#ifndef _MAP_H #define _MAP_H #include using namespace std; class Map { public: enum TerrainType { TERRAIN_NONE, TERRAIN_GRASS, TERRAIN_OCEAN }; int width, height; vector*>* vctMap; Map(int width, int height); ~Map(); void setElement(int x, int y, TerrainType type); static Map* createDefaultMap(); }; #endif