#include "Map.h" using namespace std; Map::Map(int width, int height) { this->width = width; this->height = height; vctMap = new vector*>(width); for (int x=0; x* newVector = new vector(height); for (int y=0; ysetElement(x, y, TERRAIN_OCEAN); else m->setElement(x, y, TERRAIN_GRASS); } } return m; }