Last change
on this file since b35b2b2 was b35b2b2, checked in by dportnoy <dmp1488@…>, 11 years ago |
Added a basic ingame debug console
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Property mode
set to
100644
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File size:
899 bytes
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[1a3c42d] | 1 | #ifndef _MESSAGE_PROCESSOR_H
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| 2 | #define _MESSAGE_PROCESSOR_H
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| 3 |
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[5a64bea] | 4 | #include <map>
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| 5 |
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[46d6469] | 6 | #include "MessageContainer.h"
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[5a64bea] | 7 |
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[46d6469] | 8 | using namespace std;
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[5a64bea] | 9 |
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[46d6469] | 10 | class MessageProcessor {
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| 11 | private:
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| 12 | int lastUsedId;
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[1a3c42d] | 13 |
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[46d6469] | 14 | // map from message ids to maps from player addresses to message info
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[b35b2b2] | 15 | map<unsigned int, map<unsigned long, MessageContainer> > sentMessages;
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[1a3c42d] | 16 |
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[46d6469] | 17 | // map from message ids to the time each mesage was acked
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[b35b2b2] | 18 | map<unsigned int, MessageContainer> ackedMessages;
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[46d6469] | 19 |
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| 20 | unsigned long pid;
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[5a64bea] | 21 |
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[1a3c42d] | 22 | public:
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[5a64bea] | 23 | MessageProcessor();
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| 24 | ~MessageProcessor();
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| 25 |
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[1a3c42d] | 26 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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| 27 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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[5a64bea] | 28 | void resendUnackedMessages(int sock);
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[1a3c42d] | 29 | void cleanAckedMessages();
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[b35b2b2] | 30 |
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| 31 | map<unsigned int, map<unsigned long, MessageContainer> >& getSentMessages();
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| 32 | map<unsigned int, MessageContainer>& getAckedMessages();
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[1a3c42d] | 33 | };
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| 34 |
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| 35 | #endif
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