[8e540f4] | 1 | #include "Player.h"
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[2488852] | 2 |
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| 3 | #include <iostream>
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[3b8adee] | 4 | #include <sstream>
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| 5 | #include <cstring>
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[60017fc] | 6 | #include <cmath>
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[2488852] | 7 |
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| 8 | using namespace std;
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| 9 |
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[01d0d00] | 10 | Player::Player()
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| 11 | {
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| 12 | this->id = 0;
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| 13 | this->name = "";
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| 14 | this->password = "";
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[60017fc] | 15 | this->pos.x = this->target.x = 0;
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| 16 | this->pos.y = this->target.y = 0;
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[8f85180] | 17 | this->timeLastUpdated = 0;
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[07c73fa] | 18 |
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| 19 | this->playerClass = CLASS_NONE;
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| 20 | this->maxHealth = 0;
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| 21 | this->health = 0;
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| 22 | this->attackType = ATTACK_NONE;
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| 23 | this->damage = 0;
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[d436ac4] | 24 | this->team = 0; // blue team by default
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| 25 | this->hasBlueFlag = false;
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| 26 | this->hasRedFlag = false;
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[01d0d00] | 27 | }
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| 28 |
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| 29 | Player::Player(const Player& p)
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| 30 | {
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| 31 | this->id = p.id;
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| 32 | this->name = p.name;
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| 33 | this->password = p.password;
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[07c73fa] | 34 | this->addr = p.addr;
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[01d0d00] | 35 | this->pos.x = p.pos.x;
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| 36 | this->pos.y = p.pos.y;
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[60017fc] | 37 | this->target.x = p.target.x;
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| 38 | this->target.y = p.target.y;
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[07c73fa] | 39 | this->timeLastUpdated = p.timeLastUpdated;
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| 40 |
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| 41 | this->playerClass = p.playerClass;
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| 42 | this->maxHealth = p.maxHealth;
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| 43 | this->health = p.health;
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| 44 | this->attackType = p.attackType;
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| 45 | this->damage = p.damage;
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[df79cfd] | 46 | this->team = p.team;
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| 47 | this->hasBlueFlag = p.hasBlueFlag;
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| 48 | this->hasRedFlag = p.hasRedFlag;
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[01d0d00] | 49 | }
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| 50 |
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[07c73fa] | 51 | // eventually make this take a PlayerClass argument as well
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[59061f6] | 52 | Player::Player(string name, string password)
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| 53 | {
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[01d0d00] | 54 | this->id = 0;
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[59061f6] | 55 | this->name = name;
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| 56 | this->password = password;
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[60017fc] | 57 | this->pos.x = this->target.x = 200;
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| 58 | this->pos.y = this->target.y = 200;
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[07c73fa] | 59 |
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| 60 | this->playerClass = CLASS_NONE;
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| 61 | this->maxHealth = 0;
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| 62 | this->health = 0;
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| 63 | this->attackType = ATTACK_NONE;
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| 64 | this->damage = 0;
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[d436ac4] | 65 | this->team = 0; // blue team by default
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[e4a5786] | 66 | this->hasBlueFlag = false;
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| 67 | this->hasRedFlag = false;
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[2488852] | 68 | }
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| 69 |
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[8e540f4] | 70 | Player::~Player()
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[2488852] | 71 | {
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| 72 | }
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| 73 |
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[3b8adee] | 74 | void Player::serialize(char* buffer)
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[59061f6] | 75 | {
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[80b3f94] | 76 | memcpy(buffer, &this->id, 4);
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[8f85180] | 77 | memcpy(buffer+4, &this->pos.x, 4);
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| 78 | memcpy(buffer+8, &this->pos.y, 4);
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| 79 | memcpy(buffer+12, &this->target.x, 4);
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| 80 | memcpy(buffer+16, &this->target.y, 4);
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[07c73fa] | 81 |
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| 82 | memcpy(buffer+20, &this->playerClass, 4);
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| 83 | memcpy(buffer+24, &this->maxHealth, 4);
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| 84 | memcpy(buffer+28, &this->health, 4);
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| 85 | memcpy(buffer+32, &this->attackType, 4);
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| 86 | memcpy(buffer+36, &this->damage, 4);
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| 87 | memcpy(buffer+40, &this->team, 4);
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| 88 | memcpy(buffer+44, &this->hasBlueFlag, 1);
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| 89 | memcpy(buffer+45, &this->hasRedFlag, 1);
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| 90 |
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| 91 | strcpy(buffer+46, this->name.c_str());
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[59061f6] | 92 | }
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[edfd1d0] | 93 |
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[3b8adee] | 94 | void Player::deserialize(char* buffer)
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[edfd1d0] | 95 | {
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[80b3f94] | 96 | memcpy(&this->id, buffer, 4);
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[8f85180] | 97 | memcpy(&this->pos.x, buffer+4, 4);
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| 98 | memcpy(&this->pos.y, buffer+8, 4);
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| 99 | memcpy(&this->target.x, buffer+12, 4);
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| 100 | memcpy(&this->target.y, buffer+16, 4);
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[07c73fa] | 101 |
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| 102 | memcpy(&this->playerClass, buffer+20, 4);
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| 103 | memcpy(&this->maxHealth, buffer+24, 4);
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| 104 | memcpy(&this->health, buffer+28, 4);
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| 105 | memcpy(&this->attackType, buffer+32, 4);
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| 106 | memcpy(&this->damage, buffer+36, 4);
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| 107 | memcpy(&this->team, buffer+40, 4);
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| 108 | memcpy(&this->hasBlueFlag, buffer+44, 1);
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| 109 | memcpy(&this->hasRedFlag, buffer+45, 1);
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| 110 |
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| 111 | this->name.assign(buffer+46);
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[3b8adee] | 112 | }
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| 113 |
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[01d0d00] | 114 | void Player::setId(int id)
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| 115 | {
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| 116 | this->id = id;
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| 117 | }
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| 118 |
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[3b8adee] | 119 | void Player::setAddr(sockaddr_in addr)
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| 120 | {
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| 121 | this->addr = addr;
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[edfd1d0] | 122 | }
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[60017fc] | 123 |
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[07c73fa] | 124 | void Player::setClass(PlayerClass c)
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| 125 | {
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| 126 | switch (c) {
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| 127 | case CLASS_WARRIOR:
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| 128 | this->playerClass = CLASS_WARRIOR;
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| 129 | this->maxHealth = this->health = 100;
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| 130 | this->attackType = ATTACK_MELEE;
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| 131 | this->damage = 10;
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| 132 | break;
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| 133 | case CLASS_RANGER:
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| 134 | this->playerClass = CLASS_RANGER;
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| 135 | this->maxHealth = this->health = 60;
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| 136 | this->attackType = ATTACK_RANGED;
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| 137 | this->damage = 6;
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| 138 | break;
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| 139 | case CLASS_NONE:
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| 140 | cout << "No clas" << endl;
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| 141 | break;
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| 142 | dafault:
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| 143 | cout << "nvalid class" << endl;
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| 144 | break;
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| 145 | }
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| 146 | }
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| 147 |
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[227baaa] | 148 | bool Player::move(WorldMap *map) {
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[23559e7] | 149 | int speed = 100; // pixels per second. should probably be in the constructor
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[8f85180] | 150 | unsigned long long curTime = getCurrentMillis();
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[60017fc] | 151 |
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[f401cac] | 152 | // if we're at our target, don't move
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[23559e7] | 153 | bool moving = (pos.x != target.x || pos.y != target.y);
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| 154 |
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| 155 | if (moving) {
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[8f85180] | 156 | float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
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[f401cac] | 157 | double angle = atan2(target.y-pos.y, target.x-pos.x);
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[8f85180] | 158 | float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
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[a1a3bd5] | 159 |
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[8f85180] | 160 | if (dist <= pixels) {
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[b81cea1] | 161 | pos.x = target.x;
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| 162 | pos.y = target.y;
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[8f85180] | 163 | }else {
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[b81cea1] | 164 | pos.x = pos.x + cos(angle)*pixels;
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| 165 | pos.y = pos.y + sin(angle)*pixels;
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[d211210] | 166 | }
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[f401cac] | 167 | }
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[60017fc] | 168 |
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[8f85180] | 169 | timeLastUpdated = curTime;
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[d211210] | 170 |
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[23559e7] | 171 | return moving;
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[60017fc] | 172 | }
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