source: network-game/common/Common.h@ db58227

Last change on this file since db58227 was 8f85180, checked in by dportnoy <dmp1488@…>, 12 years ago

Added a method for measuring milliseconds and implemented smooth player movement

  • Property mode set to 100644
File size: 389 bytes
RevLine 
[3b1efcc]1#ifndef _COMMON_H
2#define _COMMON_H
3
[4c202e0]4#include "Compiler.h"
5
6#if defined WINDOWS
7 #include <winsock2.h>
8 #include <WS2tcpip.h>
9#elif defined LINUX
10 #include <fcntl.h>
11 #include <assert.h>
12#endif
[edfd1d0]13
14void set_nonblock(int sock);
[8f85180]15unsigned long long getCurrentMillis();
[edfd1d0]16
17typedef struct
[3b1efcc]18{
[edfd1d0]19 int x;
20 int y;
[62ee2ce]21} POSITION;
[3b1efcc]22
[60017fc]23typedef struct
24{
25 float x;
26 float y;
27} FLOAT_POSITION;
28
[3b1efcc]29#endif
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