source: network-game/common/Message.h@ 8f438a5

Last change on this file since 8f438a5 was edfd1d0, checked in by dportnoy <dmp1488@…>, 12 years ago

Moved the Player class to the common directory, added a position to Player, added a new message type for sending player info, and made the server broadcast player positions everytime it receives and replies to a message

  • Property mode set to 100644
File size: 423 bytes
RevLine 
[8e540f4]1#ifndef _MESSAGE_H
[2488852]2#define _MESSAGE_H
[7d7df47]3
[2318fff]4#define MSG_TYPE_REGISTER 1
5#define MSG_TYPE_LOGIN 2
6#define MSG_TYPE_LOGOUT 3
7#define MSG_TYPE_CHAT 4
[edfd1d0]8#define MSG_TYPE_PLAYER 5
[7d7df47]9
10typedef struct
11{
[0dde5da]12 short type;
13 char buffer[256];
[7d7df47]14} NETWORK_MSG;
15
[a845faf]16int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
17
18int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
19
[e084950]20#endif
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