1 | #include "Player.h"
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2 |
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3 | #include <iostream>
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4 | #include <sstream>
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5 | #include <cstring>
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6 | #include <cmath>
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7 |
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8 | using namespace std;
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9 |
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10 | Player::Player()
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11 | {
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12 | this->id = 0;
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13 | this->name = "";
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14 | this->password = "";
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15 | this->pos.x = this->target.x = 0;
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16 | this->pos.y = this->target.y = 0;
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17 | }
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18 |
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19 | Player::Player(const Player& p)
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20 | {
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21 | this->id = p.id;
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22 | this->name = p.name;
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23 | this->password = p.password;
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24 | this->pos.x = p.pos.x;
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25 | this->pos.y = p.pos.y;
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26 | this->target.x = p.target.x;
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27 | this->target.y = p.target.y;
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28 | this->addr = p.addr;
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29 | }
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30 |
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31 | Player::Player(string name, string password)
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32 | {
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33 | this->id = 0;
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34 | this->name = name;
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35 | this->password = password;
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36 | this->pos.x = this->target.x = 200;
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37 | this->pos.y = this->target.y = 200;
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38 | }
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39 |
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40 | Player::Player(string name, sockaddr_in addr)
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41 | {
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42 | this->id = 0;
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43 | this->name = name;
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44 | this->password = "";
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45 | this->pos.x = this->target.x = 200;
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46 | this->pos.y = this->target.y = 200;
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47 | this->addr = addr;
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48 | }
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49 |
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50 | Player::~Player()
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51 | {
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52 | }
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53 |
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54 | void Player::serialize(char* buffer)
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55 | {
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56 | memcpy(buffer, &this->id, 4);
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57 | strcpy(buffer+4, this->name.c_str());
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58 | memcpy(buffer+5+this->name.length(), &this->pos.x, 4);
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59 | memcpy(buffer+9+this->name.length(), &this->pos.y, 4);
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60 | }
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61 |
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62 | void Player::deserialize(char* buffer)
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63 | {
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64 | memcpy(&this->id, buffer, 4);
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65 | this->name.assign(buffer+4);
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66 | memcpy(&this->pos.x, buffer+5+this->name.size(), 4);
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67 | memcpy(&this->pos.y, buffer+9+this->name.size(), 4);
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68 |
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69 | cout << "id: " << this->id << endl;
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70 | cout << "name: " << this->name << endl;
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71 | cout << "x: " << this->pos.x << endl;
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72 | cout << "y: " << this->pos.y << endl;
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73 | }
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74 |
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75 | void Player::setId(int id)
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76 | {
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77 | this->id = id;
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78 | }
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79 |
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80 | void Player::setAddr(sockaddr_in addr)
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81 | {
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82 | this->addr = addr;
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83 | }
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84 |
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85 | void Player::move(void) {
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86 | // timeLastMoved
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87 | // pos
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88 | // target
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89 | int speed = 100; // pixels per second
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90 |
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91 | timespec curTS, diffTS;
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92 | clock_gettime(CLOCK_REALTIME, &curTS);
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93 |
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94 | // get time elapsed
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95 | diffTS.tv_sec = curTS.tv_sec - timeLastUpdated.tv_sec;
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96 | diffTS.tv_nsec = curTS.tv_nsec - timeLastUpdated.tv_nsec;
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97 | if (diffTS.tv_nsec < 0) {
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98 | diffTS.tv_sec -= 1;
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99 | diffTS.tv_nsec += 1000000000;
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100 | }
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101 |
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102 | cout << "elapsed secs: " << diffTS.tv_sec << endl;
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103 | cout << "elapsed nsecs: " << diffTS.tv_nsec << endl;
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104 |
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105 | // if we're at our target, don't move
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106 | if (pos.x == target.x || pos.y == target.y)
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107 | cout << "We're already at our target" << endl;
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108 | else {
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109 | float pixels = speed * (diffTS.tv_sec+diffTS.tv_nsec/1000000000.0);
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110 | cout << "We need to move " << pixels << " pixels" << endl;
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111 |
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112 | double angle = atan2(target.y-pos.y, target.x-pos.x);
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113 |
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114 | // we just need to check that we don't overjump the target
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115 | pos.x += cos(angle)*pixels;
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116 | pos.y += sin(angle)*pixels;
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117 | }
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118 |
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119 | timeLastUpdated.tv_sec = curTS.tv_sec;
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120 | timeLastUpdated.tv_nsec = curTS.tv_nsec;
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121 | }
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