Last change
on this file since 227baaa was 8f85180, checked in by dportnoy <dmp1488@…>, 12 years ago |
Added a method for measuring milliseconds and implemented smooth player movement
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Property mode
set to
100644
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File size:
833 bytes
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1 | #include "Common.h"
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2 |
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3 | #include <iostream>
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4 | using namespace std;
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5 |
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6 | #if defined WINDOWS
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7 | #include <Windows.h>
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8 | #elif defined LINUX
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9 | #include <time.h>
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10 | #endif
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11 |
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12 | void set_nonblock(int sock)
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13 | {
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14 | #if defined WINDOWS
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15 | unsigned long mode = 1;
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16 | ioctlsocket(sock, FIONBIO, &mode);
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17 | #elif defined LINUX
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18 | int flags;
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19 | flags = fcntl(sock, F_GETFL,0);
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20 | assert(flags != -1);
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21 | fcntl(sock, F_SETFL, flags | O_NONBLOCK);
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22 | #endif
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23 | }
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24 |
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25 | unsigned long long getCurrentMillis()
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26 | {
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27 | unsigned long long numMilliseconds;
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28 |
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29 | #if defined WINDOWS
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30 | numMilliseconds = GetTickCount();
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31 | #elif defined LINUX
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32 | timespec curTime;
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33 | clock_gettime(CLOCK_REALTIME, &curTime);
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34 |
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35 | numMilliseconds = curTime.tv_sec*(unsigned long long)1000+curTime.tv_nsec/(unsigned long long)1000000;
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36 | #endif
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37 |
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38 | return numMilliseconds;
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39 | }
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