source: network-game/common/Player.h@ 4c202e0

Last change on this file since 4c202e0 was 4c202e0, checked in by dportnoy <dmp1488@…>, 12 years ago

Added Player to the visual studio project, changed Common to use the #defines in Compiler.h, and added basic client support for processing MSG_TYPE_PLAYER messages

  • Property mode set to 100644
File size: 545 bytes
RevLine 
[2488852]1#ifndef _PLAYER_H
2#define _PLAYER_H
3
[4c202e0]4#include "Compiler.h"
5
6#if defined WINDOWS
7 #include <winsock2.h>
8 #include <WS2tcpip.h>
9#elif defined LINUX
10 #include <netinet/in.h>
11#endif
12
[2488852]13#include <string>
14
[edfd1d0]15#include "Common.h"
16
[2488852]17using namespace std;
18
[8e540f4]19class Player {
[2488852]20public:
[59061f6]21 Player(string name, string password);
22 Player(string name, sockaddr_in addr); // this will be deleted
[8e540f4]23 ~Player();
[2488852]24
[59061f6]25 void setAddr(sockaddr_in addr);
[edfd1d0]26 void clearSensitiveInfo();
[59061f6]27
[8e540f4]28 string name;
[59061f6]29 string password;
[8e540f4]30 sockaddr_in addr;
[edfd1d0]31 PLAYER_POS pos;
[2488852]32};
33
34#endif
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