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1 | #ifndef _MESSAGE_PROCESSOR_H
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2 | #define _MESSAGE_PROCESSOR_H
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3 |
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4 | #include <map>
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5 |
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6 | #include "MessageContainer.h"
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7 |
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8 | using namespace std;
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9 |
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10 | class MessageProcessor {
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11 | private:
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12 | int lastUsedId;
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13 |
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14 | // map from message ids to maps from player addresses to message info
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15 | map<int, map<unsigned long, MessageContainer> > sentMessages;
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16 |
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17 | // map from message ids to the time each mesage was acked
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18 | map<unsigned int, unsigned long long> ackedMessages;
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19 |
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20 | unsigned long pid;
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21 |
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22 | public:
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23 | MessageProcessor();
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24 | ~MessageProcessor();
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25 |
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26 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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27 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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28 | void resendUnackedMessages(int sock);
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29 | void cleanAckedMessages();
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30 | };
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31 |
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32 | #endif
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