source: network-game/common/Message.cpp@ 227baaa

Last change on this file since 227baaa was 7b43385, checked in by dportnoy <dmp1488@…>, 12 years ago

Smooth player movement now works, albeit poorly.

  • Property mode set to 100644
File size: 748 bytes
Line 
1#include "Message.h"
2
3#include "Compiler.h"
4
5#if defined WINDOWS
6 #include <winsock2.h>
7 #include <WS2tcpip.h>
8#elif defined LINUX
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11#endif
12
13#include <iostream>
14
15using namespace std;
16
17int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
18{
19 int ret = sendto(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, sizeof(struct sockaddr_in));
20
21 return ret;
22}
23
24int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest)
25{
26 socklen_t socklen = sizeof(struct sockaddr_in);
27
28 // assume we don't care about the value of socklen
29 int ret = recvfrom(sock, (char*)msg, sizeof(NETWORK_MSG), 0, (struct sockaddr *)dest, &socklen);
30
31 return ret;
32}
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