source: network-game/common

Name Size Rev Age Author Last Change
../
Common.cpp 2.8 KB 34bd549   10 years dmp1488 Make client compile on a Mac
Common.h 520 bytes 8554263   11 years dmp1488 Restructuring and code cleanup
Compiler.h 240 bytes 34bd549   10 years dmp1488 Make client compile on a Mac
Game.cpp 5.4 KB 85da778   10 years dmp1488 Convert the client to use the PlayerTeam enum
Game.h 1.5 KB 306758e   10 years dmp1488 Remove the serverSide argument from Game::addPlayer() since it's no …
GameSummary.cpp 722 bytes 635ad9b   11 years dmp1488 Correction to GameSummary constructor
GameSummary.h 508 bytes c9f6a1c   11 years dmp1488 New GameSummary class for storing game results
MessageContainer.cpp 2.7 KB 13a8212   9 years dmp1488 In the MessageContainer, add a field for when the message was …
MessageContainer.h 1.7 KB 13a8212   9 years dmp1488 In the MessageContainer, add a field for when the message was …
MessageProcessor.cpp 6.2 KB 8ed6c8a   7 years dmp1488 Debug message acks
MessageProcessor.h 1.1 KB d05c484   11 years dmp1488 Some game-specific functions moved from server.cpp to the Game class …
Player.cpp 6.5 KB 48801af   10 years dmp1488 Use an enum for the player's team
Player.h 1.9 KB 48801af   10 years dmp1488 Use an enum for the player's team
Projectile.cpp 2.3 KB 9ba9b96   11 years dmp1488 All ids should now be unsigned ints
Projectile.h 694 bytes 9ba9b96   11 years dmp1488 All ids should now be unsigned ints
WorldMap.cpp 8.7 KB 3ea1839   10 years dportnoy Fix Mac compiler warnings
WorldMap.h 1.5 KB 7f884ea   11 years dmp1488 Map-related structs are now outside of the WorldMap class
  • Property mode set to 040000
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