[8e540f4] | 1 | #include "Player.h"
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[2488852] | 2 |
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| 3 | #include <iostream>
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[3b8adee] | 4 | #include <sstream>
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| 5 | #include <cstring>
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[60017fc] | 6 | #include <cmath>
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[2488852] | 7 |
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| 8 | using namespace std;
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| 9 |
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[01d0d00] | 10 | Player::Player()
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| 11 | {
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| 12 | this->id = 0;
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| 13 | this->name = "";
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| 14 | this->password = "";
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[60017fc] | 15 | this->pos.x = this->target.x = 0;
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| 16 | this->pos.y = this->target.y = 0;
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[8f85180] | 17 | this->timeLastUpdated = 0;
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[8dad966] | 18 | this->timeAttackStarted = 0;
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[11d21ee] | 19 | this->isChasing = false;
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[8dad966] | 20 | this->isAttacking = false;
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[07c73fa] | 21 |
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| 22 | this->playerClass = CLASS_NONE;
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| 23 | this->maxHealth = 0;
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| 24 | this->health = 0;
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| 25 | this->attackType = ATTACK_NONE;
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| 26 | this->damage = 0;
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[11d21ee] | 27 | this->range = 0;
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[8dad966] | 28 | this->attackCooldown = 0;
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[d436ac4] | 29 | this->team = 0; // blue team by default
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| 30 | this->hasBlueFlag = false;
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| 31 | this->hasRedFlag = false;
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[01d0d00] | 32 | }
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| 33 |
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| 34 | Player::Player(const Player& p)
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| 35 | {
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| 36 | this->id = p.id;
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| 37 | this->name = p.name;
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| 38 | this->password = p.password;
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[07c73fa] | 39 | this->addr = p.addr;
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[01d0d00] | 40 | this->pos.x = p.pos.x;
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| 41 | this->pos.y = p.pos.y;
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[60017fc] | 42 | this->target.x = p.target.x;
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| 43 | this->target.y = p.target.y;
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[07c73fa] | 44 | this->timeLastUpdated = p.timeLastUpdated;
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[8dad966] | 45 | this->timeAttackStarted = p.timeAttackStarted;
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[11d21ee] | 46 | this->isChasing = p.isChasing;
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[8dad966] | 47 | this->isAttacking = p.isAttacking;
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[07c73fa] | 48 |
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| 49 | this->playerClass = p.playerClass;
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| 50 | this->maxHealth = p.maxHealth;
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| 51 | this->health = p.health;
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| 52 | this->attackType = p.attackType;
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| 53 | this->damage = p.damage;
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[11d21ee] | 54 | this->range = p.range;
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[8dad966] | 55 | this->attackCooldown = p.attackCooldown;
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[df79cfd] | 56 | this->team = p.team;
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| 57 | this->hasBlueFlag = p.hasBlueFlag;
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| 58 | this->hasRedFlag = p.hasRedFlag;
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[01d0d00] | 59 | }
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| 60 |
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[07c73fa] | 61 | // eventually make this take a PlayerClass argument as well
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[59061f6] | 62 | Player::Player(string name, string password)
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| 63 | {
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[01d0d00] | 64 | this->id = 0;
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[59061f6] | 65 | this->name = name;
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| 66 | this->password = password;
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[60017fc] | 67 | this->pos.x = this->target.x = 200;
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| 68 | this->pos.y = this->target.y = 200;
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[8dad966] | 69 | this->timeLastUpdated = 0;
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| 70 | this->timeAttackStarted = 0;
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[11d21ee] | 71 | this->isChasing = false;
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[8dad966] | 72 | this->isAttacking = false;
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[07c73fa] | 73 |
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| 74 | this->playerClass = CLASS_NONE;
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| 75 | this->maxHealth = 0;
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| 76 | this->health = 0;
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| 77 | this->attackType = ATTACK_NONE;
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| 78 | this->damage = 0;
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[11d21ee] | 79 | this->range = 0;
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[8dad966] | 80 | this->attackCooldown = 0;
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[d436ac4] | 81 | this->team = 0; // blue team by default
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[e4a5786] | 82 | this->hasBlueFlag = false;
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| 83 | this->hasRedFlag = false;
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[2488852] | 84 | }
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| 85 |
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[8e540f4] | 86 | Player::~Player()
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[2488852] | 87 | {
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| 88 | }
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| 89 |
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[46fa35a] | 90 | void Player::setId(int id)
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| 91 | {
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| 92 | this->id = id;
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| 93 | }
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| 94 |
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| 95 | void Player::setAddr(sockaddr_in addr)
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| 96 | {
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| 97 | this->addr = addr;
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| 98 | }
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| 99 |
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| 100 | void Player::setClass(PlayerClass c)
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| 101 | {
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| 102 | switch (c) {
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| 103 | case CLASS_WARRIOR:
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| 104 | this->playerClass = CLASS_WARRIOR;
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[8dad966] | 105 | this->maxHealth = this->health = 120;
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[46fa35a] | 106 | this->attackType = ATTACK_MELEE;
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| 107 | this->damage = 10;
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[11d21ee] | 108 | this->range = 30;
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[8dad966] | 109 | this->attackCooldown = 800;
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[46fa35a] | 110 | break;
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| 111 | case CLASS_RANGER:
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| 112 | this->playerClass = CLASS_RANGER;
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| 113 | this->maxHealth = this->health = 60;
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| 114 | this->attackType = ATTACK_RANGED;
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| 115 | this->damage = 6;
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[11d21ee] | 116 | this->range = 100;
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[8dad966] | 117 | this->attackCooldown = 1000;
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[46fa35a] | 118 | break;
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| 119 | case CLASS_NONE:
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| 120 | cout << "No clas" << endl;
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| 121 | break;
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| 122 | dafault:
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| 123 | cout << "nvalid class" << endl;
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| 124 | break;
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| 125 | }
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| 126 | }
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| 127 |
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[3b8adee] | 128 | void Player::serialize(char* buffer)
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[59061f6] | 129 | {
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[80b3f94] | 130 | memcpy(buffer, &this->id, 4);
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[8f85180] | 131 | memcpy(buffer+4, &this->pos.x, 4);
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| 132 | memcpy(buffer+8, &this->pos.y, 4);
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| 133 | memcpy(buffer+12, &this->target.x, 4);
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| 134 | memcpy(buffer+16, &this->target.y, 4);
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[07c73fa] | 135 |
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| 136 | memcpy(buffer+20, &this->playerClass, 4);
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| 137 | memcpy(buffer+24, &this->maxHealth, 4);
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| 138 | memcpy(buffer+28, &this->health, 4);
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| 139 | memcpy(buffer+32, &this->attackType, 4);
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| 140 | memcpy(buffer+36, &this->damage, 4);
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| 141 | memcpy(buffer+40, &this->team, 4);
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| 142 | memcpy(buffer+44, &this->hasBlueFlag, 1);
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| 143 | memcpy(buffer+45, &this->hasRedFlag, 1);
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[5b1e31e] | 144 | memcpy(buffer+46, &this->range, 4);
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[07c73fa] | 145 |
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| 146 | strcpy(buffer+46, this->name.c_str());
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[59061f6] | 147 | }
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[edfd1d0] | 148 |
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[3b8adee] | 149 | void Player::deserialize(char* buffer)
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[edfd1d0] | 150 | {
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[80b3f94] | 151 | memcpy(&this->id, buffer, 4);
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[8f85180] | 152 | memcpy(&this->pos.x, buffer+4, 4);
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| 153 | memcpy(&this->pos.y, buffer+8, 4);
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| 154 | memcpy(&this->target.x, buffer+12, 4);
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| 155 | memcpy(&this->target.y, buffer+16, 4);
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[07c73fa] | 156 |
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| 157 | memcpy(&this->playerClass, buffer+20, 4);
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| 158 | memcpy(&this->maxHealth, buffer+24, 4);
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| 159 | memcpy(&this->health, buffer+28, 4);
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| 160 | memcpy(&this->attackType, buffer+32, 4);
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| 161 | memcpy(&this->damage, buffer+36, 4);
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| 162 | memcpy(&this->team, buffer+40, 4);
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| 163 | memcpy(&this->hasBlueFlag, buffer+44, 1);
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| 164 | memcpy(&this->hasRedFlag, buffer+45, 1);
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[5b1e31e] | 165 | memcpy(&this->range, buffer+46, 4);
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[07c73fa] | 166 |
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| 167 | this->name.assign(buffer+46);
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[3b8adee] | 168 | }
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| 169 |
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[227baaa] | 170 | bool Player::move(WorldMap *map) {
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[23559e7] | 171 | int speed = 100; // pixels per second. should probably be in the constructor
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[8f85180] | 172 | unsigned long long curTime = getCurrentMillis();
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[60017fc] | 173 |
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[f401cac] | 174 | // if we're at our target, don't move
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[23559e7] | 175 | bool moving = (pos.x != target.x || pos.y != target.y);
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| 176 |
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| 177 | if (moving) {
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[8f85180] | 178 | float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
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[f401cac] | 179 | double angle = atan2(target.y-pos.y, target.x-pos.x);
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[8f85180] | 180 | float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
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[a1a3bd5] | 181 |
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[8f85180] | 182 | if (dist <= pixels) {
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[b81cea1] | 183 | pos.x = target.x;
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| 184 | pos.y = target.y;
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[8f85180] | 185 | }else {
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[b81cea1] | 186 | pos.x = pos.x + cos(angle)*pixels;
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| 187 | pos.y = pos.y + sin(angle)*pixels;
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[d211210] | 188 | }
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[f401cac] | 189 | }
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[60017fc] | 190 |
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[8f85180] | 191 | timeLastUpdated = curTime;
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[d211210] | 192 |
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[23559e7] | 193 | return moving;
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[60017fc] | 194 | }
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[ff2133a] | 195 |
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[5b1e31e] | 196 | bool Player::updateTarget(map<unsigned int, Player>& mapPlayers) {
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[ff2133a] | 197 | if (this->isChasing) {
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| 198 | this->target.x = mapPlayers[this->targetPlayer].pos.x;
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| 199 | this->target.y = mapPlayers[this->targetPlayer].pos.y;
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| 200 |
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[032e550] | 201 | cout << "Setting target" << endl;
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| 202 | cout << "target id: " << mapPlayers[this->targetPlayer].id << endl;
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| 203 | cout << "cur player id: " << this->id << endl;
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| 204 |
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[ff2133a] | 205 | if (posDistance(this->pos, this->target.toFloat()) <= this->range) {
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[032e550] | 206 | cout << "Stopped chasing" << endl;
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| 207 |
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[ff2133a] | 208 | this->target.x = this->pos.x;
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| 209 | this->target.y = this->pos.y;
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| 210 |
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| 211 | this->isChasing = false;
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| 212 | this->isAttacking = true;
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| 213 | this->timeAttackStarted = getCurrentMillis();
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[5b1e31e] | 214 |
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| 215 | return true;
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[ff2133a] | 216 | }
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| 217 | }
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[5b1e31e] | 218 |
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| 219 | return false;
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[ff2133a] | 220 | }
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