source: network-game/common/Common.cpp@ edfd1d0

Last change on this file since edfd1d0 was edfd1d0, checked in by dportnoy <dmp1488@…>, 12 years ago

Moved the Player class to the common directory, added a position to Player, added a new message type for sending player info, and made the server broadcast player positions everytime it receives and replies to a message

  • Property mode set to 100644
File size: 289 bytes
Line 
1#include "Common.h"
2
3void set_nonblock(int sock)
4{
5 #ifdef WIN32
6 unsigned long mode = 1;
7 ioctlsocket(sock, FIONBIO, &mode);
8 #else
9 int flags;
10 flags = fcntl(sock, F_GETFL,0);
11 assert(flags != -1);
12 fcntl(sock, F_SETFL, flags | O_NONBLOCK);
13 #endif
14}
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