Last change
on this file since 38b85bb was edfd1d0, checked in by dportnoy <dmp1488@…>, 12 years ago |
Moved the Player class to the common directory, added a position to Player, added a new message type for sending player info, and made the server broadcast player positions everytime it receives and replies to a message
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Property mode
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100644
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File size:
423 bytes
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1 | #ifndef _MESSAGE_H
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2 | #define _MESSAGE_H
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3 |
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4 | #define MSG_TYPE_REGISTER 1
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5 | #define MSG_TYPE_LOGIN 2
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6 | #define MSG_TYPE_LOGOUT 3
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7 | #define MSG_TYPE_CHAT 4
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8 | #define MSG_TYPE_PLAYER 5
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9 |
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10 | typedef struct
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11 | {
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12 | short type;
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13 | char buffer[256];
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14 | } NETWORK_MSG;
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15 |
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16 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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17 |
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18 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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19 |
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20 | #endif
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