Last change
on this file since 5c84d54 was b07eeac, checked in by dportnoy <dmp1488@…>, 12 years ago |
Players pick up flags when they get close to the flag objects, not the structres. When a flag is picked up, a REMOVE_OBJECT message is sent
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100644
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File size:
635 bytes
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1 | #ifndef _COMMON_H
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2 | #define _COMMON_H
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3 |
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4 | #include "Compiler.h"
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5 |
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6 | #if defined WINDOWS
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7 | #include <winsock2.h>
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8 | #include <WS2tcpip.h>
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9 | #elif defined LINUX
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10 | #include <fcntl.h>
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11 | #include <assert.h>
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12 | #endif
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13 |
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14 | typedef struct
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15 | {
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16 | float x;
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17 | float y;
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18 | } FLOAT_POSITION;
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19 |
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20 | typedef struct
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21 | {
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22 | int x;
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23 | int y;
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24 | //FLOAT_POSITION toFloat();
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25 | FLOAT_POSITION toFloat() {
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26 | FLOAT_POSITION floatPosition;
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27 | floatPosition.x = x;
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28 | floatPosition.y = y;
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29 |
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30 | return floatPosition;
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31 | }
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32 | } POSITION;
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33 |
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34 | void set_nonblock(int sock);
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35 | unsigned long long getCurrentMillis();
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36 | float posDistance(FLOAT_POSITION pos1, FLOAT_POSITION pos2);
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37 |
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38 | #endif
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