source: network-game/common/Common.h@ 60b77d2

Last change on this file since 60b77d2 was 4c202e0, checked in by dportnoy <dmp1488@…>, 12 years ago

Added Player to the visual studio project, changed Common to use the #defines in Compiler.h, and added basic client support for processing MSG_TYPE_PLAYER messages

  • Property mode set to 100644
File size: 292 bytes
RevLine 
[3b1efcc]1#ifndef _COMMON_H
2#define _COMMON_H
3
[4c202e0]4#include "Compiler.h"
5
6#if defined WINDOWS
7 #include <winsock2.h>
8 #include <WS2tcpip.h>
9#elif defined LINUX
10 #include <fcntl.h>
11 #include <assert.h>
12#endif
[edfd1d0]13
14void set_nonblock(int sock);
15
16typedef struct
[3b1efcc]17{
[edfd1d0]18 int x;
19 int y;
20} PLAYER_POS;
[3b1efcc]21
22#endif
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