source: network-game/common/Player.h@ 3b8adee

Last change on this file since 3b8adee was 3b8adee, checked in by dportnoy <dmp1488@…>, 12 years ago

Added serialize and deserialize methods to Player and modified the server to use the serialize method when broadcasting user data

  • Property mode set to 100644
File size: 584 bytes
Line 
1#ifndef _PLAYER_H
2#define _PLAYER_H
3
4#include "Compiler.h"
5
6#if defined WINDOWS
7 #include <winsock2.h>
8 #include <WS2tcpip.h>
9#elif defined LINUX
10 #include <netinet/in.h>
11#endif
12
13#include <string>
14
15#include "Common.h"
16
17using namespace std;
18
19class Player {
20public:
21 Player(string name, string password);
22 Player(string name, sockaddr_in addr); // this will be deleted
23 ~Player();
24
25 void serialize(char* buffer);
26 void deserialize(char* buffer);
27
28 void setAddr(sockaddr_in addr);
29
30 string name;
31 string password;
32 sockaddr_in addr;
33 PLAYER_POS pos;
34};
35
36#endif
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