getCurrentMillis();
1369 p.isChasing = false;
1370 if (p.health <= 0)
1371 p.isDead = true;
1372 else
1373 p.isDead = false;
1374
1375 if (mapPlayers.find(p.getId()) != mapPlayers.end())
1376 *(mapPlayers[p.getId()]) = p;
1377 else
1378 mapPlayers[p.getId()] = new Player(p);
1379}
1380
1381void handleMsgGameInfo(NETWORK_MSG &msg, map<unsigned int, Player*>& mapPlayers, map<string, int>& mapGames) {
1382 cout << "Received a GAME_INFO message" << endl;
1383
1384 string gameName(msg.buffer+4);
1385 int numPlayers;
1386
1387 memcpy(&numPlayers, msg.buffer, 4);
1388
1389 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
1390
1391 if (numPlayers > 0)
1392 mapGames[gameName] = numPlayers;
1393 else
1394 mapGames.erase(gameName);
1395}
1396
1397// Callback definitions
1398
1399void goToRegisterScreen()
1400{
1401 txtUsernameRegister->clear();
1402 txtPasswordRegister->clear();
1403 lblRegisterStatus->setText("");
1404 rblClasses->setSelectedButton(-1);
1405
1406 wndCurrent = wndRegister;
1407}
1408
1409void goToLoginScreen()
1410{
1411 txtUsername->clear();
1412 txtPassword->clear();
1413 lblLoginStatus->setText("");
1414
1415 wndCurrent = wndLogin;
1416}
1417
1418// maybe need a goToGameScreen function as well and add state changes to these functions as well
1419
1420void registerAccount()
1421{
1422 string username = txtUsernameRegister->getStr();
1423 string password = txtPasswordRegister->getStr();
1424
1425 txtUsernameRegister->clear();
1426 txtPasswordRegister->clear();
1427 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1428
1429 Player::PlayerClass playerClass;
1430
1431 switch (rblClasses->getSelectedButton()) {
1432 case 0:
1433 playerClass = Player::CLASS_WARRIOR;
1434 break;
1435 case 1:
1436 playerClass = Player::CLASS_RANGER;
1437 break;
1438 default:
1439 cout << "Invalid class selection" << endl;
1440 playerClass = Player::CLASS_NONE;
1441 break;
1442 }
1443
1444 msgTo.type = MSG_TYPE_REGISTER;
1445
1446 strcpy(msgTo.buffer, username.c_str());
1447 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1448 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1449
1450 msgProcessor.sendMessage(&msgTo, &server);
1451}
1452
1453void login()
1454{
1455 string strUsername = txtUsername->getStr();
1456 string strPassword = txtPassword->getStr();
1457 username = strUsername;
1458
1459 txtUsername->clear();
1460 txtPassword->clear();
1461
1462 msgTo.type = MSG_TYPE_LOGIN;
1463
1464 strcpy(msgTo.buffer, strUsername.c_str());
1465 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1466
1467 msgProcessor.sendMessage(&msgTo, &server);
1468
1469 state = STATE_LOBBY;
1470 alertMessage = "";
1471}
1472
1473void logout()
1474{
1475 switch(state) {
1476 case STATE_LOBBY:
1477 txtJoinGame->clear();
1478 txtCreateGame->clear();
1479 break;
1480 default:
1481 cout << "Logout called from invalid state: " << state << endl;
1482 break;
1483 }
1484
1485 msgTo.type = MSG_TYPE_LOGOUT;
1486
1487 strcpy(msgTo.buffer, username.c_str());
1488
1489 msgProcessor.sendMessage(&msgTo, &server);
1490}
1491
1492void quit()
1493{
1494 doexit = true;
1495}
1496
1497void sendChatMessage()
1498{
1499 string msg = txtChat->getStr();
1500 txtChat->clear();
1501
1502 msgTo.type = MSG_TYPE_CHAT;
1503 strcpy(msgTo.buffer, msg.c_str());
1504
1505 msgProcessor.sendMessage(&msgTo, &server);
1506}
1507
1508void toggleDebugging()
1509{
1510 debugging = !debugging;
1511}
1512
1513void goToProfileScreen()
1514{
1515 msgTo.type = MSG_TYPE_PROFILE;
1516
1517 unsigned int playerId = currentPlayer->getId();
1518 memcpy(msgTo.buffer, &playerId, 4);
1519 msgProcessor.sendMessage(&msgTo, &server);
1520}
1521
1522void goToLobbyScreen()
1523{
1524 wndCurrent = wndLobby;
1525}
1526
1527void joinGame()
1528{
1529 cout << "Joining game" << endl;
1530
1531 string msg = txtJoinGame->getStr();
1532 txtJoinGame->clear();
1533
1534 msgTo.type = MSG_TYPE_JOIN_GAME;
1535 strcpy(msgTo.buffer, msg.c_str());
1536
1537 msgProcessor.sendMessage(&msgTo, &server);
1538}
1539
1540void createGame()
1541{
1542 cout << "Creating game" << endl;
1543
1544 string msg = txtCreateGame->getStr();
1545 txtCreateGame->clear();
1546
1547 cout << "Sending message: " << msg.c_str() << endl;
1548
1549 msgTo.type = MSG_TYPE_CREATE_GAME;
1550 strcpy(msgTo.buffer, msg.c_str());
1551
1552 msgProcessor.sendMessage(&msgTo, &server);
1553 cout << "Sent CREATE_GAME message" << endl;
1554}
1555
1556void joinWaitingArea() {
1557 cout << "joining waiting area" << endl;
1558 currentPlayer->team = Player::TEAM_NONE;
1559
1560 msgTo.type = MSG_TYPE_JOIN_TEAM;
1561 memcpy(msgTo.buffer, &(currentPlayer->team), 4);
1562
1563 msgProcessor.sendMessage(&msgTo, &server);
1564}
1565
1566void joinBlueTeam() {
1567 cout << "joining blue team" << endl;
1568 currentPlayer->team = Player::TEAM_BLUE;
1569
1570 msgTo.type = MSG_TYPE_JOIN_TEAM;
1571 memcpy(msgTo.buffer, &(currentPlayer->team), 4);
1572
1573 msgProcessor.sendMessage(&msgTo, &server);
1574}
1575
1576void joinRedTeam() {
1577 cout << "joining red team" << endl;
1578 currentPlayer->team = Player::TEAM_RED;
1579
1580 msgTo.type = MSG_TYPE_JOIN_TEAM;
1581 memcpy(msgTo.buffer, &(currentPlayer->team), 4);
1582
1583 msgProcessor.sendMessage(&msgTo, &server);
1584}
1585
1586void startGame() {
1587 msgTo.type = MSG_TYPE_START_GAME;
1588
1589 msgProcessor.sendMessage(&msgTo, &server);
1590}
1591
1592void leaveGame()
1593{
1594 cout << "Leaving game" << endl;
1595
1596 delete game;
1597 game = NULL;
1598
1599 state = STATE_LOBBY;
1600 wndCurrent = wndLobby;
1601 alertMessage = "";
1602
1603 msgTo.type = MSG_TYPE_LEAVE_GAME;
1604
1605 msgProcessor.sendMessage(&msgTo, &server);
1606}
1607
1608void closeGameSummary()
1609{
1610 delete gameSummary;
1611 gameSummary = NULL;
1612 wndCurrent = wndLobby;
1613 cout << "Processed button actions" << endl;
1614}
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