source: network-game/common/Message.h@ 8a4ed74

Last change on this file since 8a4ed74 was e1f78f5, checked in by dportnoy <dmp1488@…>, 12 years ago

START_ATTACK and ATTACK message types have been added and the client sends a START_ATTACK message when the user right-clicks on an enemy player

  • Property mode set to 100644
File size: 795 bytes
RevLine 
[8e540f4]1#ifndef _MESSAGE_H
[2488852]2#define _MESSAGE_H
[7d7df47]3
[5f868c0]4#define MSG_TYPE_REGISTER 1
5#define MSG_TYPE_LOGIN 2
6#define MSG_TYPE_LOGOUT 3
7#define MSG_TYPE_CHAT 4
8#define MSG_TYPE_PLAYER 5 // server sends this to update player positions
9#define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
10#define MSG_TYPE_OBJECT 7
11#define MSG_TYPE_REMOVE_OBJECT 8
[5299436]12#define MSG_TYPE_PICKUP_FLAG 9
13#define MSG_TYPE_DROP_FLAG 10
[b8601ee]14#define MSG_TYPE_SCORE 11
[e1f78f5]15#define MSG_TYPE_START_ATTACK 12
16#define MSG_TYPE_ATTACK 13
[7d7df47]17
18typedef struct
19{
[0dde5da]20 short type;
21 char buffer[256];
[7d7df47]22} NETWORK_MSG;
23
[a845faf]24int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
25
26int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
27
[e084950]28#endif
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