source: network-game/common/Player.h@ 1106210

Last change on this file since 1106210 was 01d0d00, checked in by dportnoy <dmp1488@…>, 12 years ago

The server now uses a map to store players with player ids as keys

  • Property mode set to 100644
File size: 660 bytes
RevLine 
[2488852]1#ifndef _PLAYER_H
2#define _PLAYER_H
3
[4c202e0]4#include "Compiler.h"
5
6#if defined WINDOWS
7 #include <winsock2.h>
8 #include <WS2tcpip.h>
9#elif defined LINUX
10 #include <netinet/in.h>
11#endif
12
[2488852]13#include <string>
14
[edfd1d0]15#include "Common.h"
16
[2488852]17using namespace std;
18
[8e540f4]19class Player {
[2488852]20public:
[01d0d00]21 Player();
22 Player(const Player& p);
[59061f6]23 Player(string name, string password);
24 Player(string name, sockaddr_in addr); // this will be deleted
[01d0d00]25
[8e540f4]26 ~Player();
[2488852]27
[3b8adee]28 void serialize(char* buffer);
29 void deserialize(char* buffer);
30
[01d0d00]31 void setId(int id);
[59061f6]32 void setAddr(sockaddr_in addr);
33
[01d0d00]34 int id;
[8e540f4]35 string name;
[59061f6]36 string password;
[8e540f4]37 sockaddr_in addr;
[edfd1d0]38 PLAYER_POS pos;
[2488852]39};
40
41#endif
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