source: network-game/common/Game.h@ 6319311

Last change on this file since 6319311 was 6319311, checked in by Dmitry Portnoy <dportnoy@…>, 11 years ago

Some redfinition issues related to winsock2 are fixed and a few allegro rendering functions are now in GameRender

  • Property mode set to 100644
File size: 809 bytes
Line 
1#ifndef _GAME_H
2#define _GAME_H
3
4#include "Compiler.h"
5
6#include <string>
7#include <map>
8
9#ifdef WINDOWS
10 #define WIN32_LEAN_AND_MEAN
11#endif
12
13#include <allegro5/allegro_font.h>
14
15#include "Player.h"
16#include "WorldMap.h"
17
18using namespace std;
19
20class Game {
21private:
22 unsigned int id;
23 string name;
24 map<unsigned int, Player*> players;
25 WorldMap* worldMap;
26 int blueScore;
27 int redScore;
28
29public:
30 Game();
31 Game(string name, string filepath);
32
33 ~Game();
34
35 string getName();
36 int getNumPlayers();
37 map<unsigned int, Player*>& getPlayers();
38 int getBlueScore();
39 int getRedScore();
40 WorldMap* getMap();
41
42 void setId(unsigned int id);
43 bool addPlayer(Player* p);
44 bool removePlayer(unsigned int id);
45 void setBlueScore(int score);
46 void setRedScore(int score);
47};
48
49#endif
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