source: network-game/common/Player.h@ 95ffe57

Last change on this file since 95ffe57 was e6c26b8, checked in by Dmitry Portnoy <dportnoy@…>, 11 years ago

The client dynamically allocates memory for players and passes around a map with player pointers and some includes are now in individual files instead of in Common.h

  • Property mode set to 100644
File size: 1.4 KB
Line 
1#ifndef _PLAYER_H
2#define _PLAYER_H
3
4#include <string>
5#include <map>
6
7#include "Compiler.h"
8
9#if defined WINDOWS
10 #include <winsock2.h>
11#elif defined LINUX
12 #include <netinet/in.h>
13#endif
14
15#include "WorldMap.h"
16
17using namespace std;
18
19//forward declaration
20class Game;
21
22class Player {
23public:
24
25 enum PlayerClass {
26 CLASS_NONE,
27 CLASS_WARRIOR,
28 CLASS_RANGER
29 };
30
31 enum AttackType {
32 ATTACK_NONE,
33 ATTACK_MELEE,
34 ATTACK_RANGED
35 };
36
37 Player();
38 Player(const Player& p);
39 Player(string name, string password);
40
41 ~Player();
42
43 void setId(int id);
44 void setAddr(sockaddr_in addr);
45 void setClass(PlayerClass c);
46
47 void serialize(char* buffer);
48 void deserialize(char* buffer);
49
50 bool updateTarget(map<unsigned int, Player*>& mapPlayers);
51 bool move(WorldMap *map);
52
53 void takeFlag(int flag, WorldMap* map);
54 void dropFlag(int flag, WorldMap* map);
55
56 int id;
57 string name;
58 string password;
59 sockaddr_in addr;
60 FLOAT_POSITION pos;
61 POSITION target;
62 unsigned long long timeLastUpdated;
63 unsigned long long timeAttackStarted;
64 unsigned long long timeDied;
65 bool isChasing;
66 bool isAttacking;
67 int targetPlayer;
68 bool isDead;
69
70 int playerClass;
71 int maxHealth;
72 int health;
73 int attackType;
74 int damage;
75 int range;
76 unsigned long long attackCooldown;
77 int team; // 0 is blue, 1 is red
78 bool hasBlueFlag;
79 bool hasRedFlag;
80
81 Game* currentGame;
82};
83
84#endif
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