source: network-game/common/Message.cpp@ 7f2cef0

Last change on this file since 7f2cef0 was 7b43385, checked in by dportnoy <dmp1488@…>, 12 years ago

Smooth player movement now works, albeit poorly.

  • Property mode set to 100644
File size: 748 bytes
RevLine 
[b53c6b3]1#include "Message.h"
[d87708d]2
[b53c6b3]3#include "Compiler.h"
[d87708d]4
[e084950]5#if defined WINDOWS
[0dde5da]6 #include <winsock2.h>
7 #include <WS2tcpip.h>
[e084950]8#elif defined LINUX
[0dde5da]9 #include <sys/socket.h>
10 #include <netinet/in.h>
[d87708d]11#endif
12
[9c83610]13#include <iostream>
14
15using namespace std;
16
[d87708d]17int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
18{
[38b85bb]19 int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
[9c83610]20
[38b85bb]21 return ret;
[d87708d]22}
23
24int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
25{
[0dde5da]26 socklen_t socklen = sizeof(struct sockaddr_in);
[d87708d]27
[0dde5da]28 // assume we don't care about the value of socklen
[38b85bb]29 int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, &socklen);
[9c83610]30
[38b85bb]31 return ret;
[e084950]32}
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