Last change
on this file since 60b77d2 was 60b77d2, checked in by dportnoy <dmp1488@…>, 12 years ago |
Added a Map class
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Property mode
set to
100644
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File size:
904 bytes
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1 | #include "Map.h"
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2 |
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3 | using namespace std;
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4 |
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5 | Map::Map(int width, int height)
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6 | {
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7 | this->width = width;
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8 | this->height = height;
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9 |
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10 | vctMap = new vector<vector<TerrainType>*>(width);
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11 |
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12 | for (int x=0; x<width; x++) {
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13 | vector<TerrainType>* newVector = new vector<TerrainType>(height);
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14 |
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15 | for (int y=0; y<height; y++)
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16 | (*newVector)[y] = TERRAIN_NONE;
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17 |
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18 | (*vctMap)[x] = newVector;
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19 | }
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20 | }
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21 |
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22 | Map::~Map()
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23 | {
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24 | for (int x=0; x<width; x++)
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25 | delete (*vctMap)[x];
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26 |
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27 | delete vctMap;
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28 | }
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29 |
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30 | void Map::setElement(int x, int y, TerrainType t)
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31 | {
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32 | (*(*vctMap)[x])[y] = t;
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33 | }
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34 |
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35 | Map* Map::createDefaultMap()
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36 | {
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37 | Map* m = new Map(20l, 20);
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38 |
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39 | for(int x=0; x<20; x++)
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40 | {
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41 | for(int y=0; y<20; y++)
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42 | {
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43 | if (x ==0 || y == 0 || x == 19 || y == 19)
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44 | m->setElement(x, y, TERRAIN_OCEAN);
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45 | else
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46 | m->setElement(x, y, TERRAIN_GRASS);
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47 | }
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48 | }
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49 |
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50 | return m;
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51 | }
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